Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
From The DepthsNews4.3.3 - Fixes and content updates
Game update

4.3.3 - Fixes and content updates

From The Depths · published 15 Jun 2026, 14:50 UTC · build 23743975

All newsPlayers around this dateRead on Steam

4.3.3

Additions:
Warp drives - Added tooltip explaining warp behaviour.

Fixes:

Map - Fixed map going bright in certain areas and zoom levels.
Simple weapons - Fixed simple weapons with custom shells not loading shells from ammo controllers.
Sails - Sails now look much better when furled.
Sails - Fixed several bugs with sails; failure to save, deformed furled appearance, messed up furls in some scenarios.
Rigging - Fixed rigging losing colour after position change.
Rigging - Fixed Rigging soft locking the game if deleted while in UI.

Neter

Frigatebird (DWG): New plane which replaces the Gotha; a large attack plane using APS turrets and L missiles. Skims on the sea when out of combat. Godly difficulty, adventure difficulty 30-40.
Gotha (DWG): Retired.
Paddlegun (DWG): Major overhaul but retains its general design concept. It's now much more durable with more active defenses. Difficulties unchanged (Hard difficulty, adventure difficulty 30-40)

Crossbones (DWG): Minor deco fix
Crossbones (DWG): Fixed BB logic which may have disabled most weaponry in some situations.

Plunderer (DWG): Critical fix for most weaponry not firing.

Alcazar (OW): Minor deco fix
Stalwart (OW): Major update; revised armour scheme, added LAMS, updates to turret ammo/composition. The lore has also been updated. Godly difficulty, adventure difficulty 35-45.

Sinner's Pit (WF): Overhauled structure, still classified as a decorative structure. The BP name now uses "Sinners Pit" instead of "SinnersPit".

Hysteria (TG): Updated power priority to prioritise Heartstone.
Disgust (TG): Added weapon control for dorsal laser turret.
Gravitas (TG): Generalised overhaul; reduced spinblock/subvehicles and size but remains just as deadly with compressed firepower and armour. Difficulties unchanged (Godly difficulty, adventure difficulty 90-100)

Isochronous (LH): Fixed a few quirks and improved aiming/detection.
Thunderbird (LH): Fixed BB logic for shielding.

Heracles (SS): Fixed disconnected deco under the nose.
Kaspian (SS): New plane, Aerodyne corporation; a surface-hugging Ekranoplan (plane/boat hybrid) which fires laser guided amphibious missiles capable of hitting surface ships and submarines. Easy difficulty, adventure difficulty 20-40.
Mako Shark (SS): New ship, Selachii corporation; a fearsome addition to the shark ship line featuring a pair of potent plasma cannons. Godly difficulty, adventure difficulty 40-80.
Tigershark (SS): Generalised overhaul, now features BB missiles with a top-down trajectory. Hard difficulty, adventure difficulty 50-80.
Novgorod (SS): Overhauled, remains loyal to its zeppelin design and anti-naval firepower. It's now escorted by six "Dreki" missile drones and spawns "Gumble" drones during combat. Hard difficulty, adventure difficulty 40-60.

Lamprey (GT): Fixed mantlet connection for primary weapon.
Stratus (GT): Deco coloration fix

AotE

Nosey (TG): New walker elite unit, Thanatos subforms; the past collides with the future in this bipedal mechanical dinosaur, outfit with a multitude of cannons and missiles. Adventure difficulty 70-100.

Glao

Bedrock HQ (OFD): New headquarters; OFD flexes their industrial prowess with this glorious structure! Includes a Stalactite mini-fighter for additional defence. This actively replaces the older corporate HQ.
Calcite (OFD): Fixed an issue with interceptors.
Cobalt (OFD): Fixed an issue with interceptors.
Copper (OFD): Fixed an issue with interceptors.
Graphite Mining Platform (OFD): New resource gatherer; a robust and well-armed mobile fortress which serves as the lifeblood of the faction. Actively replaces the older Gathering Pod.

Katana (GI): Added thruster trails, removed various spinblocked sections, removed out-of-control scuttling as it triggered it immediately upon entering combat.

More from From The Depths

Other announcements

All news
Game update30 Jun 20264.3.4 - Unity 6.3 and Korean available on launcherThe Unity game engine is now updated to 6.3 behind the scenes. 이제 런처에서 한국어를 선택 할 수 있습니다 - Thankyou community localisers. The Korean discord: FTD Korean DiscordGame update28 Jun 20264.3.3 Hot fixes and community Korean localisationJust some small hot fixes. Also worthy of mention is that Korean is now localised by volunteer localisers. Well done guys and thanks! Fixes Rigging , Fixed rigging sometimes getting reconnected to the wrong blocks. Korean community discord: Korean community discordMajor update4 Jun 2026Stable 4.3.2From The Depths v4.3.2 — Stable Release The headline feature of this update is the new sail system created by Luxon after many months of work. A long list of fixes across missiles, fires, steam, APS and more have also been done during this extensive update period. Also in this update I (Sean) have implemented a huge optimisation for buoyancy which should no longer make airpumps the crazy lag ma…