Update 1.1.0 - First Content Update

major update

Astral Throne · build 17857905 · published

On SteamNotes only · this build shipped before we watched the app

Here's Astral Throne's first content update. There will be more where this came from soon, so stay tuned.

Patch Notes 1.1.0

Class Changes

  • Added NEW Skills to the Knight Skill Set: “Boneshaker”, “Cavalier”, and “Charge Through”
  • Added NEW Skills to the Battlemage Skill Set: “Cavalier”, “Charge Through”, and “Power Convergence”
  • Added NEW Skills to the General Skill Set: “Sitting Duck” and “Learn By Example”
  • Moved old Knight and Battlemage Skills to the General Skill Set: “Unimpeded”, “Little Off the Top”, and “Turtle”
  • Lyra’s starting Leader Skill is now “Power Convergence”

Balance Changes


Units and Skills

  • Increased base HIT for every Unit by 5
  • DEX and SPD grant 3 HIT and AVO instead of 4
  • “Bless Land” Skill no longer costs Gold to cast
  • “Sharpshooter” Skill no longer grants ATS
  • “Aegis” Status Effect grants 2 ATS instead of 3
  • Leaders and Secondary Heroes start with more Exp
  • Stat Growth Rate Skills give 25% more growth instead of 15%


Encounters

  • Reduced difficulty of Chapter 1 Skirmishes of Act 1
  • Increased difficulty of Act 1 Skirmith “Drivasto Outskirts”
  • Reduced difficulty of Act 1 Battle “Ordinator of the Market”
  • Increased difficulty of Act 1 Battle “Ordinator of the Plateau”
  • Rearranged locations of Enemy reinforcements on Act 1 Battle “Ordinator of the Bridge”
  • Reduced difficulty of Act 2 Skirmish “Empire Borderlands”
  • Reduced difficulty of Act 2 Battle “Ordinator of the Archives”
  • Increased difficulty of every other Act 2 Encounter, aside from “Mont Frontiere”
  • Increased difficulty of Act 3 Siege “The Star of Montes Luna”


We want to address the inertia people get, where you either die on Act 1 or make it to the end of the game, so this won’t be the only balance update, of course.

QoL

  • Added an auto-heal button to the Caravan that heals all your Units
  • Added a button to the Caravan that sorts its items
  • Added a button to the Caravan that sorts your Units
  • Item filters in the Caravan have been expanded and reorganized a bit
  • Added a setting that allows the game to be run in the background
  • Added a setting that turns on/off the dialogue beeps and boops
  • While targeting an attack or skill, limited the tile selection to the target area to smooth out the process of selecting targets

Bug Fixes

  • Optimized the game a bit, framerate should improve across the board
  • Combat camera no longer moves outside of walls of certain interior-based Encounters
  • Attempted to fix certain instances of certain events removing odd amounts of stacks of items
  • Fixed some dialogue scenes
  • Fixed certain character pair endings and their respective achievements from getting mixed up when triggering
  • Fixed Weapon Skills “Unyielding”, “Impale”, and “Code Switch” not stacking
  • Fixed problems with skills that change the ATS threshold to gain a bonus attack
  • Fixed certain things not appearing in the Codex
  • Fixed weapon models being strangely big and misplaced on Marionette

Please also look forward to another content update coming out in April! That one will focus on expanding the Militia.