Anti-Extinction Playtest Alpha
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
021 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
021 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Quarter 1 update for 2026: Studio update Big progress update everyone, our first major prototype is officially moving into production This includes our new asset bundle system and faster loading across the board. One of the biggest highlights is native DirectStorage, recently added in Unity 6.4 Beta. This is a long awaited feature, and right now Unity is the first major engine to offer official, out of the box DirectStorage for loadin… | — | |
| In-game event | .NET 10 prototype release, Unity 6.4 Alpha 2 This release has a prototype build of Unity runtime using . NET 10 RC1 , along with OpenUSD support. Uses Vulkan as default renderer, with DX12 underneath for anyone running unsupported vulkan drivers. This is the first release to have DCC pipeline that is a continuous cycle, expect more updates this month and forward, predictable schedule. -Aether | 20451882 | |
| Community | Devlog Q4 Studio Update Q4 Update Release Greetings all, Aether & Saviour here. We have something planned for this Q4 release: some long-beloved content updates you guys have waited for. In Anti-Extinction Pre-dev, there are many new things coming to you, and for our Patreon/Ko-fi users: • C++ 26 Game Launcher • Initial support for Linux • Early Prototype Avatar SDK • Nightbeast Rendering Pipeline • Advanced Crash Rep… | — | |
| Community | Unity CVE-2025-59489 An important message A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems. There is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or customers. We have proactively provided fixes that address the vulnerability, and they are alrea… | — | |
| Steam news | NEW: Beta Branch "oldbuilds" Available Now! Hey everyone! I just released a major technical update available on the beta branch "oldbuilds" ! This represents a complete architectural overhaul of the file delivery system, bringing enterprise-grade security and cross-platform compatibility to Anti-Extinction. What Changed: From .NET to Native C++ OLD SYSTEM: · ❌ .NET Framework bootstrapper (Windows-only) · ❌ .NET 10 decompressor for .zst f… | — | |
| Major update | Stride Game Engine | Ecliptica VR Preview Hey everyone! I just released a preview build of Ecliptica VR, using Vulkan 1.3.X, this is using default assets to get a baseline number of performance across all 600+ playtesters!, get a feel for the new system, and report your feedback in our discord server! | 18631332 | |
| Game update | New Compression System + .NET 10 Preview We’ve deployed a major update to the Anti-Extinction launcher system — introducing NessiePreLoader, our new runtime management tool. This update streamlines future upgrades by safely handling .NET transitions, executable replacements, and launcher validation — all without user disruption. ⚙️ What Is NessiePreLoader? · A transitional bootstrapper built with .NET Framework 4.8 · Executes from a t… | 18162943 | |
| Game update | Vulkan Freezing Issue – Community Help Needed Hey everyone, We’re currently tracking a critical Vulkan rendering issue affecting Standalone builds in Unity, and we need your help to gather data and push for a fix! 🔍 Issue Overview: Vulkan rendering freezes after 1-10 seconds, but game logic (audio, input) keeps running. DX11 & DX12 work fine, and Vulkan works fine inside the Unity Editor—but breaks in Standalone. RTX 3060 requires launchi… | 17599498 | |
| Community | Anti-Extinction Indev Build Announcement Greetings, Survivors and Trailblazers, We’re thrilled to unveil our latest indev builds for Anti-Extinction on Steam! This marks a pivotal moment as we reintroduce our early-stage development builds to refine and expand our core tech stack and gameplay mechanics. These builds are a foundational step towards our ambitious Unity 7 port, and your participation is crucial. What’s New in This Phase?… | — | |
| Game update | MAW Dynamics part 1 What’s New in Anti-Extinction RC? Oh, Just Everything. 1. 🌀 Maw Dynamics (Part 1 of 2) is Finally Here! This is our brand-new chaos destruction engine, and it’s like nothing you’ve experienced before. Imagine sound waves inside a game behaving exactly like they do in real life—echoes bouncing off walls, bass resonating through objects, and the world reacting in real-time to destruction. Think… | 16683860 | |
| Game update | Updated Lighting System for Unity 6.1 pre-release Anti-Extinction Pre-Alpha Update: The "Oh Snap, We're Leveling Up!" Edition Hey there, Guess who's back with some spicy news? That's right, it's your favorite game dev team, and boy, do we have some juicy updates for you! We've been cooking up a storm in our digital kitchen, and now it's time to serve you a taste of what's coming. Buckle up, because this update is hotter than a overclocked GPU!… | 15946091 | |
| Community | Major Upgrade to Unity 6 and Unity 7 Alpha Greeting Agents! It’s time for another major update! Some of you may have heard about our previous plans to migrate to Unreal Engine 5. After some heavy technical evaluation and unity getting there act together, we’ve made the decision to stick with Unity due to the significant challenges in porting over our unreleased mechanics and features to UE5. But don’t worry—there’s still plenty of excit… | — | |
| Community | Feedback on moving to Unreal I hope you're all doing well! I wanted to share some thoughts and get your feedback on a significant decision we're considering for Anti-Extinction. Due to ongoing issues and lack of support from Unity, we're contemplating a gradual transition from Unity to Unreal Engine. Below is a detailed list of the problems we've been facing: Core Issues : Unstable Editor : Basic features frequently crash… | — | |
| Game update | Building update is out! this has experimental building mechanics, please report any bugs to our discord server | 14317487 | |
| Community | Playtest leaving soon! Hello Everyone! got some important news to share with you all, Update v1.0.0 Build 4381 Releases next month, we will follow this naming scheme for a while. Here is what to expect on this new codebase, We are Officially entering Unity 6 Beta 16 -> Preview -> LTS, Later migrating to Unity 7 (whenever that's announced for further testing, assessment of ROI and QoL Features for us Devs and Users. ·… | — | |
| Game update | Space exploration testing Available! What's new - Physics-based spaceship controller - Camera system comes with cockpit and third person perspectives - Weapons and loadout system provides a variety of weapons including projectile guns, laser weapons, homing missiles, and turrets, with a comprehensive loadout system - Radar system built for performance and efficiency, including target boxes, lead target indicators, 2D/3D radar, tar… | 14012934 | |
| Game update | Quick Patch for Debugging Hey everyone, pushed this small update to gather more data for debugging and fixing the horror system elements currently live, your feedback is greatly appreciated!. also P.S. This runs on Unity 6, so u may see performance gains | 13801147 | |
| Game update | Horror Elements Testing Welcome to pre update 3.0! in this version I added horror elements for you to test - Puzzle elements - Experimental horror trigger elements - Runs on Unity 2023.3.0b8 (Note: this was ported over from 2021 package) - We are gathering performance metrics from your gameplay for a upcoming unity 6 build, with full 3.0 ready update Won't spoil to much, have fun! if u got questions feel free to DM me… | 13608261 | |
| Community | Audio Engine Testing Update 2.9F Hello everyone, I want to give u guys a heads up pretty soon, I will be choosing a update our audio engine for Anti-Extinction, as we currently stand, we are using FMOD, which is good and alright, But there are some factors to consider, being FMOD, it does bring the essentials and advanced features for audio work in a video game, but here at Furr-Tec Studios, we love to use innovati… | — | |
| Game update | World Generation preview for Update 3 This Update uses Unity 2023.3.0b4 (Merging to 0b5 for major fixes) Key Features: - High speed multi-threaded generation - A unique noise-based generation technique that combine both 3d and 2d noise - Multi-threaded mesh generation utilizing the marching cubes algorithm - Terrain that streams at runtime, generating chunks around the player as they move - A procedural triplanar shader that offers… | 13292887 | |
| Game update | Update 2.9 Now Available • Migration to Unity 2023.3.0a18 from 2023.2.2f1 • Migrated to Unity 2023.3.0b1 from 2023.3.0a18 • Migrated to Unity 2023.3.0b2 from 2023.3.0b1 (1/11/2024 updated) • Added/Enabled: NVIDIA DLSS 3 • Added/Enabled: AMD FSR 2 • Added/Enabled the new backend rendering path for Rigid GameObjects in Unity that puts them through the batch render group API • Added/Enabled: STP (Scalable Temporal Post-Pr… | 13148699 | |
| In-game event | What to see in Update 3 In the wake of Ubisoft and other publishers/game makers, making AAA Titles Online only functionality is predatory behavior, learn more here ReadMore Furr-Tec Studio’s Commitment to game preservation and Online functionality. I. We at Furr-Tec Studio would like to share some insights on what we plan to do to preserve our game and any future games we release. II. All server functionality can be l… | — | |
| Community | Anti-Extinction Update 3 | Unity 6 Early Preview Greetings, Furr Agent! The excitement is building as we prepare to unveil the next evolution of Anti-Extinction with our highly anticipated Update 3, set to launch early next year! As proud members of the Furr-Tec community, we wanted to share a sneak peek into the incredible enhancements that await you in this upcoming release. What's New in Anti-Extinction Update 3 : Powered by Unity 2023.3 (… | — | |
| Game update | Update 2 | Weather Update Preview Patches are being worked on for the audio subsystem, they are not included in this patch. What's new · Weather System · Dynamic Lighting based on W.S. and Enlighten · Small performance adjustment with Split Graphics Jobs · Partial open world aspect is now live Patch notes updates will get better as we gather more people, so i apologise if they are lean for the moment -aether | 12978293 | |
| Game update | Furr-Tec | Original Concept Hello everyone, today i am re-releasing the original concept from last year, this is a small minor update to BR version of Furr-Tec. here is what u should expect, · There will likely be no additional updates, besides minor adjustments to post processing, AI, Engine version and early engine technologies for 2023.3 alpha / 2024.1.X Unity (Unity 6) this game should run at i3 3rd gen and older GPUs… | — | |
| Game update | Update 1.1 Hotfix - Removed one scene that prevented many users from launching the game succesfully. | 12931837 | |
| Game update | Update 1 | 2023 Have fun! | 12931081 | |
| Community | Partial-Full Release Dev Keynote We're thrilled to bring you the latest update on "Anti-Extinction" and its journey to Steam. Here’s the scoop: Major Milestone Achieved! Game Submission for Steam Review: Big news! We've officially pushed the actual game of "Anti-Extinction," not just the beta, to Steam for review. This will allow you to see the storage page of the game, the game itself is not fully released, that is scheduled… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.