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From The DepthsNewsStable 4.2.3
In-game event

Stable 4.2.3

From The Depths · published 31 Dec 2024, 23:07 UTC · build 16882045

All newsPlayers around this dateRead on Steam

Hey everyone, in case you didn't notice. Stable is now on 4.2.3. Nick's been pulling extra shifts to listen to feedback and concerns and has addressed a lot of these with the changes below. Thanks to everyone who engaged in a constructive manner.

Happy New Year to everyone when it comes and to those already in the future! 👽

Add

Simultaneous mode option where UHJK (or any other combination) can be used for vehicles and WASD for the camera/build mode simultaneously with no need to toggle between vehicle controls on and off. See the Vehicle Key mapping tab of the UI for more details.

Tutorials, Added a voice-over volume slider to the build guides (there is already one in the tutorials)

Change

Crosshair, Tidied up the drawing of the crosshair. It no longer appears in keyboard based building mode.
Camera, Warping the avatar to a vehicle will make that vehicle the focus of the construct cam so that when you toggle into the construct cam it is your focus.

Fix

UI, Fixed the mouse button function messages so that they are correct for mouse-based building. (LC = place, RC = remove)
Camera, Projectile camera no longer disables weapons.
Detection, Detection UI no longer goes crazy when the detection equipment being viewed is destroyed.
Regression, AC viewer tool now calculates stacked armour AC correctly again.
Camera, Focusing on enemy units now focuses on the center of mass of the enemy unit, not their origin.
AI, Fixed the enemy simulator.
Regression, Got the remote control and remote terminal working again.
Regression, Made it easier to build a new vehicle from free cam by looking at empty space and pressing B.
Camera, Tab now correctly comes out of projectile focus mode.
Camera, Fixed residual camera movement being applied after resetting the view in the construct cam, making cam swapping more reliable.

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