Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Method Of EntryNewsDevelopment Update 8/31/25
In-game event

Development Update 8/31/25

Method Of Entry · published 31 Aug 2025, 05:07 UTC

All newsPlayers around this dateRead on Steam

Dev Blog Update – Building Toward Method of Entry,

Over the past few months, the team at Attack Dog Studios has been hard at work taking Method of Entry from a proof-of-concept build into a fully realized Steam client build. This has been a big milestone for us, and with it came the opportunity to refine, rebuild, and push forward many aspects of the game. We wanted to give you a look behind the curtain at what’s been happening during this transition and highlight some of the major improvements that have gone into the latest build.

From Proof-of-Concept to Steam Build,

Moving to our new Steam build wasn’t just a matter of shifting platforms—it was a chance to rebuild the game’s foundation with more stability, scalability, and polish. Since May alone, we’ve pushed 500+ updates, changes, and tests, making sure every system feels sharper and more refined.

Technical & Visual Upgrades,

  • Engine Upgrade: We’ve moved from Unreal Engine 5.3 to 5.5, giving us access to better tools, improved performance, and more flexibility for development.,

  • Physically-Based Lighting: Lighting is now more consistent, realistic, and cinematic across all maps.,

  • Performance Passes: Ongoing optimization of maps, materials, and assets to keep the game running smoothly on a wide range of hardware.,

Core Gameplay Improvements,

  • UI/UX Overhaul: From the HUD to menus to interaction systems, we’ve reworked the interface to be cleaner, more intuitive, and easier to navigate.,

  • Utility Items: Tools now feel more grounded—literally. Instead of spawning from nowhere, they can be equipped and held in your hands as you move. We’ve also added a default knife utility item for all players.,

  • Animations Retooled: Updated and refined animations for smoother, more realistic motion and better overall performance.,

  • Weapon Attachments (v1): Customization is beginning to take shape with our first pass at an attachment system.,

  • Looting Mechanics: If you take down another player and pick up their weapon, you can now loot ammo from their body to keep yourself in the fight.,

Game Loop & Systems,

  • Persistent User Data: Progress and settings now carry over between sessions on the client side.,

  • Basic Host Migration: Multiplayer stability just got a boost with the early integration of host migration.,

  • Round Structure Work: We’ve begun rebuilding the round structure to finalize the core loop that will define Method of Entry.,

Expanding the Experience,

  • Single Player Level: We’ve added a training level that introduces players to the game’s mechanics and includes a basic gunsmith to experiment with.,

  • Ladders (Early Version): Verticality is here—interactable ladders are live, adding new tactical options to maps.,

Looking Ahead,

The last several months have been about laying strong foundations and sharpening the tools that will carry Method of Entry into its next stages of development. Every update brings us closer to the experience we want players to have: tactical, immersive, and uncompromising. We’ll have much more to share in the coming months, including deeper looks at gameplay systems, map design, and the ongoing evolution of Method of Entry. Until then, thank you for following along with our journey—and as always, we can’t wait to see you breach, clear, and adapt when the time comes. – The Attack Dog Studios Team

More from Method Of Entry

Other announcements

All news
Community28 Aug 2026Devlog Update: Major Lighting Overhaul, Performance Gains, and Next StepsGreetings Operators, First off, a huge thank you to everyone who downloaded our Technical Alpha Demo, ran through the training grounds, and shared detailed feedback over the past couple of months. Seeing the response and crossing over 10,000 wishlists was a massive milestone for our team, and we are incredibly grateful for your continued support. While the team took some well deserved summer do…In-game event12 Jul 2026New Lighting SolutionGood evening operators! Over the past few weeks, the team at Attack Dog Studios has been sifting through all of the feedback you guys gave regarding the initial launch of our technical test demo! We've already implemented and tweaked several things, but the team is very excited to get the communities thoughts regarding one very specific (and fairly monumental) change. Our initial build revolved…Community22 Jun 2026Method of Entry passes 10,000 wishlists!Hey everyone, We’ve officially crossed 10,000 wishlists alongside the release of our Technical Alpha Demo. This is a huge milestone for the team. When we started Method of Entry, the goal was simple: build a grounded slow paced 5v5 tactical shooter inspired by the golden age of FPS games. Seeing over 10,000 of you connect with that vision genuinely means a lot to us. A Massive Thank You A big t…