Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
UBERSLAUGHTERNewsBeta pushed to main branch
Major update

Beta pushed to main branch

UBERSLAUGHTER · published 27 Sep 2024, 09:20 UTC · build 15847162

All newsPlayers around this dateRead on Steam

I pushed the beta (the steamworkshop-compatible build) to the main branch and took the game out of Early Access. Most workshop-related features should work, but if they don't you can also revert back to the non-workshop build in the steam game properties betas dropdown (it should be called old_stable).

If you have any bugs related to this new version don't hesitate to drop a message in the discussion board. I've also included a link in the map category (in main menu) to the custom maps tutorial.

More from UBERSLAUGHTER

Other announcements

All news
Major update9 Mar 2025KEYBIND REBINDING SUPPORT!You should now be able to set your own keybinds for most things in the in-game menu -> controls. It should also save the keybinds, and re-load the previously saved keybinds when relaunching the game. The only non-rebindable keybinds now should be: Left click (action, shooting, etc.) Escape (menu, quit, generic escape stuff) Spacebar (jump) T (talk to npcs) Q-E (drop-pickup weapons) F (various i…Game update28 Feb 2025Money glitch fix + other stuff-Money glitch should be fixed now (I know I've said that twice before already but third time's the charm innit). You guys are way too good at playing the stock market btw, when testing it I could never get it over one billion profit in one "sell all" trade. But the bug happened even with trades in the millions and after changing some stuff and testing it again I wasn't getting the bug again. Le…Game update13 Jun 2024BETA UPDATE 4Few more cool additions today for the beta: Trenchbroom custom maps changes: -Teleporter point entities are now available in Trenchbroom. To link two teleporter, all you have to do is place down two teleporter point entities in your Trenchbroom map and give them the same tpID number. Please don't use numbers less than 10 as I am already using those in other parts of the game x) -Purchasable wal…