Hyperspace Deck Command 1.1.012-1.1015 (Modified)

Hyperspace Deck Command · published · build 21583155

1.1.012

-Added 6 new depleatable cards, found in Contempter and Floatoid decks.

-Minor changes to Floatoid small craft visuals.

-Changed how random status is presented on Intervention Dogfighter.

-GP Shift Manager phase 1 HP increased (40-->50).

-GP Shift Manager now remains in target solar orbit mode once it gets there, only changing small craft type on mode switch.

-Fixed Random Tech run mod also spawning original commander construct.

-Fixed Datacide run mod preventing add to deck button from spawning.

-Fixed Spike-Wizard unlock not triggering on intercept mines.

-Fixed attack tells not resetting correctly when a card resets to not being scrambled.

-Fixed Time Dilation float text appearing on units without timer.

-Fixed some potential problems with slow motion on boss phase change.

-Fixed random status fuel apply not being affected by fleet upgrade effect power bonus.

-Other minor fixes.

-Fixed some typos.

1.1.014

-Added some additional safeguards to prevent unclear endless hitlag scenarios.

-Fixed cards created in draw pile not being able to get elite visuals.

-Fixed some bad store location names on new cards.

-Fixed a problem with how holofied cards are counted.

1.1.015

-Added new music for Lane-Guard Hunters encounter.

-Data cloud now tracks run mod mastery (awarded for single run-mod runs).

-Attempted to fix a problem with certain unlocks triggering too early.

-Fixed Guardian System x200 not adding its effect correctly.

-Fixed United Galaxy run mod adding duplicate cards to pools.

-Fixed some problems with tooltips during challenge reward location screens.