Astral Throne
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
280Feb 2025
Playing now
0−2 vs. yesterday
All-time peak
280Feb 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.3.3 - Optimization Patch Notes 1.3.3 Optimization · Fixed lag spike upon opening and closing the world map | 20864636 | |
| In-game event | Patch 1.3.2 - Fixes, Optimizations, and Return of the Demo! Hello, support for Astral Throne is winding down, but there was still some things we wanted to address. Patch Notes 1.3.2 Optimization · Generally improved performance all-around · Especially improved performance of multiple performance-demanding encounters Bugs Fixed · Fixed rare issue where Act 3’s overworld layout wouldn’t let you access the shops · Fixed rare issue where defeating a Starbli… | 20801429 | |
| Community | Astral Throne II Announcement If you're wondering why news has been a little slow recently, it's because we've been throwing all our ideas into one big pot. We found that things we wanted to do either came at too high a cost, or would change too many things. So, we're excited to announce the fruits of our labour: Astral Throne II: Age of the Phoenix! Check it out here, and add it to your Wishlist! What is Astral Throne II?… | — | |
| In-game event | Patch 1.3.1 - Post-Update Hotfixes After some feedback with the previous update, we've made some hotfixes. Also, Astral Throne will be a part of a Steam Daily Deal today (Sunday, Sept 14) starting at 1PM Eastern. So if you're thinking of buying the game now, wait just a little bit! You won't regret it! Patch Notes 1.3.1 Gameplay Tweaks · Story is now enabled by default for Custom Games, for those who want to experience storyline… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 19975892 |
| Major update | Update 1.3.0 - Map Content Update Welcome to Astral Throne's third content update! We’re fleshing out the Encounter pool with new maps, story scenes, and mechanics. Patch Notes 1.3.0 New Encounters Act 1 · New Chapter 1 Skirmish: Bella Marina · New Skirmish: Bosco Workshop · New Skirmish: Drivasto Ospedale · New Battle: Ambush! Act 2 · New Skirmish: Ring Around the Moatsy · New Skirmish: Empoisonne Swamp · New Battle: Ordinator… | 19965972 |
| In-game event | Patch 1.2.5 - Hetja’s Quest Collab! Hello everyone! To celebrate the Summer Sale, we’re doing a collaboration with the Fire Emblem Romhack community. Namely, an actual Fire Emblem Roguelike: Hetja’s Quest! Hetja has been added to the game as a Recruitable Militia. They have the special skill of being able to spawn as any class. In turn, Lyra will be added as a playable character in the next Hetja’s Quest update some time soon. Ch… | 19013249 |
| Game update | Patch 1.2.4 - Bug Fixes and Gameplay Tweaks Patch Notes 1.2.4 Some gameplay tweaks and bug fixes in preparation for the Turn Based Thursday Fest on June 2nd. More substantial updates followed by new content coming soon! Gameplay Tweaks · Added the ability to select more than one starting Memory in the Custom Games menu · The Custom Games menu now remembers what configurations you had set previously · Added a clear button to the Custom Ga… | 18696440 |
| In-game event | Patch 1.2.3 - Bug fixes and Free Trading Patch Notes 1.2.3 Gameplay Tweaks · Trading is now a free action, go nuts Bugs Fixed · Fixed the occasional perma-killing of downed units that were "Saved" after loading a run · Fixed consumables not getting deleted when using from the Caravan while in an Encounter, leading to duping · Fixed weapons sometimes disappearing when trying to equip them on units that can’t wield them with a full inve… | 18325277 |
| Game update | Patch 1.2.2 - Balance Tweaks In 1.1, we tried to smooth out the difficulty curve so you weren't cruising through Acts 2 and 3 if you managed to make it through Act 1. We overcompensated a bit and made the game too frustrating in turn, as that ended up cranking up the difficulty of the whole game too much. This patch is meant to undo a lot of the frustration that caused. And while the curve has hopefully smoothed out a bit,… | 18197837 |
| Game update | Patch 1.2.1 - Minor Fixes Bug Fixes · Fixed the Starblind not spawning with weapons in the “Colline National Park” skirmish encounter in Act 2 · Fixed failing skill selection for a high level Alistair recruit · Fixed Isolde starting with a horse · Fixed skill and memory icons in the Unit codices not producing tooltips · Fixed the Unit’s skill list closing when cancelling skill replacement · Fixed some game text | 18182063 |
| Major update | Update 1.2.0 - Spring Content Update Welcome to the second content update! This one doubles (yes, doubles) the number of Recruitable Militia Units and makes each Militia stand out from each other a little more. Patch Notes 1.2.0 New Recruitable Militia Units · 2 new Adepts · 3 new Druids · 2 new Knights · 3 new Mages · 3 new Monks · 3 new Scholars · 2 new Scouts · 2 new Warriors Militia Changes · Existing Militia’s stats have been… | 18176982 |
| Game update | Patch 1.1.1 - Minor Fixes Bug Fixes · Fixed Final Boss Danger Zone not updating properly when it switches weapons · Fixed Enemy Reinforcements in the Final Boss not charging at the Player Team · Adjusted analytics a little bit · Fixed some UI Text | — |
| Major update | Update 1.1.0 - First Content Update Here's Astral Throne's first content update. There will be more where this came from soon, so stay tuned. Patch Notes 1.1.0 Class Changes · Added NEW Skills to the Knight Skill Set: “Boneshaker”, “Cavalier”, and “Charge Through” · Added NEW Skills to the Battlemage Skill Set: “Cavalier”, “Charge Through”, and “Power Convergence” · Added NEW Skills to the General Skill Set: “Sitting Duck” and “L… | 17857905 |
| In-game event | Patch 1.0.9 + Rough Content Update Roadmap! Another day, another patch. Patch Notes 1.0.9 · Fixed Encounters sometimes appearing more than once in a run · Fixed certain status effects on tiles not saving, e.g. “Static Cling” during the Ordinator of the Bridge Encounter · Fixed Skill Books in Crossroads Events sometimes showing a different skill before and after you take them · Fixed the buttons on the bottom left of the screen not activa… | — |
| In-game event | Path 1.0.8 - Steam Deck Fixes + Feedback Survey! There has been an input problem with certain Steam Deck users and it has been a challenge for us to fix as it seems it mostly affects the older Steam Deck model, and we on the dev team only have the newer model. However, we think we’ve finally solved the issues with input registering and camera moving. Let us know if you’re still having problems! First though, make sure you’re on the default in… | 17431254 |
| Game update | Patch 1.0.7 - Minor Fixes For our one-week anniversary, we have... another small patch! These are probably going to be reducing in frequency now that the game has stabilized substantially. Patch Notes 1.0.7 Fixed instances of dialogue scenes not starting properly sometimes Fixed crashing issue when pressing “Next Unit” immediately as the player phase starts Fixed controller binds not saving sometimes Fixed instances of… | — |
| Game update | Patch 1.0.6 - Minor Fixes Hello, the save system seems to be stable now, so we are back to focusing on fixing regular bugs. Patch 1.0.6 Notes · Fixed run save potentially corrupting from saving and loading in the middle of a campfire scene · Fixed another possible cause for people’s weirdly low FPS · Fixed instances of items getting deleted when accessing the Caravan inventory from an individual Unit’s Items menu · Fixe… | — |
| Game update | Patch 1.0.5 - Minor Fixes Hello, it seems yesterday's patch was received well. We're still hard at work fixing bugs, but here's what we've got this morning. Patch 1.0.5 · Fixed more instances of completing Objectives not ending the Encounter, let us know if this is still happening to you · Fixed issue where the music would sometimes not resume properly upon loading a run · Fixed issue where certain menus sometimes would… | — |
| In-game event | Patch 1.0.4: The Big Fix Hello everyone, we’re really sorry that some of you ran into problems with saving and loading your game mid-run. With the runs being as long as they are, it is incredibly important that they work properly. Truth be told, this proved to be a more complicated issue than we were expecting. This feature was working for us devs and beta playtesters, so we were surprised to see some people having ter… | — |
| In-game event | Bugfix Patch 1.0.3 Hello everyone. We sincerely apologize for the save game issues that have been plaguing some of you. We’re trying the best we can to address them, and it’s hopefully coming to a close soon. Patch 1.0.3 Notes · Attempted to fix an issue where difficulty levels were not loaded properly · Fixed an issue where sometimes you could get the same encounter more than once in a run · Fixed an issue where… | — |
| Game update | Hotfix 1.0.2 - Small Fixes Hello, another quick patch to hopefully address some more save issues. This patch also fixes some missing text in the UI. | — |
| Game update | Hotfix 1.0.1 - Bug Fixes Hello everyone, thank you for supporting Astral Throne! And also thank you for reporting your bugs. We are really sorry some of you are experiencing corrupted save files. Since runs are long, it’s important that you are able to properly save and load in the middle of runs, so those issues are our #1 priority. In this patch, we have: · Fixed some instances of save files getting corrupted (but no… | — |
| News | Astral Throne is out! Hello everyone, we're just finishing up one last thing and we'll release the game as soon as we're done with that. I'd like to speak for everyone on the team and say that we thank you all so much for supporting us through development, we couldn't have done it without you, really! Though we are a small indie studio, there will probably be some bugs and jank here and there, please report anything… | — |
| Announcement | Astral Throne is releasing on February 7th! We've locked in the release date to February 7, 2025. Since the countdown has started, here's a preview of the new heroes releasing in 1.0: Azha the Crysknight Azha is a veteran knight of the army of Drivasto. Interrupting her retired life, she's come back to her homeland on one last job: to bring it back to the way she left it. Her gameplay mechanics revolve around mounts, including her flagsh… | — |
| In-game event | Full Steam Deck Support Added to Beta! Update: Beta 0.7.2 All* the bugs on the Steam Deck have been fixed. We have also added support for rebinding the inputs on controller. That should be it for controller support! If you don't report any more high-priority bugs, then we should be in full steam ahead for the full game's release early next year. We'll be sharing updates about the full game's content, like new heroes, soon. Also, che… | — |
| Major update | Controller Support Update! Happy Turn Based Carnival! We’ve released another update for the game’s demo: Controller Support · The game is now fully playable with a controller and on Steam Deck! · Navigate through menus and the tile grid using D-Pad, Analogue Stick, and buttons like you’d expect · Moving the right stick activates a virtual cursor that allows you to mouse over stuff for tooltips Please let us know of any f… | — |
| In-game event | Release Delayed to Early 2025 Hello! Earlier this year we claimed that Astral Throne would be releasing toward the end of the year. Well, we’re approaching the end of the year and we realize we need a liiiitle more time to bring everything together. So, we’re delaying the release of the game until Q1 2025. Really just a couple months from our initial planned release. We’ll share the exact date some time later. Thanks for yo… | — |