Hotfix - 03/07/25 # 0.7.77

Erannorth Renaissance · build 19093385 · published

On SteamNotes only · this build shipped before we watched the app

Hi folks, this is a small hotfix addressing a few reported bugs along with some modding-related fixes and additions.

Hotfix - 03/07/25 # 0.7.77

  • Fixed an issue where Bounty contracts could, in certain cases, fail to clear the Journal UI properly.

  • Fixed an issue where fishing nodes weren’t functioning as intended.

  • Fixed a potential exploit where harvested nodes during Downtimes would respawn after reloading the game.

  • Fixed an issue with custom Inks featuring combat and post-combat transitions not properly parsing the post-combat transition Ink.

  • Fixed an issue with the Actions editor missing fields after creating Valuables.

  • The spear is no longer consumed on a failed spear fishing attempt.

  • Once you've uncovered where a bounty likes to hang out, you’ll now get the option to stake out the spot and wait for them to show up.

  • Added support for custom Points of Interest (UserPOIs) via embedded metadata in the Requirements field of a PlaceDBEntry.

    • Requirements must contain UserPOI:true and a valid Tile:(x,y) ie. UserPOI:true, Tile:(32,43)

    • PlacesEditor.UpdateOrAddEntry() will detect UserPOIs and dynamically update runtime data structures, without requiring reloads or restarts.

    • Only one place can be bound per tile; if multiple mods point to the same tile, only the last mod will be used at runtime.

    • Use this system exclusively for places outside of towns.

Hotfix - 03/07/25 # 0.7.77 · Erannorth Renaissance build 19093385 · SteamPeaks