Runehaven
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
70Apr 2026
Playing now
0−2 vs. yesterday
All-time peak
70Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New Runehaven Demo and other info! Hello everyone! After a lot of work, there's finally a new update for the demo. I have looked at your requests and suggestions and tried to address most them in this version. Thanks for all the feedback! This is the final demo before the game is released. Feel free to try it out and let me know what you think! :) The only thing left on the table now is playtesting, tweaking and balancing before… | — | |
| Community | Release Status Update Hello everyone! I thought I would give a status update regarding the release. I'm currently finishing the last remaining content before I will shift focus to balancing, polishing and fixing the remaining bugs that you have kindly reported as well as creating a gameplay trailer. This means that I won't be able to release the game this year unfortunately. I'm very sorry for the delay. I underesti… | — | |
| Community | Runehaven v.0.12.0 - New Demo Update! Hello everyone! I hope you all had a great summer! I just wanted to let you know that I have finally released an updated version of the demo. As you may know, a lot of development has been done since I released the last demo, so there have been many many changes. Some of the things I've worked on are melee magic, overhauling the tutorial, modding support and visual improvements among other thin… | — | |
| Community | Another progress update! Hello again! I just wanted to let you know that the development is progressing nicely. Here are some of the things I've worked on: · You can now drink potions directly by right-clicking on them in the inventory. · New boss battles. · Various improvements to the level editor. · Added lots of new common and rare weapons (staves, crossbows, bows, melee weapons, etc). There are now over 90 weapons… | — | |
| Community | Progress Update! Hello everyone! I just wanted to give you a quick summary on the things I've been working on: · Added rune book which is opened by pressing the R key. Runes can be added to the rune book which solves the issue of runes taking up too much inventory space. You can open the rune book while drawing and hover over the runes to more easily draw spells. · Added pressure plates for various traps. · Add… | — | |
| Community | Rune System Update! Hello everyone! I just wanted to give you a small progress update and let you know that I've done some work on the runic magic system based on some of your feedback! It is now possible to bind spells to melee and ranged weapons using the runic magic system. Previously, you couldn't bind spells to melee and ranged weapons directly and had to instead rely on using an enchantment table. This meant… | — | |
| Community | Small Progress Update Hello everyone! It's been a while since the last update. I just want to let you know that development is still ongoing and a lot of progress has been made! I've spent some time improving the terrain generation and terrain shader. Here's an early screenshot of it: As shown in the screenshot, the game now has biomes with smooth blending and we're no longer constrained to only using voxel blocks.… | — | |
| Community | Quick Progress Update! Hello everyone! I realized that it's been a while since I made a post here so I thought I'd make an update on the progress! There have been lots of changes in the past weeks to the game. I've spent a considerable time working on improving the dungeon generation but I've also added modifiers, a new rune and new mob type. Since the changes are so vast, it will take a while before I release an upd… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.