Method Of Entry
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Patch Feedback Good evening Operators! Now that we've had a couple days of feedback under our belt the dev team is leaning into implementing some of the suggestions we've gotten. One point in particular that kept coming up was the fish eye lens on the player camera that was making some players feel queasy or disoriented. We will be pushing out a new build shortly that removes that fish eye effect and are curi… | — | |
| Community | Method of Entry Technical Alpha Demo is NOW LIVE! Operators, The moment is officially here. The doors to the Method of Entry Technical Alpha Demo are open, and you can download the build directly from our Steam store page right now! This alpha is a focused training grounds experience designed to give you a direct, hands-on feel for our core mechanical foundations. You will have full access to the armoury to try out the weapon handling, and the… | — | |
| Community | Technical Alpha Demo Launching June 15th – Try the Build & Join the Competition! Greetings Operators, We are excited to announce that full access to the Method of Entry Technical Alpha Demo will be available right here on Steam starting the 15th of June! This demo is designed to give you a proper hands on feel for the game's core mechanics. You will have complete access to the training facility to test how the weapons operate, see how the utilities work, and experience how… | — | |
| Community | Method of Entry - Official Development Road Map Hello Operators! The team at Attack Dog Studios is happy to present our official development roadmap for 2026 and beyond! We're pulling back the curtain to give the community some insight into our plan to get Method of Entry into your hands! We've broken it down into 4 phases, each containing different feature, mechanic, and community/advertisement goals to ensure not only an immersive and robu… | — | |
| Community | Method of Entry - Spring 2026 Devlog Welcome back, Operators. First of all, a massive thank you to everyone who checked out our official gameplay trailer! Watching it pass 200,000 views has been incredible for the team, and the sheer volume of feedback in the comments has given us plenty to look at. While many of the technical upgrades we are sharing today were already part of our development pipeline, your comments helped us prio… | — | |
| Community | Method of Entry - Technical Test Hello Operators! The team at Attack Dog Studios is happy to announce that Method of Entry will have a FREE technical test available during Steam's Next Fest event this summer! We're very excited to let you get the feel for the game so far and give us your feedback on things like movement, gunplay, and performance ahead of larger and more comprehensive playtests revolving around a full gameplay… | — | |
| Community | Official Gameplay Reveal & Community Update We recently shared a first look at official gameplay for Method of Entry through a reveal featured on IGN and GameTrailers. The response from the tactical community has been significant, and we want to thank everyone for the feedback provided so far. As an independent team of five, our goal is to build a tactical shooter that prioritises deliberate, calculated play and mechanical precision. We… | — | |
| Community | Lights Out: Headshots That Remove Information Lights Out is one of the core gameplay features in Method of Entry , and it’s built around a simple idea: How you die has consequences beyond losing a teammate. In Lights Out, headshots and body shots lead to different outcomes. If you’re killed by a body shot , you briefly retain sight and audio as the screen fades. This gives you a narrow window to pass comms to your team. In these final mome… | — | |
| Community | Method of Entry: Starting out 2026 Hello Operators! The team at Attack Dog Studios wanted to touch base as we begin 2026 to keep you up to speed on the work done already and where we'd like to go from here! There has been a lot of pivotal work done in the past several weeks and we're very excited for what this means moving forward. I'll touch on some of the bigger wins below, but be sure to check out the work in progress and upd… | — | |
| In-game event | Year End Development Update Hello operators! As we reach the end of the year, the team at Attack Dog Studios is wrapping up an extremely productive stretch of development — and getting ready for a bit of well-earned downtime with friends and family, but before we step away for the holiday season, we wanted to share a quick update on what’s been happening behind the scenes: Performance Optimizations Over the past few weeks… | — | |
| Community | Community Update: Optimization, Dedicated Servers, & The Road to Public Testing! Hello Operators! As we close out the year, we have some exciting news and a clear outline of the next steps in development for Method of Entry. Let's dive into the progress! Performance & Lighting Deep Dive Over the last few weeks, our focus has been on deep optimization work across the entire game, specifically around lighting solutions. We aimed to find the perfect balance between performance… | — | |
| In-game event | MoE Development Road Map Good evening operators! Over the past 12 months, development on Method of Entry has seriously ramped up . Our team has been pushing hard behind the scenes, and we’re finally ready to share a clearer picture of where things are going . The pace of development has never been higher, and with the road map we’re sharing today, you’ll be able to see exactly what we’re building toward in the months a… | — | |
| In-game event | Development Update 8/31/25 Dev Blog Update – Building Toward Method of Entry, Over the past few months, the team at Attack Dog Studios has been hard at work taking Method of Entry from a proof-of-concept build into a fully realized Steam client build . This has been a big milestone for us, and with it came the opportunity to refine, rebuild, and push forward many aspects of the game. We wanted to give you a look behind t… | — | |
| Community | Attack Dog Studios - Summer Update Greetings Operators, We wanted to share some exciting news with you all. The entire Attack Dog Studios team recently had its first official in-person meeting in Chicago! After almost 3 years of constantly working on Method of Entry remotely, it was a fantastic opportunity to finally meet up and get some much-needed rest and relaxation. Pictured here, from left to right, are Hubert, Joe, AJ, Chr… | — | |
| Community | Method of Entry - Feature Showcase - 'Lights Out' In this showcase, we focus on the ‘Lights Out’ feature, a newly implemented game mechanic introduced to add uniqueness to the tactical shooter genre. Hitting the enemy with a fatal headshot displays an instant black screen for the player hit with no sounds or vision, which incentivises accurate headshots. Lights out removes the ability to communicate accurately to your teammates, drastically ch… | — | |
| Community | Development Announcement 3/28/25 Hello Operators! The team at Attack Dog Studios wanted to thank everyone for their support so far as well as give some insight into current development on the project! Our dev team continues to work on taking our proof of concept project and migrating/updating it to the newest version of the Unreal Engine. This upgrade brings with it a host of performance improvements and tools that will let us… | — | |
| Community | Welcome Operators On behalf of the team at Attack Dog Studios, we would like to welcome and thank you for taking an interest in our first title as an indie game studio Method Of Entry. Method of Entry is a 5v5 competitive tactical shooter which takes inspiration from past great shooters such as Classic Rainbow Six, Ghost Recon and the Swat Series. Please show your support by wish listing below to keep up to date… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.