Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CloudbuiltNewsPatch notes and a small event extension
Game update

Patch notes and a small event extension

Cloudbuilt · published 5 Nov 2020, 14:09 UTC

All newsPlayers around this dateRead on Steam

First of all, the small but nice news! We have decided to extend the event over the weekend here to give everyone just a little more time to complete the challenges and compete on the leaderboard. Good luck to everyone on that!
We’ve already seen a lot of impressive leaderboard entries for the rush mode, and you were very quick at finishing the pumpkin hunt! For anyone still struggling with that one and want some help, you can look to the discord for tips or hints :)

We also did a small patch. Most of the changes are minor and just polish. But one was a bit bigger, so we will give it a little extra attention before we list the rest of the patch note.
The bigger issue is addressing some of the problematic and sometimes buggy edge grabs that can happen on sloping surfaces or if an edge is a little obstructed. The fix should be subtle enough to not affect any speed runs, but good enough to catch a lot of the frustrating unexpected falls and deaths that could happen at a few places. It also pushes the player a little out from the wall in some cases where it’s needed, which reduces flickering and collision inconsistencies that could result in a very unpleasant camera shake before.
If you are a speed runner and have concerns about this fix, please let us know, and check out the discord as we have detailed this fix more over there and are open for feedback.

We also fixed the following:

  • Removed a rain sound effect on the last rush level as it was unintentional
  • Fixed a checkpoint GUI bug
  • Fixed a weapon ammo GUI bug when taking a weapon with more ammo and then dying
  • Fixed a bug where the rush mode timer might stay on screen even in the main menu
  • Fixed a bug with sniper turrets view range, where it would see players far outside it’s view range if it had seen a player before but been unable to find a shot.
  • Fixed so sniper turrets don’t activate shortly even when an enemy is outside it’s restricted view angles. Reducing a lot of false feedback on turrets seeing you even when they can’t attack.
  • Fixed so the game saves when you return to the main menu even if you don’t pass through the room.
  • Adjusted a few levels a little for clearer feedback or buggy floors or edges.

That is all.
We’ll see you all around, and thanks for playing!

Build ID: 5787821

More from Cloudbuilt

Other announcements

All news
Game update6 Jan 2025Minor PatchNo major announcement this time —just a couple of quick fixes and tweaks following our recent larger update ːdeheadː: (EDIT: Did a minor addition fix and added it to this patch note as to not spam the news feed with minor stuff) Ending Cutscene Desync We sadly had a miss here where the cutscene animation for the endings played with game-speed-modified delta time, leading the non-competitive mod…Major update27 Dec 2024Features & Quality Update!New Features In addition to new language support, we’ve also added two significant improvements for those who continue playing beyond simply beating the game once. New Language Support We’re excited to announce that Cloudbuilt now offers full support for Simplified Chinese, thanks to the incredible help of JACKIEXIA! This update makes the game more accessible to Chinese-speaking players, provid…In-game event24 Aug 2024Patch NotesThis update brings improvements to the game's reliability and user interface clarity. Texture Loading Reliability: · We've enhanced both asynchronous and synchronous texture loading systems to better handle file access issues. If a texture fails to load, the game will now detect this and attempt to load it again later in the same frame. These adjustments ensure that textures load more reliably,…