Cloudbuilt
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
313 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
313 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Minor minor fix Just a very small patch. Fixing an issue where you would always get the default skin selected after restarting the game. If you want some more details, here is an explanation: It turns out I introduced a new bug when I optimized the load speeds in one other other patches. The skin menu setup and initiation was big enough to be noticeable on my measures of the startup time, so I made it delay ti… | 15415162 | |
| In-game event | Quality and Smaller Feature Patch We've just rolled out another update focusing on refining the gameplay experience with added features, important fixes, and some quality-of-life improvements. It was intended to just address two bugs, but as I saw some streamers playing, I noticed a few additional things I wanted to fixːdeheadː The big thing in this patch is the option to turn on rankings in the ‘Non-Competitive Mode’. So every… | — | |
| In-game event | Patch: Fixes, Improvements, and UI Features. New Features: · Mouse Pointer Options: We've added support for both hardware and software mouse pointers. You can now choose from a variety of pointer appearances and adjust the mouse trail length to your liking. · The hardware mouse pointer is enabled by default for faster response times. If you experience any issues, please switch to the software cursor. UI Improvements: · Options Window: To… | 15255792 | |
| In-game event | Quality Update Level select UI Updates: · Fixed an issue with the difficulty indicator which had malfunctioned due to a prior update. Now it’s fixed and more thoroughly tested. · Resolved a problem where hovering over a level, releasing, and then re-hovering at a specific timing could cause incorrect UI elements to display. · Corrected a bug that caused leaderboards to display incorrectly for levels that have… | 14769342 | |
| Game update | Small sound bug fix and UI animation bug This is a minor patch fixing 2 bugs. · Some sounds created from scripts didn't get their sample rate initiated correctly, so when they tried to adjust pitch they got bugged and turned off. This was so far only observed on the stationary charge boost sound, but this fix should address other cases too if there were any. · When changing between challenge mode and non challenge mode on the level se… | 14239578 | |
| In-game event | Render Style Setting Added Due to a request, we just added a new setting to alter the render style. We know that some players dislike the cross hatching style and how it applies to the game. As it is a pretty strong effect and applies to large portions of the game, we can understand where they come from. In fact, this is part of why we added a bunch of rendering settings for Super Cloudbuilt. We just never patched in any… | — | |
| In-game event | Quality Patch This patch addressed three bugs, added one minor feature, and one tweak to a level. First of all, the bugs. · A bug when switching or using different sound devices was fixed. · It appears there were some oversights when optimizing audio playback before. The sound device was not changed properly for all threads, and some sound resources also got buffered and reused, but did not get their device… | 14048821 | |
| Game update | Quality Patch Fixing reliability of leaderboards. This is a small one, but important. There were some issues with the reliability of leaderboards, especially in the custom levels. This update has overhauled some aspects of the leaderboards, making steps retry if they failed, and such things. I also added a bunch of thorough logging to quickly find issues if there were to be any in the future, and a leaderboa… | 13906536 | |
| Game update | Smaller Quality Update Some smaller patches to just improve quality. Achievement for clearing all fog levels were patched to also work on other modes than the competitive “regular” mode. If you have cleared the level in the non competitive mode, it should now also count towards the achievement completion. Another achievement for managing to avoid damage on the top of the tower in the level “escape” was patched to als… | 13164812 | |
| Game update | Minor patch Nothing big to see here, the biggest change is that the controller support has been slightly patched in order to adhere to new Steam standards. Now, if you run the game in a level, and disconnect the controller in use, the game should open the pause menu. One tweak to the level select menu was also done to look better in wider resolutions. Finally, one the blood moon defiance level had some bal… | 12133963 | |
| Game update | Minor level update & visuals Based on watching a few player streams, and having seen an issue with one particular level for some time now, I finally decided to do a small update on just this level. There are no real new code changes in this update, it is just level updates on two defiance levels, and some updates to effect visualizations. Visualization Visual updates were mostly focused on draw order of some transparent ef… | — | |
| In-game event | Quality Update & Editor Features I know, I said in the last patch that it would be the final patch for now, but I was wrong. ːcbhunterː This patch however is a bit more limited in scope, mostly addressing bugs and stability of the level editor. This patch started as I was working on a community level, noticing a few small issues. It then grew a bit from these initial issues and includes some fixes for the main game as well. Mo… | 11922229 | |
| Game update | Minor hot fix fix to the recent patch For the full patch notes, check here: This hot fix is just addressing a spelling miss in a skin unlock text. If you know any other spelling mistakes, or translation issues, please let us know. Thanks! | 11760009 | |
| In-game event | Quality Patch + Yet another new skin This will be the final patch, for now. We made 2 more than initially anticipated, but there is no harm in more stuff! New Feature This patch improves various crash issues in the editor and two in the game as well, it also adds some new features to the custom levels menu. One of the more significant ones being the ability to see if there are new updates to levels, new levels, or even if you have… | — | |
| Game update | Hot Fixes + One More Skin Again This is a followup patch on the other recent one here: This is just some hot fixes, patching some bugs in the editor that could cause various crashes. Some other minor tweaks were made for improved stability, and we also fixed support for more through logging, with options to help future debugging. Finally, the skin menu was arranged a bit, and one addition community levels related skin was add… | 11701934 | |
| In-game event | Two New Unlockable Skins & Patches EDIT: We followed up this update with some hot fixes, and yet another skin. Check the link at the bottom of the post for more details. We made another update sooner than we had though! This one includes various bug and performance fixes, which players so very kindly have been reporting to us. As an additional bonus, we added a new skin with this update! This skin is unlocked by playing custom l… | — | |
| Game update | Smaller Update/Hot Fixes I have been doing some hot fixes and minor patches over the last two weeks, so this is just a small summary of these for anyone curious to stay up to date. Here is the rundown: · Fixed a crash that happened after clearing some of the defiance levels for the first time due to a miss in how the cut scenes animates their lights. · Fixed a miss where where the "ghost" form of Demi would speak durin… | 11056248 | |
| In-game event | Performance & Quality Patch The previous patch focused on adding new features, but this one is more focused on improving the game's performance and quality, with some significant updates. Memory We've gone through and cleaned up the game's memory usage, fixing multiple larger leaks on level loads, and reducing long-term leaks. This should alleviate issues where the game would crash, due to memory running out, after playin… | — | |
| Major update | Major 2023 Update Now Live! It is finally here! The update is live! ːdeheadː Keep us posted if you find any issues! 🙂 Worst case there might be another minor tweak in an update here soon, but rest assured, it will not be anything major. It might just be something like adjusting a font size or something else we get feedback about. We have made a bunch of blog posts highlighting the major features of the update already, so… | — | |
| Community | Update News Blog Over the past few weeks we’ve been posting some blog posts with info on features from the upcoming update. We don’t want to spam the Steam news section every time, so we’ve not been posting them here, only notifying Discord and Twitter. However, we got a few of them now, so we figured we could make a post linking them all here! ːdeheadː First a link to the original update announcement: An Updat… | — | |
| Community | Big Cloudbuilt Update To Arrive Soon! We know it has been quite a while since we gave any updates on anything here. For that we can only say sorry. Things have been busy, and our day time work has kept us busy enough to not have much time for Coilworks lately. However, things have calmed down a bit and we are finally back working on Coilworks stuff again. So, we got two points we would like to update you all on. One about a major u… | — | |
| Game update | Minor achivement bug patch We fixed an issue with the achievements for clearing all endings that had issues with the new 2020 mode. Nothing more exciting this time, but it will help players who had issues with this achievement. It should unlock just from loading the game. If it still don't unlock, please clear one of the ending levels again, and you should be fine. If you tun in to any issues. Please let us know and we'l… | 7505815 | |
| Community | Super Cloudbuilt Update/Changes Incoming Hey everyone, This is not directly related to Cloudbuilt, but rather the remake Super Cloudbuilt. Due to the publishing agreement for Super Cloudbuilt ending, there are some changes that need to be done and we want to be sure to be as transparent as possible about it and keep everyone in the loop. For all the details about Super Cloudbuilt’s future, please check out the news post here on our we… | — | |
| Game update | Patch notes and a small event extension First of all, the small but nice news! We have decided to extend the event over the weekend here to give everyone just a little more time to complete the challenges and compete on the leaderboard. Good luck to everyone on that! We’ve already seen a lot of impressive leaderboard entries for the rush mode, and you were very quick at finishing the pumpkin hunt! For anyone still struggling with tha… | — | |
| Game update | Haloween event + patch The Halloween event is now live! For general event info, please check out this announcement: Just to clarify one detail about the pumpkin hunt. Only the pumpkins found in the regular 2020 mode levels count towards that challenge. The pumpkins that are pickups in the Survive The Night rush mode are not part of that challenge. If you are still unsure, there is a visible difference too. The pumpki… | — | |
| Steam news | Special Halloween Challenges and Rewards We are happy to announce this first ever seasonal event for Cloudbuilt! This event consists of two separate challenges, one set in a new special mode and one added to the existing levels. Where the second one mostly requires knowledge, the other one “just” requires survival skills. Each challenge rewards a new skin for completion! The first event is a pumpkin hunt . Once you know where the pump… | — | |
| Major update | Major 2020 Update! Cloudbuilt has just got a major 2020 update! We’ve listened to all your feedback and updated the game to be more accessible while still staying true to its old competitive mechanics. A large part of the update ended up being focused on the levels. We’ve made an alternative version of 34 of the core levels in the game, focusing on teaching the game and creating a more balanced progression, while… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.