Erannorth Renaissance
Playing now
9+3 vs. yesterday
8.3%of peak
All-time peak
108Oct 2025
Playing now
9+3 vs. yesterday
All-time peak
108Oct 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix - 02/06/26 # 1.2.63 Hi folks, Today’s hotfix fixes some of the latest reported issues. You can read more in the patch notes below. 28/05/26 # 1.2.61 · Fixed an issue that could lead to stat buffs or debuffs while using Amorphos' Mimesis ability. · Blocked shapeshifting to a different form while Mimicry is active. · Higher-level starts in Sandbox will properly give you your Journal in the inventory to set your roma… | 23467718 | |
| Major update | New Continents, New Roaming Enemies, Moddable Lair Contracts, Amorphoi and more! Hi folks, Our latest major patch is now live for everyone, and it further improves our sandbox experience, offering new ways to play and challenges to overcome. · Massive World Expansion: 3 new landmasses (Theminster, Shekhmaet, Frostvale) and all ocean regions are now fully explorable. The update adds new towns, NPCs, traverseable biomes like Infernal and Arctic, and dynamic naval combat. With… | 23395803 | |
| Game update | Bugfixes - 20/04/26 # 1.2.10 Hi folks, This is a small patch fixing the latest reported bugs. If you come across any other issues, let me know to fix them as soon as possible. Have fun! Patch Notes - 20/04/26 # 1.2.10 · Fixed an issue blocking the purchase of some perks that required another perk with the same name as a modifier or ripple effect, such as Venomous Allure. · Fixed an issue with the Underworld "Death Mark" pe… | 22863540 | |
| Major update | New Factions, Character Creation Options, Perks, Sandbox Content, and more! Hi folks, Our 1.2 patch is finally here, and it is massive . As always, your save files will continue to work, and you will be able to complete your games in progress. However, once you are finished with your current game, you know what to do to fully experience the new changes and additions. ;) Instead of the usual highlights, I thought to record a video this time. It did turn out a bit longer… | 22365001 | |
| In-game event | New Lairs, Enemies, Combat Logic Improvements and Auto Combat toggle. Hi folks, Our latest patch, 1.1.80, expands the world with 11 new lairs, several new enemy archetypes for each of them, and an overall reworked Lair system. There are new town infestations for lower-level characters, and the rewards now scale properly to the risk. It also brings a major tactical overhaul with smarter enemies that properly uses their composite actions, swarms targets, prioritize… | 21838046 | |
| Game update | Hotfix - 26/01/26 # 1.1.63 Hi folks, Today’s hotfix fixes some of the latest reported issues, along with a few things I was working on at the time. You can read more in the patch notes below. Patch Notes - 26/01/26 # 1.1.63 · Offered contracts are now guaranteed to have different origin and destination tiles from accepted contracts to avoid conflicts. This will not affect any contracts you have already accepted. · Equipp… | 21650426 | |
| Major update | New POIs, Permadeath, Progression, Crafting and QoL improvements Hi folks, Originally, I was planning to release this update in February as version 1.2, but at this point the number of bug fixes and quality of life improvements outweighs the extra features I will be adding in the coming weeks. Erannorth Renaissance is a passion project of mine. I set out to make a game I would enjoy playing for a long time, and I will keep supporting it with more content, fe… | 21516467 | |
| Game update | Hotfix - 30/12/25 # 1.1.19 Hi folks, this is a small hotfix fixing some issues you reported or that came up while I was playing the game during my vacation days. While the next scheduled update is planned for February, let me know if you run into any issues and I will fix them as soon as possible. Have fun, and enjoy the holidays with your loved ones! Patch Notes - 30/12/25 # 1.1.19 · Fixed a potential exception in the Q… | 21339733 | |
| Game update | Hotfix - 08/12/25 # 1.1.17 Hi folks, along with this hotfix there are also some new community-requested features. Two new settings let you tune the experience to your liking. You can turn off Overburdened if you want. It’s on by default for solid performance reasons, but if carrying 600 slots of items doesn’t bother your system or your patience, you’re free to disable it. There’s also a checkbox that allows almost every… | 21100722 | |
| Game update | Hotfix - 05/12/25 # 1.1.15 Hi folks, This hotfix resolves the latest issues you reported with 1.1. Have fun, and let me know if you find anything else odd so I can fix it as soon as possible! Hotfix - 05/12/25 # 1.1.15 · Fixed an issue with Blood Thralls in your Stash (regardless of how they ended up there) being invisible. · Fixed an issue with adventurers and bandits boasting about their discovered loot in your world l… | 21058393 | |
| Game update | Hotfix - 02/12/25 # 1.1.13 Hi folks, This quick hotfix resolves some scope issues in Ripple effects that prevented some of them from triggering properly with certain actions. Hotfix - 02/12/25 # 1.1.13 · Fixed an issue where ripple passives that trigger on specific keywords, such as Defense in "Loyal Friend", would not activate when an action applied a scoped keyword like "Caster Defense" instead of plain "Defense". The… | 21019470 | |
| Major update | Ripple effects, 200+ new Perks, Harvest, Unified Stash and QoL Improvements. Hi folks, Today marks our 3rd massive patch since the 1.0 release. Let’s call these 3 patches 1.1. The latest one brings a wave of new additions driven directly by your feedback. There are over 200 new perks, more than 75 ripple effects, and over 60 new actions. You can harvest the resources you need, organize clutter with far less friction, and enjoy a broad set of QoL improvements. And yes, b… | 21011270 | |
| Game update | Hotfix - 11/11/25 # 1.0.59 Hi folks, this small hotfix addresses the issues you’ve reported in the latest build, along with a few quick community requests. Urgent fixes aside, the next regular update is planned for December. You can opt in for the beta to get it earlier and help test the new features. As always, keep posting your ideas and suggestions so I can consider them for future updates. Have fun! Hotfix - 11/11/25… | 20754144 | |
| In-game event | Steal and Silence contracts, Social, Crafting and Summon improvements. Hi folks, As I've mentioned before, I have big plans for updating this game and making it the best it can be. And naturally, many of you ask me, "Hey Raven, what's the roadmap?" My answer is usually, "There's a beta branch that gets weekly, and sometimes even more frequent, updates. You can opt in, check out the patch notes on Discord, or wait for the monthly update." That's not because I don't… | 20681158 | |
| In-game event | Community Requests, Camp life additions, QoL, Bugfixes and Misc improvements. Hi folks, It's been a whirlwind of a week since release. The amount of feedback, suggestions, and issue reports from the community has been incredible. It’s been overwhelming at times and genuinely uplifting to see how many of you are enjoying the game. I know some players prefer a game to stay as it was when they bought it: final. I get that. But for me, a game should grow. It should keep reac… | 20415406 | |
| Game update | Hotfix - 07/10/25 # 1.0.03 Hi folks, I hope you’re enjoying the game. This small hotfix addresses some of the issues you’ve reported. I’m monitoring the forums closely and taking note of your suggestions, so keep them coming! Patch Notes - 07/10/25 # 1.0.03 · Exiting the Jethal banquet prematurely will correctly fail the "Ashes and Whispers" quest. · Fixed an issue where Dreya was recruited in Valetport locked. · After r… | 20286410 | |
| Major update | Erannorth Renaissance Is Out Now on Steam Hi folks, After about 15 months in early access, the moment has finally come to open the floodgates. Erannorth Renaissance officially leaves early access today, and we are ready for the next leg of our journey. As I’ve mentioned before, this is just a milestone in our development, and progress will continue as always, with more stories, side quests, enemies, and character customization options… | 20268735 | |
| Community | Erannorth Renaissance is leaving early access this Monday* Hi folks, The candidate build for our 1.0 release is now live in the Beta Branch. The game is set to leave early access on Monday *as long as there are no glaring issues or bugs that cannot be resolved in time . All main storylines can now be fully played through to a good or not so happy ending, with the option to keep playing and explore the rest of the world. There are around 16 possible end… | — | |
| In-game event | Community Update 4 - Quest Preview, Improved Bounties and New Story Content Hi folks. Today’s patch brings a few more community-requested features and pushes a major story branch forward. I can’t share details without spoiling it, and it’s still not fully complete, but release is coming fast so it’s all hands on deck. The final part of this story will arrive first on beta and then in 1.0, which will likely be the next public update. If you have any ideas or suggestions… | 19997665 | |
| In-game event | Community Update 3 - Crafting Overhaul, New Skills and Deconstructing Items. Hi folks, with only a few things left to wrap up, the focus remains on your input and suggestions. If you have ideas or things you would like to see in the game before we leave early access, let me know. The "official" release will not mark the end of new content or stories. It is just a milestone, but making radical changes to systems and mechanics after that point may be difficult or impossib… | 19896853 | |
| In-game event | Community Update 2 - Improved Combat Log and other QoL Improvements Hi folks, This is our second community update, built from your feedback, bug reports, and ideas. Every suggestion helps shape the game, and when it fits the vision, I’ll make it happen. So keep them coming. In the meantime, I’m officially back from vacation and working on new content and story additions. What’s new this time? The combat log has been expanded with more detail and clarity. It now… | 19711476 | |
| Game update | Hotfix - 08/08/25 # 0.7.92 Hi folks, This latest hotfix addresses a potentially serious error when assigning duties to yourself in camp as a vampire, along with a few other changes and improvements I was working on at the time. Hotfix - 08/08/25 # 0.7.92 - Fixed a potential exception error when assigning camp duties to yourself as a vampire. - Fixed an issue that prevented overriding one of Reyla's portraits through mods… | 19525819 | |
| In-game event | Community Update 1 - Progress Safeguards, World Log and various QoL Improvements Hi folks, this update is all about your ideas and input. Whether direct or indirect, I'll always consider it and implement it if it fits the game vision. Hopefully this is the first of many community driven updates on our way to 1.0. So keep the suggestions coming and I'll see what I can make happen. So what's new? First, there are increased safeguards for your progress and an important hotfix.… | 19447273 | |
| Game update | Hotfix - 25/07/25 # 0.7.85 Hi folks, this hotfix fixes a few reported bugs and adds some new content, actions, and perks. Even though I'll be in low productivity and vacation mode until September, I'm still checking reports and will push out fixes as needed. Full development will kick back into full swing after that. In the meantime, if you’re reporting a bug, you can still send your player.log and a zipped copy of your… | 19358593 | |
| Game update | Hotfix - 03/07/25 # 0.7.77 Hi folks, this is a small hotfix addressing a few reported bugs along with some modding-related fixes and additions. Hotfix - 03/07/25 # 0.7.77 · Fixed an issue where Bounty contracts could, in certain cases, fail to clear the Journal UI properly. · Fixed an issue where fishing nodes weren’t functioning as intended. · Fixed a potential exploit where harvested nodes during Downtimes would respaw… | 19093385 | |
| Major update | The Wastelands, Improved Camping, Steam Deck improvements and more... Hi folks, Our 9th major update, titled "Hamor," is now live for everyone. We covered the main features in the last two development journals, which you can find below if you missed them. We're now 11 months into Early Access, and it's safe to say that every core feature and region is in. This actually happened a bit ahead of schedule, though I always plan with a pessimistic timeline to avoid ove… | 19005967 | |
| Community | Development Journal - More Details on the Hamor Update Hi folks, in the previous journal we talked about the addition of the Wasteland region and the town of Hamor, along with new camp and combat maps, as well as Steam Deck improvements. But that is not all the Hamor update brings. There are even more camping improvements, especially in how you set and manage duties. Instead of having to trigger duties manually each time, you now set them once and… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.