
Greeting Agents!
It’s time for another major update! Some of you may have heard about our previous plans to migrate to Unreal Engine 5. After some heavy technical evaluation and unity getting there act together, we’ve made the decision to stick with Unity due to the significant challenges in porting over our unreleased mechanics and features to UE5. But don’t worry—there’s still plenty of exciting stuff on the horizon!
We are full steam ahead on Anti-Extinction, now on Unity 6, with Unity 7 support coming soon to the alpha branch in our playtest version.
A lot has happened, so let’s dive in:
- Unity Issues? Solved! We’ve overcome several roadblocks we faced with Unity, thank goodness.
- Demo Delays: Unfortunately, the release of our demo is delayed due to financial constraints and ongoing efforts to secure new investors.
- Visual & Performance Upgrades: We’ve revamped our lighting and VFX engines to support HDRP. We chose HDRP to deliver the visual fidelity we envisioned, which URP couldn’t achieve without significantly more time and resources.
Watch on YouTube
- Nanite for Unity? Yes, it’s happening! We’re closely monitoring a third-party company called NanoTech, who are working on bringing Nanite to Unity. This will drastically improve the quality and performance of our world-building. We hope to integrate this tech later this year, with potential updates rolling out as we stabilize it for full production.
Watch on YouTube
Here are some official, exciting Unity updates that are relevant to our future plans:
- Unity is making Burst more tightly integrated into the engine, which will improve performance across the board.
Unity Future .NET Development Status- The transition to .NET 8/CoreCLR is well underway, with the Unity Editor and Players now running on .NET 8 CoreCLR, and Mono officially being phased out.
- The MSBuild support for building projects is also progressing, making life easier for all of us devs!
For us, this is massive! A lot of the features we’re developing are built on .NET 8—from gameplay mechanics to our innovative passkey tech. We're eagerly waiting for further announcements, especially at Unite 2024 in Barcelona, happening September 18–20. Fingers crossed!
We can’t do this without your help. If you’d like to support the development of **Anti-Extinction**, here’s how:
- Consider donating or becoming a member on Patreon or Ko-Fi.
- Purchase some of our content on Gumroad.
- Stream our original soundtrack, Furr-Tec, on your favorite music platform—it’s free and helps us out a ton!
From the entire Furr-Tec Development Team, we want to thank you for over 3+ years of incredible support. We hope to have more exciting news (and a playable build!) later this year, once we get the final word from Unity.
Stay tuned and keep the faith!
From the Leadership Team
A message from us, the Furr-Tec leadership team:
Hephaestus Aether (CEO):
"Our journey is about embracing the tough moments, knowing they will define our success and shape the future of our industry"
Jyra Foxx (CCO):
"We don’t shy away from problems; we embrace them. Hard work and perseverance drive innovation at Furr-Tec!"
Apollo (CMO):
"Every challenge we face at Furr-Tec brings out the best in us. We're not just building solutions; we’re building a foundation for long-term growth and impact!"
Caesin (President):
"Just as MIT trains the brightest minds, Furr-Tec nurtures creativity and excellence to redefine what's possible in the gaming industry"
Koda (Secretary):
"In the face of limited resources, we thrive—because at Furr-Tec, we know innovation isn't about money, it's about vision and heart!"