
- Reworked all monster mechanics. Values, art
- Reworked the level selection scene. Now you can see the specific monsters and health at the level selection. You can also choose different resource allocation routes as needed. - Added direct jumps between floors in level selection
- Added new levels, from level 7 to level 11
- Reworked scenes, GUI art
- Fixed the problem that cannot be stacked
- Fixed the problem that shield counter can be triggered even when there is no armor and strength