Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Method Of EntryNewsDevlog Update: Major Lighting Overhaul, Performance Gains, and Next Steps
Community

Devlog Update: Major Lighting Overhaul, Performance Gains, and Next Steps

Method Of Entry · published 28 Aug 2026, 13:11 UTC

All newsPlayers around this dateRead on Steam

Greetings Operators,

First off, a huge thank you to everyone who downloaded our Technical Alpha Demo, ran through the training grounds, and shared detailed feedback over the past couple of months. Seeing the response and crossing over 10,000 wishlists was a massive milestone for our team, and we are incredibly grateful for your continued support.

While the team took some well deserved summer downtime to recharge with family, we have also been quietly grinding away behind the scenes to get Method of Entry looking and running at its absolute best.

One of the biggest talking points from community feedback was balancing visual fidelity with rock solid competitive performance. To address this, we took a deep dive under the hood and completely overhauled our lighting pipeline.

We just released a brand new devlog breaking down the technical journey, explaining why we moved away from baked lighting and standard DX12 Lumen, and showcasing our new DX11 Lumen custom pipeline that delivers high visual fidelity alongside a massive boost in performance and framerate stability.

Watch the Full Devlog Here:

These performance upgrades and visual tweaks are already live right now in our Technical Demo build on Steam, so you can jump straight into the shooting range and feel the difference yourself.

Behind the scenes, our primary focus remains locked on level design, matchmaking architecture, and bug fixes as we push toward our next major milestone: getting our 5v5 PvP open playtests live.

Check out the video, let us know your thoughts in the comments or over on our official Discord server, and don't forget to wishlist Method of Entry to stay up to date on future playtests!

Thank you all for the support,

The Attack Dog Studios Team

More from Method Of Entry

Other announcements

All news
In-game event12 Jul 2026New Lighting SolutionGood evening operators! Over the past few weeks, the team at Attack Dog Studios has been sifting through all of the feedback you guys gave regarding the initial launch of our technical test demo! We've already implemented and tweaked several things, but the team is very excited to get the communities thoughts regarding one very specific (and fairly monumental) change. Our initial build revolved…Community22 Jun 2026Method of Entry passes 10,000 wishlists!Hey everyone, We’ve officially crossed 10,000 wishlists alongside the release of our Technical Alpha Demo. This is a huge milestone for the team. When we started Method of Entry, the goal was simple: build a grounded slow paced 5v5 tactical shooter inspired by the golden age of FPS games. Seeing over 10,000 of you connect with that vision genuinely means a lot to us. A Massive Thank You A big t…Game update22 Jun 2026Demo Patch FeedbackGood evening Operators! Now that we've had a couple days of feedback under our belt the dev team is leaning into implementing some of the suggestions we've gotten. One point in particular that kept coming up was the fish eye lens on the player camera that was making some players feel queasy or disoriented. We will be pushing out a new build shortly that removes that fish eye effect and are curi…