Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RunehavenNewsSmall Progress Update
Community

Small Progress Update

Runehaven · published 30 Apr 2025, 07:36 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

It's been a while since the last update. I just want to let you know that development is still ongoing and a lot of progress has been made!

I've spent some time improving the terrain generation and terrain shader. Here's an early screenshot of it:

As shown in the screenshot, the game now has biomes with smooth blending and we're no longer constrained to only using voxel blocks. The biome blending also means that the world is no longer separated into different maps. Each biome smoothtly transitions into the next one which allows for backtracking and a more seamless experience. The new terrain system also runs much faster, the scene in the screenshot above ran at about 390-400 FPS on my laptop!

I have also worked on adding more potions. So now there are a total of 11 different potions available in the game.

More from Runehaven

Other announcements

All news
Community1 Jul 2026Runehaven Roadmap 2026Hi everyone, I hope you're having a good summer! I thought I'd share a rough roadmap of the planned features for this year. I'm currently working on implementing multiplayer for the game. It's something that has been pretty requested so I'm excited to share that update with you in the future. Multiplayer · Join friends on Steam and play co-op. · Character creator for styling your own avatar whe…Game update12 Jun 2026Runehaven v1.1.2Added rope sequence to tutorial. · It is now possible to attach ropes to walls. · Visual updates to rope placements. There is now an anchor that gets placed out where the rope gets attached. · Improved rope attachment logic by checking for the most optimal point to place the rope to get a longer rope length. · Updated rope item tooltip by removing incorrect fields and adding a short description…Game update2 Jun 2026Runehaven v1.1.1Changes · Added a new jewel box prop. · Added multiple secret areas in the world containing jewel boxes. Fixes & Tweaks · Fixed issue where pressing F to dual-wield a weapon repeatedly would duplicate the weapon. · Small changes to the cave entrance zone. · Increased max length of ropes a bit. · Fixed incorrect wood material being used in village and some treasure rooms. Modding · You can now a…