DOUGH: A Crime Strategy RPG
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16 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Leaving Early Access dilemma Hey, what's goin' on, huh? Hope youse all doin' good, capisce? Listen, I got a little situation here, a real pickle, ya know? Got a bunch of funding options out there, but some of these wiseguys want a full release of the game, others wanna narrative piece — it's a whole circus. So here's the deal: I wanna apply to as many as I can, 'cause the publisher route that I tried for some of my concept… | — | |
| Community | Demo is once again available The demo is once again available. Expect more regular updates too :) | — | |
| In-game event | 21th December Update I've released a new update aimed at balancing and improving the new player experience including among other things: · Experience for minor skills, so chance of success increases as well as the amount of money you can earn from these skills · This feature is also explained in the tooltip · Balanced the price for the doctor, so it's now cheaper · Other minor fixes These changes are available on t… | 21276796 | |
| Game update | Updated Primary Branch Primary Branch has now been updated to the latest test branch. After that new stuff was added to test branch including: Fixes Fixed an issue with paging ui elements not showing correctly Fixed an issue with paging ui elements not populating correctly after changin pages Improvements Recruiting associates now shows the max stat the associate you recruit can have for a henchman Initial gang walue… | 17551592 | |
| Game update | 28th February Test Branch Update Changes · Changed from Machine Gun to Tommy Gun to be more period/setting appropriate. · Changed Building information "Produce" checkbox label to be "Active" Fixes · Fixed an issue that was not showing the scroll for Available Business from the very start · Fixed Buying Liquor/Guns/Beer from buildings not correctly calculating price · Fixed Buying Liquor/Guns/Beer from buildings not correctly t… | 17551592 | |
| Game update | 27th February Test Branch Update Changes · Lowered chance for encounters to happen · Employees asking for raise is now significantly lower(from 50% to 5%) · Changed Associate UI showing train below busy · Fixed "Lowering wanted level" missions text · Changed multiple events to only show up in the first year Fixes · Fixed price for whiskey to be more expensive in that event where you can gain whiskey · Fixed price for machine g… | 17535129 | |
| In-game event | 31 January Weekly Update From now on(including this one) updates will be first available in the beta branch, it will allow me to post more frequent updates while also not stressing whether there is something I forgot to test, implement, playthrough, etc Joining the beta is simple. Click on Dough with right mouse click, select properties, select betas, select the first dropdown(beta participation) and select test branch… | 17202929 | |
| In-game event | January 24th Weekly Update These are this week's changes: Additions · There is now a popup in order to confirm whether you want to hire someone · You can now select whether to receive lifestyle and food costs(except for two very important ones when you can't afford lifestyle or food costs) message by checking or unchecking the misc option Fixes · Fixed an issue where starting talent charismatic was giving +5 Charisma, in… | 17123748 | |
| In-game event | January 17th, Weekly Update Changes · Removed civilians that break immersion as they have unrealistic clothing · Changed inspect tooltip to indicate that a wanted level might increase if you inspect a business, and also hopefully made it in game realistic by explaining it why(someone might find you suspicious) · Character's minor actions now show that wanted level can increase. Fixes · Salary text when hiring henchmen is… | 17040910 | |
| In-game event | December 14th Weekly Update Changes · Removed unneeded resources in Fire Sale · Slightly Redesigned Resources In Fire Sale · Gave more importance to money to be made in the UI design of fire Sale · Headquarters Storage Upgrade now give extra storage space. · Changed the color to a red color to Fire Sale UI's "Full Storage" text · Changed text of Known Area tooltip to better represent the current information · Added better… | 16747519 | |
| In-game event | Weekly Update 27th November 2024 After some pause there is a new update. It's somewhat slim but Ultra Wide support was requested feature and it took a while to get every part working. Hopefully everything should be ok on that. Hopefully I will manage to make next update bigger. Here is the full changelog: Fixes Fixed an issue previously where after submitting bug report buttons weren't clickable Additions Added Ultra Wide supp… | 16555340 | |
| Game update | November 8th Weekly Update Fixes · Fixed Inspect Feature tooltip text to be better formatted · Fixed an issue that was enabling missions to be clicked even if they are not available · Fixed an issue where the addition of quickly opening missions enabled you to bypass certain requirement checks(aka selling beer you didn't have) · Fixed a bug that was occuring when inspecting a building that was completed while being out o… | 16347002 | |
| In-game event | 1st November Weekly Update This week's update is now live! Improvements · Improved playing of sounds on scaling up on NPC UI · Outline of buildings now doesn't show if you are just moving the mouse over the building Fixes · Fixed in character creator changing background the wrong button graphic was being activated · Fixed world text sometimes having weird artifacts(text having squares in the background under certain angl… | 16268476 | |
| Game update | 25 October Patch notes A bit of unneeded background Hopefully I can regain and post some more updates as I got motivated and inspired for certain problems of the game. Unfortunately it's a tough period both personal and financial wise, so not sure how much the spark will last to be honest, but nonetheless Dough will still get updates even if they might get slim at times. If you wish to support Dough spread the word o… | 16185398 | |
| Game update | 7th October Patch Update Changes · "Ears Everywhere" now has a bigger area knowledge gain modifier(from 10% increase to 50% increase per level) · Schemer now has Associate guns and Associate beer talents · Starting Toughness now increases max health by 6 Additions · When changing archetype more appropriate talents are prepopulated now(with more interesting starting talents to come) · Added World events regarding crime… | 15956546 | |
| Game update | 26th September Patch Notes Changes · Injury now no longer happens if you are the only employee(it kills the momentum of the game imo, though it might get abused by users so we will see how good it is) · You can no longer get injured in tutorial · Increased price for upgrading max money · Increased starting max money to 1000 · Explore is now a continuous job from the start · Sound is no longer played after explore so as t… | 15840219 | |
| Game update | September 15 Patch Notes Fixes -Blackmail was getting unlocked before smuggle for soldier and enforcer -Fixed Fog issues in certain parts -Fixed an issue where you could still perform operations on dead player -Fixed losing relationship with political faction when a new mayor is elected -Fixed an issue where associates werent doing anything after a while Changes -Relationship now resets to 0 when a new mayor is elected… | 15707042 | |
| Game update | September 11th Patch Notes Before, I thought that the game didn't had enough systems and current depth, so polishing and bug fixing was pointless to be given full focus since stuff will break either way in the future with new additions, but now I think it's in a pretty good state of playability, so I will give full focus to bug fixing and polishing and current features small-medium improvements(no overhauls or bigger add… | 15668348 | |
| Game update | September 6th Patch Notes Fixes Fixed multiple tooltip issues happening in some edge cases Fixed multiple tooltip issues happening in some more general cases Fixed an issue with associates having slightly incorrect values on skill checks Some minor associate fixes Improvements You no longer lose money from payoff if your wanted level is 0 or your wanted level is 120 Additions Added an option to remove associate from ass… | 15620334 | |
| Game update | September 5th Patch Notes Fixes -Fixed an issue with associate requirements not being checked correctly anymore -Some minor optimizations Changes -Changed auto job continuation from 1921 instead of 1922. -You now receive messages when auto job continuation has been enabled. -Exploration now yields bigger progress -Exploration now takes shorter amount of time in both quicktime and non quicktime Additions -You can now can… | 15606444 | |
| Game update | 26th August patch notes Patch notes Additions -Produce: Added a max button to produce -Fire Sale: Added an option in fire sale to select by resource -You can now find fencers in residential buildings where you can sell stolen goods Changes -You no longer get injured when recruiting associates -You no longer lose health when recruiting -Encounters where you can buy items no longer show in 1920 but in the years after. F… | 15496234 | |
| Game update | August 23th Update Notes Fixes -Fixed an issue with associates working on lower wanted level not being saved -Fixed an issue with missions in very early showing too much -Fixed an issue when you de-equip item Additions -Added new menu in overview upcoming events which will have events new further in development -Added tooltips for associate jobs -Added better area of knowledge design -Added better design for liquid mon… | 15475531 | |
| Game update | August 22th Patch Notes f you want to continue supporting the game's development please write a review. Only 2 more are needed in order for Steam to boost it's coverage. After that I will stop asking :). If there is something preventing you from writing a review please do tell me! Thank you to all who've supported the game with buying it, with feedback, and/or review. Here are the changes: Fixes -Fixed text on tutoria… | 15460813 | |
| Game update | August 17 Update Notes I've made several shadow updates these past couple of days and with an update today here are some of the changes. If you want to continue supporting the game's development please write a review. Only 4 more are needed in order for Steam to boost it's coverage. After that I will stop asking :). If there is something preventing you from writing a review please do tell me! Here are the changes: Ad… | 15405333 | |
| Game update | August 13, Updates notes Fixes -fixed an issue where under investigation would hide -fixed an issue where under investgation wasn't being shown on load -fixed a recently added bug that was causing a freeze on load -Fixed an issue where more stats were added than needed -Fixed an issue where starting talents were added more than what was supposed to Additions -You can now make the media increase heat of a crime faction… | 15360000 | |
| Game update | Changelog for August 7th Update Fixes -You can now increase a faction wanted level succesfully -You can now decrease a faction wanted level succesfully -Actions on friendly/neutral/enemy faction are now shown correctly -Polished up tooltips text -Only the first trait was shown of a player character. Balancing -The chance to injure a character is now lower -Lowered the amount of guns needed for robbing to 1 -Lowered the chance… | 15293719 | |
| Game update | August 5th Patch Update First of all thanks to all of you who wrote a review. Just 4 more are needed before Steam starts pushing the game more, so if you like to support the game or you like it please review it :) Fixes -Fixed an issue where an encounter about speakeasy was incorrectly shown with weird text even if you didn't own speakeasy -Fixed an issue where an encounter about night club was incorrectly shown with… | 15267930 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.