Cloudbuilt
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
313 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
313 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Quality Update Level select UI Updates: · Fixed an issue with the difficulty indicator which had malfunctioned due to a prior update. Now it’s fixed and more thoroughly tested. · Resolved a problem where hovering over a level, releasing, and then re-hovering at a specific timing could cause incorrect UI elements to display. · Corrected a bug that caused leaderboards to display incorrectly for levels that have… | 14769342 | |
| In-game event | Render Style Setting Added Due to a request, we just added a new setting to alter the render style. We know that some players dislike the cross hatching style and how it applies to the game. As it is a pretty strong effect and applies to large portions of the game, we can understand where they come from. In fact, this is part of why we added a bunch of rendering settings for Super Cloudbuilt. We just never patched in any… | — | |
| In-game event | Quality Patch This patch addressed three bugs, added one minor feature, and one tweak to a level. First of all, the bugs. · A bug when switching or using different sound devices was fixed. · It appears there were some oversights when optimizing audio playback before. The sound device was not changed properly for all threads, and some sound resources also got buffered and reused, but did not get their device… | 14048821 | |
| In-game event | Quality Update & Editor Features I know, I said in the last patch that it would be the final patch for now, but I was wrong. ːcbhunterː This patch however is a bit more limited in scope, mostly addressing bugs and stability of the level editor. This patch started as I was working on a community level, noticing a few small issues. It then grew a bit from these initial issues and includes some fixes for the main game as well. Mo… | 11922229 | |
| In-game event | Quality Patch + Yet another new skin This will be the final patch, for now. We made 2 more than initially anticipated, but there is no harm in more stuff! New Feature This patch improves various crash issues in the editor and two in the game as well, it also adds some new features to the custom levels menu. One of the more significant ones being the ability to see if there are new updates to levels, new levels, or even if you have… | — | |
| In-game event | Two New Unlockable Skins & Patches EDIT: We followed up this update with some hot fixes, and yet another skin. Check the link at the bottom of the post for more details. We made another update sooner than we had though! This one includes various bug and performance fixes, which players so very kindly have been reporting to us. As an additional bonus, we added a new skin with this update! This skin is unlocked by playing custom l… | — | |
| In-game event | Performance & Quality Patch The previous patch focused on adding new features, but this one is more focused on improving the game's performance and quality, with some significant updates. Memory We've gone through and cleaned up the game's memory usage, fixing multiple larger leaks on level loads, and reducing long-term leaks. This should alleviate issues where the game would crash, due to memory running out, after playin… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.