Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
From The DepthsNewsStable 4.2.4
Game update

Stable 4.2.4

From The Depths · published 20 Jan 2025, 13:53 UTC · build 17064353

All newsPlayers around this dateRead on Steam

Changes

(These can be rebound)
Key binds, Numpad 2 is no longer bound to camera-mode-cycle which is now purely TAB. Numpad 2 is reserved specficially for construct-mode-camera.

Key binds, Numpad 0 is bound specifically to the free-camera mode.

Construct camera, Construct camera now has a maximum of 9 cameras per user and cameras can be re-ordered and easily activated/added/removed from the UI.

Construct camera, The default camera for a vehicle now has roll and pitch stabilisation enabled by default, with buttons on the UI to disable them or add yaw stabilisation.

Construct camera, Reduced the smooth duration in the construct camera orbit distance scroller.

Drills, Components of the drill system are now immune to impact damage like rubber to make them more viable.

Fixes

Regression, Fixed the UI issue in the width value of the prefab window.

Saves, Construct saving now has a check to make sure that the save is valid before overwriting the original file as the JSON serialisation has been known to fail and write empty white space.
Fill tool, Fixed an issue with the fill tool when filling far from the origin of the game world.

CRAM, Two way connector now has a mirror part.

Pivots, Pivot parts should now render as decorations correctly.

APS, 7m clip now uses the correct mesh.

Add

Modding, Added to the ExampleMod all the other UnityEngine.Module.Dll DLLS that may be required for mods to reference.

Missile, Added a basic proximity fuse component back into game.

Campaign

Neter

Bucanneer (DWG): Standardized weaponry to Sven Kno CRAM weaponry, minor aesthetic update.
Coyote (DWG): Added deco to missiles, fixed LWC parameters.
Jacobs Folly (DWG): Fixed turret rotation getting stuck
Ransack (DWG): Added torpedo decos, adjusted shield activation range
Sailfish (DWG): New Sven Kno thrustercraft; a highly-aggressive, swift monstrosity that gets in close to incinerate its targets. Godly difficulty, adventure difficulty 35-45.
Tug of War (DWG): Replaced some reinforced wood with regular wood.
Walrus (DWG): Partial overhaul using Riverhome hull as a basis; slightly cheaper with more appropriate weaponry. Cargo craft so no difficulties to note. Original Walrus has been converted to an SM version for story missions.
Harrow (WF): Overhauled water skimmer; gets in close to broadside with a powerful flamethrower. Difficulties unchanged.
Pandemonium (WF): Overhauled water skimmer; a ramming craft outfit with your typical WF melee arsenal of sawblades. Medium difficulty, adventure difficulty 35-45.
Veles (WF): Fixed APS being incorrect gauge.
Wrecker (WF): Slight aesthetic change
Fear (TG): Updated interceptor positions so they can properly fire.
Pearl Swarm (TG): Retired, replaced by Tolerance Swarm.
Tolerance (TG): Changed to now be a swarm design, which spawns 5 of them.
Anode (LH): Overhauled; a durable, PAC-equipped submarine that broadsides from afar. Medium difficulty, adventure difficulty 35-55.
Candela (LH): Overhauled; large carrier-style water skimmer that still retains the firepower and mobility of their other large skimmers. Godly difficulty, adventure difficulty 65-85.
Chrysoprase (LH): Fixed EMP protection, slightly improved primary weapon.
Coulomb (LH): Added a combat subroutine for fighting submarines.
Gigawatt (LH): Updated detection, added a combat subroutine for fighting submarines.
Hydrovolt (LH): Much less susceptible to self damage with PAC.
Megawatt (LH): Minor detection updates.
Superradiance (LH): New LH water skimmer; when you hear the gun charge, pray. Godly difficulty, adventure difficulty 65-85.
Thunderbolt (LH): Updated movement, minor deco update.
Craftsman (SS): Fixed an issue that made it dive into the water.
Submarine Pen (SS): Produced submarines should no longer clip into the structure.
Lowly Skybase (GT): New decorative structure, replaces Rusted Ram Small House.
Hydroponics Spire (GT): New decorative structure, replaces Hydroponics Farm.
Neutrino (SD): New drone; a drone-like design that gets in close to zap with laser weaponry. Easy difficulty, adventure difficulty 1-20.
Pulsar (SD): Overhauled; frontsider thrustercraft with burst plasma and laser weapons. Easy difficulty, adventure difficulty 20-30.

Ashes

Accuser (WF): General improvements.
Acolyte (WF): Complete internal overhaul improving the gun/armor and adding anti air capabilities
Inferno (WF): Fixed targeting issues when multiple enemies are present.
Pariah (WF): Improved the shell for the main gun
Rapture (WF): Fixed an AI issue
Ravager (WF): Added ramming against smaller targets and laser defense
Saviour (WF): Fully rebuilt to be more like the Zealots style, difficulties unchanged.

More from From The Depths

Other announcements

All news
Game update30 Jun 20264.3.4 - Unity 6.3 and Korean available on launcherThe Unity game engine is now updated to 6.3 behind the scenes. 이제 런처에서 한국어를 선택 할 수 있습니다 - Thankyou community localisers. The Korean discord: FTD Korean DiscordGame update28 Jun 20264.3.3 Hot fixes and community Korean localisationJust some small hot fixes. Also worthy of mention is that Korean is now localised by volunteer localisers. Well done guys and thanks! Fixes Rigging , Fixed rigging sometimes getting reconnected to the wrong blocks. Korean community discord: Korean community discordGame update15 Jun 20264.3.3 - Fixes and content updates4.3.3 Additions: Warp drives - Added tooltip explaining warp behaviour. Fixes: Map - Fixed map going bright in certain areas and zoom levels. Simple weapons - Fixed simple weapons with custom shells not loading shells from ammo controllers. Sails - Sails now look much better when furled. Sails - Fixed several bugs with sails; failure to save, deformed furled appearance, messed up furls in some…