Runehaven
Playing now
2+0 vs. yesterday
2.9%of peak
All-time peak
70Apr 2026
Playing now
2+0 vs. yesterday
All-time peak
70Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Runehaven v1.0.5 Fixed issue where model JSON field was not being used properly for loading the weapon model. · Fixed issue where the runes JSON field did not apply to staff weapons properly. · Added more script functions for custom mobs: hurtSphere, fireProjectile, addItem and spawnItem. | — | |
| Game update | Runehaven v1.0.4 Added a key for clearing runes. The default key is currently V. · There is now an option in the controls settings for auto-clearing runes (the default option is set to off). Previously, the runes would clear if you entered the rune drawing mode but now this is optional. · Fixed issue where summoned elemental could hurt player. · Fixed issue where summoned elemental did not give player xp. · Inc… | — | |
| Game update | Runehaven v1.0.3 It is now possible to cancel the bow by right-clicking or pressing left trigger on gamepad. · Added a new enemy mob to the game. · Added option for auto-save every 5 minutes in general settings. It is off by default currently. · Added permadeath toggle to world settings. · Updates to the world generation such as cases where the zone/floor exit was too close to the entrance. The world should als… | — | |
| Game update | Runehaven v1.0.2 - Fixes Damage balancing for scatter rune. · Improved the hitboxes for various mobs. · Balancing for second boss by increasing health a bit. · Fixed issue where you could pick up prop while drawing runes causing the player to get stuck. · Fixed issue where seek rune did not work properly for one of the boss battles (spoiler). · Fixed issue where summoned elemental would attack player after loading a sa… | — | |
| Game update | Runehaven v1.0.1 - Small Patches Increased the health a bit for final boss. · Added some more areas to the cave zone. · Added missing code for loading props in modpacks. · Added an example prop for the modpack example. · Increased robustness for resetting the player position if the player falls out of the map to avoid the possible scenario where the player ends up in a bouncing loop. · Small tweaks to dungeon generation algori… | — | |
| Game update | Demo updates Secret notification text that pops up when finding a secret area. · Show found secrets in run stats. · Improved handling of chunks/gibs. · Added timeout to magic barriers. · Shader optimizations. · Camera shake effect is now optional and can be toggled in the general settings. · Downscaling effect is now optional and can be adjusted in the graphics settings. · Fixed issue where demo end portal… | — | |
| Game update | Demo patches v1.0.0.1 - v1.0.0.2 Added toggle for random respawning mobs in the world settings. · Added missing rope item in demo. · Added toggle for changing directional combat swing mode. The default value is set to automatic. · Added theme support. · Improved map marker functionality. The default key for creating map markers is now N. · Fixed issue where critical strike text style would not show up. · Fixed issue where it w… | — | |
| Game update | Runehaven v0.12.5 - Unity vulnerability fix Summary · Patched the demo to include Unity's fix for the "CVE-2025-59489" security vulnerability. | — | |
| Game update | Runehaven v0.12.3 - Bug fixes Summary · Updated header in main menu. · Updated icon. · Fixed issue where text messages cluttered the screen. · Fixed issue with stacking lights when using the light rune. · Fixed issues with trail rendering when using scatter rune with ranged weapons. · Updated gamepad remapping icons. · Fixed issue related to keymapping while in-game (in pause menu). · Fixed potential memory leak when genera… | — | |
| Game update | Runehaven v0.12.2 - Small Improvements Summary · Added vertical sync option in graphics settings for syncing FPS to monitor refresh rate. It is enabled by default. · Increased weapon durability. · Slightly increased chance of finding healing potion. · Add another info question mark in tutorial about enchanting melee and ranged weapons. · Updated torch model. | — | |
| Game update | Runehaven v0.12.1 - Small fixes Summary · Loot system improvements · Updated knockback values for weapons. · Added clarification in tutorial that you can draw runes carried in your runebook as well. | — | |
| Game update | Runehaven v0.8.6 - More Fixes Hello everyone! A big thanks to everyone that has played the demo and given feedback, I truly appreciate it! Changes · Removed glowing eyes on dead enemies. · Updated the procedural dungeon layouts so that they feel slightly less claustrophobic. This was done by introducing the possibility for greater ceiling heights. Also, some of the algorithms used for creating layouts are now catered toward… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.