Greetings, Builders and Commanders!
We've been listening to your feedback, reading your suggestions, and watching your incredible creations, and we're thrilled to deliver another update packed with the features YOU asked for! This update is all about giving you more creative freedom, smoother building experiences, and those quality-of-life improvements that make designing your dream war machines even more enjoyable. I know some people think we don't listen but we've listened to your feedback following the camera update at Christmas time and Nick allowed Luxon (new dev) and Sean to go wild in the code. SO! You can now select different camera options along with simultaneous mode in the options to get your camera back to how it was for you oldies. Sorry this has taken so long but it was quite a complicated task. Linux and Mac players, we are aware of some issues but until Unity issues fixes we can't do much just now. We do plan to update to the latest LTS version but its a huge task so its scheduled for later in the year. Camera stuff: The trail generator is a new block that lets you go crazy with your trails, manipulating this can make some really unique things!
You can now also colour your jets, CJE's and ions!
Please note the new slider on the colour picker for CJE for controlling afterburner saturation. I'll let the update notes tell the rest of the story....
Colour Your World: Jets, ions, missiles, and flamers now have full colour pickers! Paint your exhaust trails, engine lights, and weapon effects, taste the rainbow?
Trail Generator Block: A brand new block for creating custom visual effects - the possibilities are endless!
Missile Customisation: Choose between smoke or ion trails for your missiles, complete with colour customisation (note this is purely visual)
Hologram Enhancements: Added alpha channel control for hologram text opacity.
Added new Current Target channel data support. Use the {CurrentTargetDataX} command where X is the AI channel number.
Holograms themselves can only support Alpha cutout but someone might find a use for that so we included it.
You asked for better decoration support, and we delivered:
Missing Mirrors Added: Triangle-to-triangle, quarter pole, hollow quarter pole, negative quarter pole, quarter sphere, and plane triangle meshes now have their mirror counterparts. There may still be a little work required here with some shapes but they'll come soon.
Deco Attachments: Decorations now attach to moving parts - ship wheels, vehicle controllers, flamers and drive wheels will move your decorations with them!
Armour Refit Integration: The armour refit system can now affect decorations of corresponding colours and materials
Piston & Wheel Hiding: Decorations can now hide pistons and wheels for cleaner aesthetic builds
Mirror-Aware Deletion: The "delete all decorations" command now offers to delete mirrored decorations too
Attack Run 3.0: A powerful new AI behaviour combining Attack Run 1.0 and 2.0, with target prediction and 3D distance calculations. Note we cannot feed weapon prediction (yet.)
Weapon Control Toggle: Added option to disable player control of specific weapons
Breadboard Integration: Door states and moving light offsets are now fully controllable via breadboard
Craft can now be focused on via the AI menu.
Area Deletion: Right-click with the prefab selector to delete entire areas quickly
Camera Control Presets: Choose from Legacy, Standard, or Streamlined camera settings to match your playstyle
Pause-Friendly Building: Build mode now works properly when the game is paused
Added plate beams and fixed their stats.
Smoke Generator Origins: Moved the origin point of smoke effects for better positioning
Fleet Organisation: Forces are now alphabetically organised (flagships at top, drones below motherships)
Decorative Railing: Cost reduced from 3 to 1
Camera Targeting: Prevents locking onto out-of-play targets beyond 5km for better gameplay flow
CRAM Visuals: Added incendiary texture for incendiary CRAM pellets
Turrets with resting azimuth positions no longer leave ghost blocks when deleted
Fixed fuel usage calculations for flamers
Corrected alpha values in shell tracer colour pickers
Hidden duplicate weapon variables in breadboard (existing setups still work!)
APS shells should no longer get stuck in planar shields in certain situations.
Fixed the decoration UI displaying extremely long numbers from floating-point errors
Resolved decoration duplication glitch when undoing prefab area deletions
Fixed rendering bug where some blocks prevented parts of constructs from appearing
Corrected CJE components incorrectly connecting to intake sides
ACBs set to trigger on "ACB taking damage" no longer trigger when repaired
Fixed duplicate complex controller keybind issues
Updated deprecated naming conventions for complex control outputs
Improved jet smoke appearance and eliminated gaps
Optimised jets and ions code for better performance
Plugged memory leak regarding simple weapon muzzle flashes
Plugged memory leak related to nuclear explosions
Various fixes for breadboards getters/setters that caused null ref errors.
UV Count Display: Mesh UV counts are now shown alongside vertex counts in the modding menu
Neter Expansion: Added a land spawn multiplayer designer instance for more testing opportunities
Thank you for continuing to make From the Depths the incredible game it is today. Your creativity, feedback, and passion drive every update we make. We can't wait to see what amazing creations you'll build with these new tools!
Happy Building! The From the Depths Development Team ⚓