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UBERSLAUGHTERNewsMoney glitch fix + other stuff
Game update

Money glitch fix + other stuff

UBERSLAUGHTER · published 28 Feb 2025, 14:37 UTC · build 17548106

All newsPlayers around this dateRead on Steam

-Money glitch should be fixed now (I know I've said that twice before already but third time's the charm innit). You guys are way too good at playing the stock market btw, when testing it I could never get it over one billion profit in one "sell all" trade. But the bug happened even with trades in the millions and after changing some stuff and testing it again I wasn't getting the bug again. Let me know if it somehow still isn't fixed lol.
-Various features/slight bug fixes over the months, I should have kept track of what they are but they shouldn't be that noticeable anyways

If this new build doesn't work or has new problems please let me know and you can fallback to the old_stable_2 build in the betas section of UBERSLAUGHTER's properties on Steam while I work on a fix.

Not many updates recently, I know. I have been busy with the new game and other private stuff. I'll try to make some custom maps on the workshop for you guys to play with, as I've designed a whole system for that, in order to simplify the process of adding maps to the game, without having to debug, recompile and test the core build of the game. You're also more than welcome to use this custom workshop map system if you'd like to make your own maps, there is a link to the tutorial video in the Maps section of the main menu in the game.

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Major update9 Mar 2025KEYBIND REBINDING SUPPORT!You should now be able to set your own keybinds for most things in the in-game menu -> controls. It should also save the keybinds, and re-load the previously saved keybinds when relaunching the game. The only non-rebindable keybinds now should be: Left click (action, shooting, etc.) Escape (menu, quit, generic escape stuff) Spacebar (jump) T (talk to npcs) Q-E (drop-pickup weapons) F (various i…Major update27 Sep 2024Beta pushed to main branchI pushed the beta (the steamworkshop-compatible build) to the main branch and took the game out of Early Access. Most workshop-related features should work, but if they don't you can also revert back to the non-workshop build in the steam game properties betas dropdown (it should be called old_stable). If you have any bugs related to this new version don't hesitate to drop a message in the disc…Game update13 Jun 2024BETA UPDATE 4Few more cool additions today for the beta: Trenchbroom custom maps changes: -Teleporter point entities are now available in Trenchbroom. To link two teleporter, all you have to do is place down two teleporter point entities in your Trenchbroom map and give them the same tpID number. Please don't use numbers less than 10 as I am already using those in other parts of the game x) -Purchasable wal…