Hello Agents! This is a small patch to address some of the issues players have been seeing with Boss dragon on the City map! · Refined Boss Dragons possible interaction points, they should now spend most of their time on the upper floor looking for workers to grab · Updated the positioning of some interaction points to prevent cases where NPC's could become stuck when attempting to pathfind to…
Quick hotfix to address the camera issues that the latest updated introduced, thanks to everyone for reporting that one! · Changed how the player character is treated when inside a breeding stand NPC to keep them separate from the NPC, this should fix the camera issues that were happening when said NPC was vored. · Updated the boss dragons possible interaction spots on the City map, this should…
In-game event · published 20 Jul 2025, 01:28:35 UTC
Update b8afc65
Hello agents, It's time for another update! Today we bring some long requested features to the game, a bunch of bug fixes and a music track thats been hidden for quite some time! Before getting into the changelist we just wanted to give a special thank you to Fiszore who did the groundwork for the main feature of this update over on the Churn Vector SDK! You're wonderful! With that said, todays…
In-game event · published 8 Mar 2025, 08:33:36 UTC
Update 3d3158a3
Hello agents! Today's update is a bunch of audio enhancements and bug fixes! The games maps should now feel more alive with the addition of many point sounds and updated reverb zones as well as the return of the plapping audio effects! The new audio component is available to mod makers in the SDK to help bring sounds to your maps without impacting performance when a large number of them are use…
Happy 2025 agents! This update (ontop of a bunch of bugfixes) includes a major change to how jiggle physics works under the hood which should hopefully result in a performance boost for anyone on lower end hardware. · Added the finished icon artwork for the Maned Wolf and Muscle Dragon! · Fixed issue where occlusion culling caused flickering. Solved by making the camera snap instantly to near o…
Fixed poster materials that were rendering incorrectly in some maps · Fixed NPC's clipping into the floor on the tower maps first floor · Fixed the console prop, agents shouldn't get stuck in them now Modding docs also got some TLC on the Churn Vector SDK repository!
In-game event · published 15 Jul 2024, 01:28:43 UTC
Patch 188ab9db
We have a small update for you all agents. This ones not a big content patch but it contains some new stuff and a lot of under the hood changes for better modding support (see the end for details) Patch Notes · Added some new NPC animations for vending machines, computers and other electrical devices · Fixed some existing animations not looping · Corrected some NPC interaction points being offs…
Penetrators now spawn their jiggle rig at the correct scale, even when armatures have non-neutral scales. · (Modding) Foliage no longer requires Blender 4.1 to import.
Fixed mods being built with clashing builtinshaders bundles, preventing them from being loaded properly. · Fixed issue with Penetrators that weren't part of the "root" armature. (Fixes the Altea mod). · Deleted an invalid audio file, and moved missing prefabs to the SDK. (Fixes some modding errors).
Fixed issue where the Dragon on City would automatically select the player as a usable and perfectly track them. · Fixed elevator on tower having overlapping navmeshes. · Fixed City being too bright in general. · Fixed some idle stations on Tower being misplaced. · Fixed button placement on tower upper floors. · Fixed SDK missing the glory hole animation assets.
In-game event · published 4 May 2024, 02:26:55 UTC
Spring update!
Hello agents, it's spring time here and what better way to celebrate than with a new update! We've been hard at work on some new content for you to sink your teeth into as well as a bunch of tweaks to how characters see and move within the game world. Happy spring hunting agents! 8d9b39de changes: · Added a new map, Tower! (Surely this will be a simple mission, right?) · Added a new pred enemy,…
Fixed characters not properly getting inflated when they're capable of vore. · Added some lighting tools to assist with map development for modders (Found under Tools->ChurnVector).
Fixed instances where characters could rotate when they weren't supposed to. · Characters that don't specify a vore container type, or a vore type, will get generic versions assigned. · Characters that don't specify any penetrables will get some automatically generated when necessary. · Nerfed NPC detection speed by about 15%, as it was still overtuned.
Added a water shader for modded maps. · Bulges are no longer configurable, and are automatically configured via math. · Removed a vast amount of redundant options for both materials and penetrator inputs for modding. · Added some generics for vore types and vore containers. It's not quite ready yet but technically OV is possible with modding now.
Fixed some animations having FootIK disabled. · Fixed balls clipping through the floor due to trying to depenetrate from the player's collider on spawn. · Breeding stations now analyze the model you have and attempts to place them with their penetrator aligned to the penetrable. This allows custom models to align better. · You no longer need to penetrate deeper than a certain amount to get stim…
Fixed issue where the game stalls attempting to download workshop items. · Fixed issue where the game breaks when workshop items were deleted or moved. · Removed defunct hand print option for balls shader.
Fixed issue where Glory Hole station users would get their limbs stuck. · Fixed issue where all custom mods built to the same bundle, causing conflicts when enabling more than one. (Modders please pull these changes!) · Fixed issue where feet would sometimes get stuck at the tip.
2 Feb 2024
NewsWeek 3 Patch———In-game event
In-game event · published 2 Feb 2024, 23:50:13 UTC
Week 3 Patch
Some minor bugfixes, SteamDeck support, and model pack! Patch b83ca484 notes · Possum cook's detection circle no longer is inside their big hat. · Added boobs and donut to the Dragon. · NPCs falling off the navmesh no longer permanently move randomly. · Added smooth damping to Camera movement. This should help with it flickering in tight spaces. · Camera near clipping plane has been made smalle…
Fixed completing two levels in a row causing the completion cut-scene to get stuck. · Fixed the city dragon's breasts deflating when they grabbed another character. · Fixed naga plush from being invisible. · Fixed player's head from permanently shrinking after pausing during FPS mode. · Fixed condom placement objectives from being impossible to complete.
Major update · published 23 Mar 2024, 03:12:16 UTC
The Workshop Update
Hello everyone! We know its been quite a while since we released any updates to Churn Vector but for very good reason as we've been hard at work preparing it for today major update! Were thrilled to announce the Churn Vector modding update is out now! This update comes with a lot of changes and fixes to the base game, the release of modding tools, steam workshop integration and a new friend to…