UBERSLAUGHTER
Playing now
1+0 vs. yesterday
50%of peak
All-time peak
213 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | BETA UPDATE 4 Few more cool additions today for the beta: Trenchbroom custom maps changes: -Teleporter point entities are now available in Trenchbroom. To link two teleporter, all you have to do is place down two teleporter point entities in your Trenchbroom map and give them the same tpID number. Please don't use numbers less than 10 as I am already using those in other parts of the game x) -Purchasable wal… | — | |
| Game update | BETA UPDATE 3 Another small update today: -The rotations of point entities in trenchbroom not working are now fixed. Meaning that the little arrow indicator on point entities now actually represents the direction that the entity is facing. -**IMPORTANT!!** UBERSLAUGHTER Trenchbroom maps are now 1:1 scale with Quake 1 maps. The height of the player is now around z:60. This should make it easier for you guys t… | 14664585 | |
| In-game event | BETA UPDATE 2 - CUSTOM MAPS/STEAM WORKSHOP Two additions to the custom maps logic today! -Added destroyable doors/walls/anything you want. Right click a brush and go into brush entities and select destroyable. -Added lava. Same thing as above, make a brush and right click it and select Lava in brush entities. Then you can change the damage and damage tick interval in the entity properties. Known issues: -When applying in-built textures… | — | |
| In-game event | UBERSLAUGHTER Beta Update Okay so I've made a few changes to the Beta Build, which is the build you'd use to make custom maps and upload or play steam workshop custom maps. Here are some of the changes: -The main menu now has a "Maps" button which takes you to the maps list. This maps list allows to you to select which maps you want to play and unselect the ones you don't like. This list includes the official levels whi… | 14625189 | |
| Esports | TheEarlyBird plays UBERSLAUGHTER! UBERSLAUGHTER STREAM | — | |
| Community | New tutorial on how to make custom maps with steam workshop just dropped | — | |
| Community | Update on the custom maps + steam workshop! Okay after further testing, the custom maps still work, now with custom textures as well! Only thing missing for now is the skybox and having lava/water/trigger collider meshes. These will come in the future! While it it fully functional and the build is up on Steam (it's been uploaded as a beta), I've not explained quite yet how to make custom maps nor how to upload them to the workshop. I'm d… | — | |
| Community | BIG NEWS! I've got big news everyone! I've been working on making UBERSLAUGHTER workshop-compatible for custom maps, and had a test today and.......... IT WORKS!!! That's right! In the upcoming few days I will release an update that lets you guys upload your own custom maps to the game, or even download custom maps and play them! How cool is that!! LETSS GOOOOOOOOOOOOOOOOOOOOO | — | |
| Game update | Quick fix patch Just a quick patch to fix a bug that could occur: -Fixed bug where enemies would not spawn on round 1 due to maxEnemies setting being set to 0 by default. Should be fixed, as it should now set to 25 by default. | 14498548 | |
| Game update | 5/22/2024 PATCH -Added vsync option in video settings -Added Limit Framerate option in video settings -Made the god finger gun ability actually target almost every enemy (not triangulators or Big Baz). Also made it less laggy. Also made it so you have to actually visibly see the enemies. Anything in the way of the enemy, including other enemies, will prevent it from being targeted. | 14454274 | |
| Game update | 5/21/2024 PATCH -Added big late game mechanic (upgraded flipping the bird emote, you get it from leveling up options) -Fixed some weapons lag -Adjusted some weapons accuracy and sound volume -Fixed the pyramid map where triangulators would spawn and one tap you if you stayed too long in the intermission -Increased katana range | 14443672 | |
| Game update | 5/20/2024 PATCH Okay for this one I fixed a bunch of minor and ergonomics stuff -The whole crosshair + custom crosshairs settings now should properly save when restarting game. The open crosshair folder button also should be working -You can now disable/enable fps in the video settings menu, it should also save when exiting game -Pixelation, gamma, post exposure and contrast should save when exiting game. Also… | 14429401 | |
| Game update | quick fix -had to quickly fix guns disappearing when the player fell off the map with them | 14378890 | |
| Game update | 5/15 PATCH -Capped the amount of burger perk drops per enemy to 20, so it wouldnt overload ram and cpu during later rounds -Gave Big Baz an area buff. Still got loads of work left on balancing it, and giving him more abilities. -Fixed some objects falling forever into the void which in later rounds would cause issues with Physics engine processing. -Added Ultrawide support. -Some other minor fixes that I… | 14377883 | |
| Game update | DAY-THREE PATCH ONE This one is a little shorter. I spent way too much time trying to fix the Aliens that would randomly stop moving forever, ended up removing the repositioning mechanic for now, and they now slide while shooting (surely that's intended...). I'll spend more time on it later. Here are the other fixes: -The IRS mechanic was a bit too overwhelming so I toned it down. -All slot machine outputs should… | 14350496 | |
| Game update | DAY-TWO PATCH ONE This one is a bit heftier, a few changes that I hope I have implemented correctly. I have tested them but you never know... -Fixed the money in the billions going negative from the stock market -Lava tubes map has increased number of pickup locations (the hp, ammo, testosterone pickups) -Small arena map with the statues now has its lava dealing way less damage, so you don't get one-shot if you… | 14341615 | |
| Game update | DAY-ONE PATCH ONE -Fixed Brutus laser artifacts -Added "Q - drop weapon" control help in in-game menu => Controls option -Fixed perks not showing as being already bought in the perk machine when maps reset -Fixed/nerfed the Lobotomizers as they would get to one billion+ damage way too quickly with level-up upgrades -Added one achievement | 14335936 | |
| Game update | HOUR-FOUR PATCH -Fixed the upgraded variant of the Anton shotgun as it was unable to fire after swapping between weapons mid-firing -Made both doors unlock in the intermission area for the CCP room when buying just one of them -Nerfed flying tentacle monster damage of projectiles and speed of rising height | 14328849 | |
| Game update | Hour-One patch -Fixed a bug where the player would not be able to complete the sniper-revive-on-headshot mechanic at the end of the final round of a map, essentially breaking the game if the player happened to die right after the last enemy of the final round was killed. | 14327076 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.