Hello everyone!
It's been a while since the last update. I just want to let you know that development is still ongoing and a lot of progress has been made!
I've spent some time improving the terrain generation and terrain shader. Here's an early screenshot of it:

As shown in the screenshot, the game now has biomes with smooth blending and we're no longer constrained to only using voxel blocks. The biome blending also means that the world is no longer separated into different maps. Each biome smoothtly transitions into the next one which allows for backtracking and a more seamless experience. The new terrain system also runs much faster, the scene in the screenshot above ran at about 390-400 FPS on my laptop!
I have also worked on adding more potions. So now there are a total of 11 different potions available in the game.