Curse Seal Rotation
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | hotfix-2.5.1 - Fixed the issue where the game could not be cleared after rotation 6 - Fixed the issue where the game crashed due to random events - Blessing critical hit bonus adjusted to 30% - Blessing critical hit bonus adjusted to 20% - Card critical hit bonus adjusted to 5% | 15572476 | |
| Major update | 2.5.0 Update Major Update - Reworked all monster mechanics. Values, art - Reworked the level selection scene. Now you can see the specific monsters and health at the level selection. You can also choose different resource allocation routes as needed. - Added direct jumps between floors in level selection - Added new levels, from level 7 to level 11 - Reworked scenes, GUI art Bug Fixes - Fixed the problem th… | 15557396 | |
| Game update | 【hotfix】2.4.3 ### Bug fixes & optimizations - Added version detection to fix the crash when continuing the game save - Fixed the problem that could not trigger the effect when adding multiple attacks - Fixed the problem that the store kept refreshing - Fixed the problem that the gold coins were displayed incorrectly when purchasing the card - Fixed the problem that the blessing did not cause health to be ded… | 14866277 | |
| Game update | 2.5.0 update ### Gameplay Update - Deleted cards , , , , , , , - Added cards , , , , , , , - Adjusted the card effects of and - Blessings and effects adjusted and renamed and ### Balance Adjustment - Card energy consumption reduced to 1 - Curse Seal gains armor enhancement to 4/5/6/7 when injured - Curse Seal gains damage bonus to 2/3/4/5 when injured - Curse Seal gains critical hit muscle enhancement to 7%… | 14763158 | |
| Game update | 【hotfix】2.4.2 ### Gameplay Update - Added cards and - Added curse - Deleted curse - Added blessings , , , ### Balance Adjustment - Weakened the curse , and reduced the armor bonus from 2/3/4/5 to 1/2/3/4 - Weakened the card . The damage caused is reduced from 100% of the armor value to 50% - Reduced the strength of 1st and 2nd layer - Significantly reduced the strength of - Increased the number of acquisitio… | 14731963 | |
| Game update | 【hotfix】2.4.1 - Fixed the problem that the stone gate cannot be exited - Fixed the problem that the resources on the void gate cannot be obtained - Fixed the problem of obtaining duplicate curses in the question mark room - Fixed the problem that the rewards in the question mark room do not match - Fixed the problem that the first card cannot be selected when cleaning - Fixed the problem that gold coins can… | 14622769 | |
| Major update | 【Treasure】2.4.0update New content - Added advanced mode - Added level node (opened in rotation 1) - Added level node - Added level node - Added level node - Added level node , opened in rotation 1 - Added level node - Added cards - Added 35 blessings - Reworked , , in the curse. Added , , Map level adjustment - Shortened the length of single-layer levels and increased the number of level layers. Normal mode has 7 fl… | — | |
| Game update | 【 hotfix 】2.3.2 -Fixed the problem of pointer getting stuck when playing cards - Add error detection | 14029156 | |
| Game update | 【hotfix】2.3.1 ### Bug fixes - Fixed screen adaptation issues - Fixed the abnormal display problem of critical hit rate - Adjust some text descriptions | 13991961 | |
| Game update | 2.3.1 - Adjust screen adaptation - Newly added cards - The card is strengthened, and the armor is increased from 5 to 8 - The card is strengthened, and the attack is increased from 6 to 8 | — | |
| In-game event | 【 Major balance adjustment 】2.3.0 ### Gameplay update - Monsters in all levels are dynamically randomized ### Balance adjustments - The overall monsters in the third layer are weakened - Increase the reward weight of elite monsters - Monster armor will now be deducted before the turn starts - Slightly reduce the blood volume of monsters on levels 1-2, and significantly reduce the blood volume of monsters on levels 3-6. Monster… | — | |
| Game update | 2.2.0 ### Gameplay update - The effect of the curse seal has been reworked and changed to restore the health of all units. - Delete the curse seal and add the curse seal ### Balance adjustments - The player's initial blood volume is increased by 10 points - Card increases damage by 2 points - The extra damage of the card is increased to 3 - Card increases damage by 2 points - Card energy consumption… | — | |
| Game update | 2.1.0 ### Gameplay update - Newly added cards - New blessings - Reworked the curse seal , and added - Added game clearance data statistics ### Balance adjustments - Significantly reduce the negative effects of the initial stage of the curse seal - Adjust the growth value of some curse seals - Weaken the health of monsters on the 1st and 2nd floors - Weapon strengthened ### Bug fixes and optimizations… | — | |
| In-game event | 2.0.0 ### Gameplay update - Delete the original and related gameplay. The old relic was renamed - More than 60 new cards added - Added event in the level - Remade battle scene art - Remastered sound effects and background music - Added Gold-Eating Insect ### optimization - Rewritten combat system. Use one to support more complex and flexible card operations and animation display | — | |
| In-game event | 1.5.0 Gameplay update - Added more than ten kinds of blessings - Now there will be 2 blessings on each floor - Newly added relics , - Delete the relics and - Relic , cancels the negative debuff that reduces the number of cards drawn. Balance adjustments - The overall strength of monsters on the second level is reduced - Reduce the gold coin base. Reduce the amount of gold coins obtained from levels,… | — | |
| In-game event | 1.4.0 update Gameplay update - Added new level event , you can directly obtain the assembled card - The player's initial cards are adjusted to 4, 2 , 2 - Removed the level event from the first level and added - The second layer increases and reduces the number of - The negative effects of the relic are removed Optimization & bug fixing - Add some mechanism descriptions and operational feedback - Fixed the i… | — | |
| Game update | 1.3.4 Update Gameplay update - Adjusted level events at different levels to make level events more abundant and reasonable - The negative effect of the relic is adjusted to lose the blood volume of the current attack. - The relic adds a negative effect. When triggered, the player adds a layer of poison to the player. - The negative effects of and will also be strengthened with forging. Balance adjustments -… | — | |
| Game update | 1.3.2 Update Gameplay update - Newly added relic - New relic - Newly added curse seal - Added background music switch setting Balance adjustments - Adjustment of monster strength on levels 4-6 - Relic , the blood volume increase is reduced from 2% to 1% - The power increase of the relic is reduced from 2 to 1 - The negative effect of the relic is changed from obtaining to obtaining - The price of the attrib… | 13106675 | |
| Game update | 1.3.0 Update Gameplay update - Open levels 4 to 6 - Added level event - Added level events - Added level event - Added new relic Balance adjustments - The initial number of shield counter-layers of the relic is changed to 15 - The initial effect of the relic is changed to poison damage reduction - The negative effect of the relic has been adjusted, and the card will be obtained instead. - The damage bonus a… | 13071881 | |
| Game update | 1.2.8 update Balance adjustments - energy consumption increased by 1 - energy consumption increased by 2 - Energy consumption increased by 1 - Energy consumption increased by 2 - Energy consumption reduced by 1, now -4 - Energy consumption reduced by 1, now -5 - Energy consumption changed to -3 Bug fixes - Fixed the issue where monsters would still cause damage when they die during multiple attacks. -Fixed… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.