Churn Vector
Playing now
13+2 vs. yesterday
7.2%of peak
All-time peak
Playing now
13+2 vs. yesterday
All-time peak
Jan 2024
| Published | Title | Build |
|---|---|---|
| Patch 613977f Hello Agents! This is a small patch to address some of the issues players have been seeing with Boss dragon on the City map! · Refined Boss Dragons possible interaction points, they should now spend most of their time on the upper floor looking for workers to grab · Updated the positioning of some interaction points to prevent cases where NPC's could become stuck when attempting to pathfind to… | 21564834 | |
| Hotfix 57e6a7e7 Updated Unity version to patch recent Unity Exploit. | 20278128 | |
| Hotfix ad7dca2 Quick hotfix to address the camera issues that the latest updated introduced, thanks to everyone for reporting that one! · Changed how the player character is treated when inside a breeding stand NPC to keep them separate from the NPC, this should fix the camera issues that were happening when said NPC was vored. · Updated the boss dragons possible interaction spots on the City map, this should… | 20026155 | |
| Patch 8a6f324b Happy 2025 agents! This update (ontop of a bunch of bugfixes) includes a major change to how jiggle physics works under the hood which should hopefully result in a performance boost for anyone on lower end hardware. · Added the finished icon artwork for the Maned Wolf and Muscle Dragon! · Fixed issue where occlusion culling caused flickering. Solved by making the camera snap instantly to near o… | — | |
| Hotfix 3f6828f Fixed poster materials that were rendering incorrectly in some maps · Fixed NPC's clipping into the floor on the tower maps first floor · Fixed the console prop, agents shouldn't get stuck in them now Modding docs also got some TLC on the Churn Vector SDK repository! | 15850177 | |
| Hotfix 9ae07df1 Updated DPG, fixing various issues with penetrator analysis for modded characters. | 15401965 | |
| Hotfix c6688e38 Fixed issue where penetrators could turn inside out. (Whoops!) | 14385436 | |
| Hotfix ee136835 Penetrators now spawn their jiggle rig at the correct scale, even when armatures have non-neutral scales. · (Modding) Foliage no longer requires Blender 4.1 to import. | 14382213 | |
| Hotfix 61e24a03 Fixed mods being built with clashing builtinshaders bundles, preventing them from being loaded properly. · Fixed issue with Penetrators that weren't part of the "root" armature. (Fixes the Altea mod). · Deleted an invalid audio file, and moved missing prefabs to the SDK. (Fixes some modding errors). | 14366977 | |
| Hotfix 889d3f56 Fixed issue where the Dragon on City would automatically select the player as a usable and perfectly track them. · Fixed elevator on tower having overlapping navmeshes. · Fixed City being too bright in general. · Fixed some idle stations on Tower being misplaced. · Fixed button placement on tower upper floors. · Fixed SDK missing the glory hole animation assets. | 14296317 | |
| Hotfix 61161dc5 Fixed clothing rip VFX from not appearing in build. · Fixed one of the player vore animations from not having any expressions. | 14060772 | |
| Hotfix b4dc0622 Fixed possums not moving and being in the floor. | 14020280 | |
| Patch 146f3d32 Fixed characters not properly getting inflated when they're capable of vore. · Added some lighting tools to assist with map development for modders (Found under Tools->ChurnVector). | 14015186 | |
| Patch 99517f52 Fixed shark being inflated by default. | 13982823 | |
| Patch d5045fcb Fixed instances where characters could rotate when they weren't supposed to. · Characters that don't specify a vore container type, or a vore type, will get generic versions assigned. · Characters that don't specify any penetrables will get some automatically generated when necessary. · Nerfed NPC detection speed by about 15%, as it was still overtuned. | 13958082 | |
| Patch 2e5a24b3 Added a water shader for modded maps. · Bulges are no longer configurable, and are automatically configured via math. · Removed a vast amount of redundant options for both materials and penetrator inputs for modding. · Added some generics for vore types and vore containers. It's not quite ready yet but technically OV is possible with modding now. | 13946603 | |
| Hotfix c0c69654 Fixed issue where the modding category of levels failed to display, preventing custom levels from being playable. · Added logs for when mods load. | 13877819 | |
| Patch d948076a Fixed some animations having FootIK disabled. · Fixed balls clipping through the floor due to trying to depenetrate from the player's collider on spawn. · Breeding stations now analyze the model you have and attempts to place them with their penetrator aligned to the penetrable. This allows custom models to align better. · You no longer need to penetrate deeper than a certain amount to get stim… | 13860731 | |
| Hotfix 07bcfc4a Fixed issue where the game stalls attempting to download workshop items. · Fixed issue where the game breaks when workshop items were deleted or moved. · Removed defunct hand print option for balls shader. | 13839739 | |
| Hotfix 61f59914 Fixed issue where it became impossible to unload characters, causing them to spawn tiny condoms. | 13834380 | |
| Hotfix 81948681 Improved math on balls IK so that they don't collapse on certain rigs. | 13834036 | |
| Hotfix e413c0b5 Fixed issue where Glory Hole station users would get their limbs stuck. · Fixed issue where all custom mods built to the same bundle, causing conflicts when enabling more than one. (Modders please pull these changes!) · Fixed issue where feet would sometimes get stuck at the tip. | 13830805 | |
| Hotfix af6ad920 Fixed completing two levels in a row causing the completion cut-scene to get stuck. · Fixed the city dragon's breasts deflating when they grabbed another character. · Fixed naga plush from being invisible. · Fixed player's head from permanently shrinking after pausing during FPS mode. · Fixed condom placement objectives from being impossible to complete. | 13830485 | |
| Hotfix 8c541ba3 Fixed some instances of the new dragon incorrectly acting like a normal civilian. · Game no longer permanently stalls when Steam isn't running. | 13830011 | |
| The Workshop Updatemajor Hello everyone! We know its been quite a while since we released any updates to Churn Vector but for very good reason as we've been hard at work preparing it for today major update! Were thrilled to announce the Churn Vector modding update is out now! This update comes with a lot of changes and fixes to the base game, the release of modding tools, steam workshop integration and a new friend to… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Jan 2026 | Fri | 07:19 | Patch 613977f | 21564834 | public | 3 | — |