Runehaven
Playing now
1+1 vs. yesterday
1.4%of peak
All-time peak
70Apr 2026
Playing now
1+1 vs. yesterday
All-time peak
70Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Runehaven v1.1 - Amulets, rings, boss! Hello everyone! Runehaven v1.1 is now released! Content · Added a new early boss battle. · Added a new ‘ring’ item type that has its own dedicated slot in the inventory. · Added a new 'amulet' item type that has its own dedicated slot in the inventory. · Added four different amulet items. · Added five different ring items. · Added support for generating procedural underground ravines. This sett… | — | |
| Game update | Runehaven v1.0.6 Added an option in the controls settings for swapping left/right attack when attacking when dual wielding weapons. · Fixed memory leak issue related to chunks/gibs from mobs and props causing some resources to not be deallocated during a run. · Added a particles slider in graphics settings for adjusting the particle spawning rate for newly spawned particle systems. This can be used to improve t… | — | |
| Game update | Runehaven v1.0.5 Fixed issue where model JSON field was not being used properly for loading the weapon model. · Fixed issue where the runes JSON field did not apply to staff weapons properly. · Added more script functions for custom mobs: hurtSphere, fireProjectile, addItem and spawnItem. | — | |
| Game update | Runehaven v1.0.4 Added a key for clearing runes. The default key is currently V. · There is now an option in the controls settings for auto-clearing runes (the default option is set to off). Previously, the runes would clear if you entered the rune drawing mode but now this is optional. · Fixed issue where summoned elemental could hurt player. · Fixed issue where summoned elemental did not give player xp. · Inc… | — | |
| Game update | Runehaven v1.0.3 It is now possible to cancel the bow by right-clicking or pressing left trigger on gamepad. · Added a new enemy mob to the game. · Added option for auto-save every 5 minutes in general settings. It is off by default currently. · Added permadeath toggle to world settings. · Updates to the world generation such as cases where the zone/floor exit was too close to the entrance. The world should als… | — | |
| Community | Thank you! Thank you all for playing the game and for all of your input! I have read all of your reviews and taken notes. It has been really fun hearing your thoughts on the game! Right now I'm focusing mostly on bug fixing, QoL features and writing guides for modding. I also see that you are interested in more content, that is something I will also work on! If you find any issues, feel free to contact me… | — | |
| Game update | Runehaven v1.0.2 - Fixes Damage balancing for scatter rune. · Improved the hitboxes for various mobs. · Balancing for second boss by increasing health a bit. · Fixed issue where you could pick up prop while drawing runes causing the player to get stuck. · Fixed issue where seek rune did not work properly for one of the boss battles (spoiler). · Fixed issue where summoned elemental would attack player after loading a sa… | — | |
| Game update | Runehaven v1.0.1 - Small Patches Increased the health a bit for final boss. · Added some more areas to the cave zone. · Added missing code for loading props in modpacks. · Added an example prop for the modpack example. · Increased robustness for resetting the player position if the player falls out of the map to avoid the possible scenario where the player ends up in a bouncing loop. · Small tweaks to dungeon generation algori… | — | |
| News | Runehaven is now released! Runehaven is now released on Steam! ːsteamhappyː I want to thank everyone that has played the demo and given feedback throughout the development, it has been invaluable. I also wanted to take the opportunity to share the future plans for the game. This is a rough roadmap for the updates in the near future: · Balancing, bug fixes and polish. · Investigate how feasible multiplayer would be to imp… | — | |
| Game update | Demo updates Secret notification text that pops up when finding a secret area. · Show found secrets in run stats. · Improved handling of chunks/gibs. · Added timeout to magic barriers. · Shader optimizations. · Camera shake effect is now optional and can be toggled in the general settings. · Downscaling effect is now optional and can be adjusted in the graphics settings. · Fixed issue where demo end portal… | — | |
| Game update | Demo patches v1.0.0.1 - v1.0.0.2 Added toggle for random respawning mobs in the world settings. · Added missing rope item in demo. · Added toggle for changing directional combat swing mode. The default value is set to automatic. · Added theme support. · Improved map marker functionality. The default key for creating map markers is now N. · Fixed issue where critical strike text style would not show up. · Fixed issue where it w… | — | |
| Community | New Runehaven Demo and other info! Hello everyone! After a lot of work, there's finally a new update for the demo. I have looked at your requests and suggestions and tried to address most them in this version. Thanks for all the feedback! This is the final demo before the game is released. Feel free to try it out and let me know what you think! :) The only thing left on the table now is playtesting, tweaking and balancing before… | — | |
| Community | Release Status Update Hello everyone! I thought I would give a status update regarding the release. I'm currently finishing the last remaining content before I will shift focus to balancing, polishing and fixing the remaining bugs that you have kindly reported as well as creating a gameplay trailer. This means that I won't be able to release the game this year unfortunately. I'm very sorry for the delay. I underesti… | — | |
| In-game event | Runehaven v0.12.6 - Ultrawide screen support, pickaxe improvements, etc Summary · Improve issue with runes not exploding walls. · Fix issue where removing weapon from off-hand slot causing rune preview to clear. Now, only the runes of the righthand weapon (main weapon) is shown. · Show seed and position in debug info panel (F3). · Fix issue with UI when using ultrawide screen resolutions. · Fix issue where some sounds ignore master volume slider. · Added individual… | — | |
| Game update | Runehaven v0.12.5 - Unity vulnerability fix Summary · Patched the demo to include Unity's fix for the "CVE-2025-59489" security vulnerability. | — | |
| In-game event | Runehaven v0.12.4 - Fixes, improvements, etc Summary · Fix issue where thrown prop goes through ceiling or walls. · If you pick up a prop, it gets faded a little so it doesn’t block the screen as much. · Updated magic grid when crafting spells. · The runes bound to the current weapon are now shown under the hotbar. · Level editor improvements. · Added map toggle to key binding menu. · Added show/hide runebook to key binding menu. · Fixed… | — | |
| Game update | Runehaven v0.12.3 - Bug fixes Summary · Updated header in main menu. · Updated icon. · Fixed issue where text messages cluttered the screen. · Fixed issue with stacking lights when using the light rune. · Fixed issues with trail rendering when using scatter rune with ranged weapons. · Updated gamepad remapping icons. · Fixed issue related to keymapping while in-game (in pause menu). · Fixed potential memory leak when genera… | — | |
| Game update | Runehaven v0.12.2 - Small Improvements Summary · Added vertical sync option in graphics settings for syncing FPS to monitor refresh rate. It is enabled by default. · Increased weapon durability. · Slightly increased chance of finding healing potion. · Add another info question mark in tutorial about enchanting melee and ranged weapons. · Updated torch model. | — | |
| Game update | Runehaven v0.12.1 - Small fixes Summary · Loot system improvements · Updated knockback values for weapons. · Added clarification in tutorial that you can draw runes carried in your runebook as well. | — | |
| Community | Runehaven v.0.12.0 - New Demo Update! Hello everyone! I hope you all had a great summer! I just wanted to let you know that I have finally released an updated version of the demo. As you may know, a lot of development has been done since I released the last demo, so there have been many many changes. Some of the things I've worked on are melee magic, overhauling the tutorial, modding support and visual improvements among other thin… | — | |
| Community | Another progress update! Hello again! I just wanted to let you know that the development is progressing nicely. Here are some of the things I've worked on: · You can now drink potions directly by right-clicking on them in the inventory. · New boss battles. · Various improvements to the level editor. · Added lots of new common and rare weapons (staves, crossbows, bows, melee weapons, etc). There are now over 90 weapons… | — | |
| Community | Progress Update! Hello everyone! I just wanted to give you a quick summary on the things I've been working on: · Added rune book which is opened by pressing the R key. Runes can be added to the rune book which solves the issue of runes taking up too much inventory space. You can open the rune book while drawing and hover over the runes to more easily draw spells. · Added pressure plates for various traps. · Add… | — | |
| Community | Rune System Update! Hello everyone! I just wanted to give you a small progress update and let you know that I've done some work on the runic magic system based on some of your feedback! It is now possible to bind spells to melee and ranged weapons using the runic magic system. Previously, you couldn't bind spells to melee and ranged weapons directly and had to instead rely on using an enchantment table. This meant… | — | |
| Community | Small Progress Update Hello everyone! It's been a while since the last update. I just want to let you know that development is still ongoing and a lot of progress has been made! I've spent some time improving the terrain generation and terrain shader. Here's an early screenshot of it: As shown in the screenshot, the game now has biomes with smooth blending and we're no longer constrained to only using voxel blocks.… | — | |
| Community | Quick Progress Update! Hello everyone! I realized that it's been a while since I made a post here so I thought I'd make an update on the progress! There have been lots of changes in the past weeks to the game. I've spent a considerable time working on improving the dungeon generation but I've also added modifiers, a new rune and new mob type. Since the changes are so vast, it will take a while before I release an upd… | — | |
| Game update | Runehaven v0.8.6 - More Fixes Hello everyone! A big thanks to everyone that has played the demo and given feedback, I truly appreciate it! Changes · Removed glowing eyes on dead enemies. · Updated the procedural dungeon layouts so that they feel slightly less claustrophobic. This was done by introducing the possibility for greater ceiling heights. Also, some of the algorithms used for creating layouts are now catered toward… | — | |
| In-game event | Runehaven v0.8.3/0.8.4/0.8.5 - Difficulty Levels & Other Improvements Changes · The player can choose difficulty level when starting a new run. · Increased difficulty curve as the player progresses through the levels. · Made it possible for props to be destroyed by spells again. · Added a new crosshair for melee weapons so you can more easily see the desired attack direction. · Updated right/left swing animations for melee weapons so that they are a bit more cons… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.