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Erannorth Renaissance›Events›Community Update 2 - Improved Combat Log and other QoL Improvements
In-game event

Community Update 2 - Improved Combat Log and other QoL Improvements

Erannorth Renaissance · published 13 months ago · build 19711476

All eventsPlayers around this dateRead on Steam

Hi folks,

This is our second community update, built from your feedback, bug reports, and ideas. Every suggestion helps shape the game, and when it fits the vision, I’ll make it happen. So keep them coming.

In the meantime, I’m officially back from vacation and working on new content and story additions.

What’s new this time?

The combat log has been expanded with more detail and clarity. It now shows when conditions are gained or lost, and when effects like Opportunity or Feint actually trigger. With a few readability tweaks, it should be much easier to keep track of everything happening in battle. Anything else you’d like to see there? Let me know.

Portrait selection now includes a checkbox that lets you display every portrait in the game without restrictions.

The discoveries log has been improved as well. Looted items can be clicked to view their tooltip, making it easy to check details without opening your inventory.

Tutorials have been reworked to feel less intrusive. Once seen, they won’t repeat, and you can revisit them anytime in the codex. A new crafting tutorial has also been added after looting Ennathil’s supplies.

There aren’t many tutorials yet, but more will come as we move toward 1.0. If there’s something you’d like a guide for, let me know and I’ll add it.

Oxgate now has a proper inn, which will only appear on saves made before you first visited the town.

Finally, this update includes various UI tweaks and a round of bug fixes.

If you're reporting a bug, please include your player.log and a zipped copy of your save folder, both located at: C:\\Users\\%username%\\AppData\\LocalLow\\Spyridon Thalassinos\\Erannorth 3 Renaissance

Send them to '[email protected]'. Having these files makes it much easier to pinpoint issues and frees up more time for me to work on your suggestions and new content. If you’re running mods, please disable them first to confirm whether the issue still occurs.

Looking forward to your feedback and ideas as we push toward 1.0. Thanks for your support and enjoy the game!

Patch Notes - 24/08/25 # 0.8.05

  • Fixed an exception error that could occur after triggering Discovery P003.

  • Fixed a potential error in the crafting UI during experimental crafting and after using the last item in a stack.

  • Viperfang Rod now properly applies Poison.

  • Added support for tooltips in the discoveries log. Looted items can now be clicked to view their tooltip.

  • Added a close button to the discoveries log, as tooltip support prevents it acting itself as the closing trigger.

  • Added an inn in Oxgate (requires a save made prior to visiting Oxgate).

  • Seen tutorials are now tracked and will only display once. If you need a reminder, they can also be found in the codex.

  • Added a crafting tutorial after looting Ennathil's supplies.

  • Misc tweaks to improve the readability of the combat log.

  • Increased the verbosity of the combat log. It now also displays when a condition is gained or lost.

  • The combat log will also display more info on effects that don't apply conditions, such as Opportunity, Feint, etc.

  • Minor UI tweaks.

  • Added a new checkbox in portrait selection to display every portrait in the game without restrictions or filtering.

  • Fatigue is now properly removed when a character transitions into a vampire.

  • Misc Balance tweaks.

  • Fixed some typos in various conversations.

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