
Gameplay update
- Adjusted level events at different levels to make level events more abundant and reasonable
- The negative effect of the relic is adjusted to lose the blood volume of the current attack.
- The relic adds a negative effect. When triggered, the player adds a layer of poison to the player.
- The negative effects of and will also be strengthened with forging.
Balance adjustments
- A large number of adjustments to the value of curse seals (too many to list one by one), weakening the basic attack, energy consumption, etc. of advanced curse seals
- Adjust the explosion rate of the curse seal from 2 out of 4 to 1 out of 3.
- The number of relic forgings reduced from 5 to 3
- Adjust the forging growth value of all relics. The higher the forging level, the greater the bonus.
Bug fixes and optimizations
- cards can no longer copy cards with
- Fixed the issue where still causes damage at the end of the turn when the monster dies.