Hyperspace Deck Command 1.1.500-1.1.510 (Upgraded)

Hyperspace Deck Command · build 22585282 · published

On SteamNotes only · this build shipped before we watched the app

Version 1.1.500 is here and it turned into a bit of a content update, featuring some new upgrade dongles. Many of these make use of a newly added "Baseline Upgrade" system that grants a specific bonus to each card. Enjoy!

Stefan - Sleeper Games

1.1.500 (Upgraded)

-Added new baseline upgrade framework with specific upgrades for all cards.

-Baseline upgrades for cards can previewed during inspect (arrow icon on card portrait).

-Megaship Repair system location now offers a choice between meg repairs and guaranteed baseline upgrade dongles.

-Added 6 new upgrade dongles.

-Added 3 new fleet upgrade.

1.1.504 (Upgraded)

-Fixed a problem occurring when moving cursor over other unit cards while having certain other unit cards selected.

-Fixed AM Tracer Strike applying AM to strikes with no direct damage.

-Fixed copy goo blob not copying upgrades under some circumstances.

-Fixed an issue with upgrade scaling when highlighting cards.

-Fixed Megaship Boost baseline effects not working.

-Fixed Cannibalize Systems upgrade enacting it's effect again under certain circumstances.

-Fixed a problem with Bunker Conversion tooltip.

-Fixed data cloud not displaying additional tooltip data.

-Fixed some missing tooltip data on upgrades.

-Fixed some typos.

1.1.506 (Upgraded)

-Revised baseline bonuses on starting cards.

-Buffed some baseline upgrade effects on loot pool cards.

-Baseline Upgrade dongles no longer use upgrade slots.

-Reserve Hangar now creates cards in hand.

-Radical Reserve now has Fast Draw 1.

1.1.507 (Upgraded)

-Mega Upgrade Package now applies Auto Upgrade Kits instead of Universal Upgrade Kits.

-Fixed Shield Converter not being correctly affected by EP.

-Fixed some recent problems with upgrades on copied cards.

-Fixed a problem with weapon factory targeting.

1.1.510 (Upgraded)

-Added faction specific commander card backgrounds.

-Rad buff changed to Cauterization Field (no longer instant, removes debuffs on card before they take effect, counts down every turn).

-Consumer now suffers 1 EMP on phase change.

-Other minor changes.

-Changed how Merc Force run mod calculates deploy cost.

-Fixed some problems with Merc Force run mod.

-Fixed fast draw not resetting when dongles are removed.

-Fixed Hyper Converter not interacting correctly with effect power.

-Fixed baseline upgrades not affecting ship drive power correctly.