From The Depths
Playing now
186−27 vs. yesterday
11%of peak
All-time peak
1,749Dec 2024
Playing now
186−27 vs. yesterday
All-time peak
1,749Dec 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Stable 4.3.2 From The Depths v4.3.2 — Stable Release The headline feature of this update is the new sail system created by Luxon after many months of work. A long list of fixes across missiles, fires, steam, APS and more have also been done during this extensive update period. Also in this update I (Sean) have implemented a huge optimisation for buoyancy which should no longer make airpumps the crazy lag ma… | 23565988 | |
| In-game event | Japanese language support + Christmas Campaign + bug fixes Hey everyone! Thanks for another great year of FTD, the necromancy spells still hold and FTD is still going. We are working on a new game (and have been for over a year now) which is completely not builder game or FTD related and is more of a tactical game like x-com but 1st and 3rd person. We'll let you know more about that later in the year, stay tuned and keep in touch! Still more FTD plans… | 21246580 | |
| Game update | Small bunch of fixes From the Depths - Additional Fixes 🔧 Fixes Missiles: · Improved missile guidance handling of roll so that turning thrusters don't keep firing when pointed at a target Breadboard: · Fixed connection colours not being saved in breadboard prefabs. · Fixed naming an anchor component "start" or "Start" causing the breadboard to automatically move to that location. · Additional NaN (Not a Number) pr… | 21117385 | |
| Major update | Stable v4.3.0 Breadboard UI Update and Missile breadboards From the Depths - Version 4.3.0 Patch Notes Release Date: December 3rd, 2025 Hey everyone, a sort of surprise update for most of you. I did a bit of a secret project and created missile breadboards! These allow for some interesting missile behaviours and guidance without being as broken as a LUA missile by using seeker information. Some of these might filter into campaign designs eventually, it… | 21041303 | |
| Game update | Hotfix for critical performance issue in breadboard We discovered a critical memory issue within the breadboard system which is why some of you were reporting it as feeling slow. This patch fixes the problem. Please note the other work on breadboard I've mentioned previously and some of you on the discord have seen me working on is not this update, its now entering a test phase. I've had some reports following the security fix that people have l… | 20582467 | |
| Game update | Unity Major Security Vulnerability patch This build updates unity to 6000.0.60f1 to fix a flaw in security discovered by a white hat hacker that Unity rolled out a critical patch for. | 20510753 | |
| In-game event | Stable 4.2.8 Stable 4.2.8 Hello all, update with mainly multiplayer fixes. Setting this live so people can benefit from it before I undertake more extensive testing a major breadboard UI and component update as well as possibly missile bread boards. Following that a new sail system is due in December/January. Thanks to everyone for helping report a lot of these bugs! Fixes Multiplayer, Fixes for control sur… | 20231252 | |
| Game update | Stable 4.2.7 Bugfixes mostly. Additions Controls, It is now possible to focus enemy craft through the AI control menu. Changes Gameplay, It is no longer possible to build within 75m of an enemy craft (In combat only). Fixes Plates, Triangle plate mirroring fixed APS, DIF (Direct-Input-Feed) cannon reloads can no longer be bypassed by changing the cannon gauge or using separators. (In combat only). Steam, Fi… | 19313687 | |
| Major update | 4.2.6 Stable - QOL and Cosmetics (COLOURS!) A Love Letter to Our Amazing Community 💙 AS WITH ALL UPDATES TO VANILLA, MODS MAY BREAK. PLEASE, IF YOU HAVE ANY PROBLEMS, DISABLE MODS FIRST BEFORE BOTHERING DEVELOPERS. Greetings, Builders and Commanders! We've been listening to your feedback, reading your suggestions, and watching your incredible creations, and we're thrilled to deliver another update packed with the features YOU asked for!… | 18913743 | |
| Game update | Alphatest 4.2.5 Alpha build Live 4.2.5 Access the alpha builds by going into the Steam library, find the game, right click on it and go to properties. Click on the betas tab and choose alphatest alphatesst Just remember that this doesn't always hold the latest version of the game and should only be used to test things. On a stable update always remember to swap back to stable. Fixes: Animation block, Removed e… | — | |
| Game update | Stable 4.2.4 Changes (These can be rebound) Key binds, Numpad 2 is no longer bound to camera-mode-cycle which is now purely TAB. Numpad 2 is reserved specficially for construct-mode-camera. Key binds, Numpad 0 is bound specifically to the free-camera mode. Construct camera, Construct camera now has a maximum of 9 cameras per user and cameras can be re-ordered and easily activated/added/removed from the UI.… | 17064353 | |
| In-game event | Stable 4.2.3 Hey everyone, in case you didn't notice. Stable is now on 4.2.3. Nick's been pulling extra shifts to listen to feedback and concerns and has addressed a lot of these with the changes below. Thanks to everyone who engaged in a constructive manner. Happy New Year to everyone when it comes and to those already in the future! 👽 Add Simultaneous mode option where UHJK (or any other combination) can… | 16882045 | |
| Game update | 4.2.3 (minor patch) Little update to the cross hair elements of the UI.. no cross hair is now shown in keyboard based building and none in general views when the mouse cursor is active. Fixed a bit of misleading UI text that stated incorrectly the purpose of left and right click when in mouse based building. | 16882045 | |
| Game update | 4.2.2 now live Patch 4.2.2 address some of the feedback we received about the camera update. One of the most common complaints was the remapping of vehicle controls to WASD (etc) such that camera/build controls and vehicle controls share the same keyboard space and are toggled with CTRL. i.e. CTRL is pressed to swap between camera controls (and Q and E as interaction and fleet control UI) and vehicle controls… | 16877549 | |
| Major update | Christmas, Camera and Controls Stable Update 4.2 HELLO DEPTHIANS. Wishing you all a great Holiday period! Before I begin... ALPHA TEST, BETA TEST AND EXPERIMENTAL BRANCH USERS. CHANGE TO STABLE. The Christmas Campaign is live and updated in this build. Thankyou to all of the Christmas builders! Microsoft OneDrive continues to be a royal pain. If you are experiencing issues like crashes or strange behaviours in game then please use the support… | — | |
| In-game event | v4.2.0 Alpha - "The Camera Update" HELLO DEPTHIANS. The camera update is now in the alphatest build. Please note that by going into alphatest you fully accept that stuff can break and might be changed. Also this update has been in testing for a very long time, we've had it at gameshows, we've watched 10000 hour veterans and 0 hour noobs; Veterans, you will be fighting your muscle memory to begin with! Noobs, don't click around r… | 16692189 | |
| Game update | 4.1.2 Bugfixes Fixes: APS, APS ammo intakes are checked more frequently, reducing inaccuracy at low calibers in cases where intakes are the throughput limit. APS, Fixed builtin shells created by the client not showing up at the host in multiplayer games. Steam, Fixed steam crank generators connecting even when placed at a 90° rotation. | 14859323 | |
| Game update | Stable 4.1.1 What is up Depthians! A small update to the standard sable branch that fixes a few issues mainly directed towards multiplayer APS. Changelog Additions Misc · Added the ability to teleport to craft via the C menu · There is now a button on flag posts to determine if the flag texture is flipped on the other side Changes Misc · Increased the max size on hologram projectors from 100x100 to 350x350… | — | |
| Major update | Set the world on fire! Stable 4.0 Update What is up Depthians! Exciting news – the long-awaited fire update has arrived in the stable branch! Now, alongside flamers, incendiary options for CRAM, APS, missiles, and even lasers are at your disposal. As we dive into this blazing update, let's extend a warm welcome to four talented programmers joining our team! And before we ignite into showcasing the new features, we must express our dee… | — | |
| Game update | Alpha 4.0.3.1 What is up Depthians! A couple of changes and fixes for the current Alpha branch. Changelog Changes AI · Added target prioritisation options for plasma and flamer firepower Fire · Oxidizer-efficiency at 40 intensity compared to 20 down from 66% to 50% · Projectiles with 20->40 fire intensity get 20->0% extra fuel and oxidizer. Fire damage modifier back to (INTENSITY - RESISTANCE * 0.15) / (RESI… | — | |
| Game update | Alpha 4.0.2 Update What is up Depthians! We are pleased to introduce Incendiary pellets for CRAMs, as well as a number of changes and fixes. · Added incendiary pellets to CRAMs. Intensity and oxidizer content can be changed in the cannon's Q menu · Removed minimum caliber needed for incendiary bodies. Turns out igniting fires is fast even at RPMs in the 1000s · Added incendiary head to APS shells · AI hot point t… | — | |
| Game update | Alpha 4.0.1 Update What is up Depthians! We hope you are all enjoying the new fire mechanics and incendiary rounds/modules. If you do not know how to access the Alpha branch: Right click From the Depths in your library list of games. Properties > Betas tab, look at the Betas participation menu and select alpha_test - alpha_test Fire changes · Fire burn rate increased from 1 fuel/intensity to 1.5. Fires do damage… | — | |
| Major update | Alpha Flamer Update 4.0 What is up Depthians! This update brings fires and incendiary weapons to From the Depths! If you do not know how to access the Alpha branch: Right click From the Depths in your library list of games. Properties > Betas tab, look at the Betas participation menu and select alpha_test - alpha_test Fires Fires do damage over time and generally have more raw damage than HE. They are very strong agai… | — | |
| Game update | Hotfix Candles are no longer EMP proof. Delay pulse fixed for when the second option in the dropdown is selected. | 13914060 | |
| Game update | 3.9.2 Update April Fools What is up Depthians! :candle: Update Alert: Introducing Lightning Hood Larry's Latest Creation - The Scented Candle! Hold onto your hats, adventurers! Lightning Hood Larry, famed inventor and fashionista extraordinaire, has unleashed his latest marvel upon Neter: the Scented Candle! Be prepared to embark on an olfactory journey like never before, as this revolutionary creation promises to tant… | — | |
| Game update | 3.9.1 Hotfix We've had to remove the video recording feature for Linux users as this isn't supported on Linux and was preventing an options menu from appearing. Sorry folks. Two small additions: ACB controllers can now be read by Breadboard Getters. So button presses can execute breadboard functions. ACBs now have a readable variable to let the breadboard know if it's condition is met or not. | 13728106 | |
| In-game event | Stable Update 3.9.0 What is up Depthians! We have set the current Alpha build to Stable, which brings several new additions to Breadboard. Our Kotl/Kotl help team and Mike aka ABYAY have also made numerous tweaks and upgrades to campaign craft for Neter, AotE and Glao which you can find after the changelog and numerous new prefabs have been added. One very important change is that we have upgraded to Unity 2022.3.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.