Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Churn VectorNewsThe Workshop Update
Major update

The Workshop Update

Churn Vector · published 23 Mar 2024, 03:12 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! We know its been quite a while since we released any updates to Churn Vector but for very good reason as we've been hard at work preparing it for today major update!

Were thrilled to announce the Churn Vector modding update is out now!

This update comes with a lot of changes and fixes to the base game, the release of modding tools, steam workshop integration and a new friend to sneak past.

Modding support

The steam workshop integration will allow upload/download of modded characters and custom levels. We are super excited to see what you all come up with!

The modding SDK (which can be found here: https://github.com/naelstrof/ChurnVectorSDK/wiki ) has everything you need to make new maps and import your own character models into the game. You can even test your levels within the editor!

Game Update

Nael and Raliv have been working hard on making a new technology called DPG. Dynamic Penetration for Games!

  • Penetrations now involve both friction forces and knot forces.
  • Penetrators now feature inherent curvature.
  • Jiggle physics are now generated to match the length of the penetrators automatically.
  • Blendshapes now properly interact with friction and knot forces.
  • Penetrables now have an effect on jiggle physics, causing them to "flick out" and wobble on removal.
  • Added a back-projected spline point that improves bending for penetrators.
  • Penetrators and penetrables are deeply simplified, making it easy to set up!

DPG has entirely replaced the old system. It's not battletested, but hopefully will make modders lives easier!

First person mode

You can now play Churn Vector entirely from first person bringing a whole new challenge to the stealth aspect of the game. Just remember, just because you can't see them doesn't mean they can't see you!

A new creature added to the world

With today's update were also introducing the first new character since release and this one presents a new threat to the player. Instead of running away this new character will chase you down and give you a taste of your own medicine!

Patch 1807e40f Notes

  • Modding support and Steam Workshop integration
  • Replaced Penetration Tech with DPG, for ease of modding.
  • Cop animation polish, they can aim, walk, and shoot without sliding around as much.
  • Cops now properly predict your movement and clearly display where they're thinking of shooting.
  • Replaced Shapes addon with regular images.
  • Level selection now has categories, allowing users to organize their levels.
  • Fixed bug where player's balls unintentionally started at 1.5x its intended scale.
  • Fixed bug where NPCs couldn't detect you when using a need station.
  • Feathered NPCs vision at the edges, now that they're much less distracted by need stations.
  • New NPC, the maroon dragon.
  • Corrected Archival's name from "Archical" in the credits.
  • Lots of small map adjustments
  • Many small bug fixes, many added bugs.

Please be patient with us as we roll out these changes! Much of the work spent in the last month has been to separate paid assets from the project to create an SDK. Many things were lost in the process, some things are totally broken, and there's a lack of polish all around. We're working on it I promise!

More from Churn Vector

Other announcements

All news
Game update30 Jan 2026Patch 613977fHello Agents! This is a small patch to address some of the issues players have been seeing with Boss dragon on the City map! · Refined Boss Dragons possible interaction points, they should now spend most of their time on the upper floor looking for workers to grab · Updated the positioning of some interaction points to prevent cases where NPC's could become stuck when attempting to pathfind to…Game update6 Oct 2025Hotfix 57e6a7e7Updated Unity version to patch recent Unity Exploit.Game update18 Sep 2025Hotfix ad7dca2Quick hotfix to address the camera issues that the latest updated introduced, thanks to everyone for reporting that one! · Changed how the player character is treated when inside a breeding stand NPC to keep them separate from the NPC, this should fix the camera issues that were happening when said NPC was vored. · Updated the boss dragons possible interaction spots on the City map, this should…