Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Method Of EntryNewsMethod of Entry - Spring 2026 Devlog
Community

Method of Entry - Spring 2026 Devlog

Method Of Entry · published 18 May 2026, 19:45 UTC

All newsPlayers around this dateRead on Steam

Welcome back, Operators.

First of all, a massive thank you to everyone who checked out our official gameplay trailer! Watching it pass 200,000 views has been incredible for the team, and the sheer volume of feedback in the comments has given us plenty to look at.

While many of the technical upgrades we are sharing today were already part of our development pipeline, your comments helped us prioritise certain areas and reinforced what matters most to players. We have genuinely taken your feedback on board as we continue shaping Method of Entry into the tactical experience we want it to be.

Lately, we have been focused on several major technical milestones. They may not always be the flashiest updates, but they are vital for a high-stakes tactical shooter. In this update, we are looking at the core foundations that can make or break the experience.

Watch the full Spring 2026 Devlog below:

https://youtu.be/6oMLlRJso_s

Key Highlights

Performance Sweep
We are currently running an extensive optimisation pass across the game. Our goal is to make sure Method of Entry runs smoothly across a wide variety of setups, without sacrificing the gritty visual quality that defines the project.

Lag Compensation
In a tactical shooter where a single bullet can change everything, online consistency matters. We have been overhauling our networking logic to manage lag compensation more effectively, creating a fairer and more consistent experience during intense firefights.

Tech Demo Progress
We are sharing the latest footage from our internal builds, giving you a closer look at our current environments, weapon mechanics, and overall game feel as we continue pushing towards our upcoming release.

The Method of Entry Tech Demo will be released to the public on June 15th, 2026, so mark your calendars!

Alongside these core updates, we have also included a long list of general quality-of-life improvements.

Support the Development

If you want to help us get across the finish line, there are a few great ways to support the project:

• Wishlist Method of Entry on Steam to stay updated on our upcoming public testing.
• Join the community on Discord at discord.gg/methodofentry
• Support our Kickstarter campaign at kickstarter.com/projects/methodofentry/method-of-entry

We appreciate every bit of feedback and support you give us. Drop your thoughts on these technical updates in the comments section below.

More from Method Of Entry

Other announcements

All news
Community28 Aug 2026Devlog Update: Major Lighting Overhaul, Performance Gains, and Next StepsGreetings Operators, First off, a huge thank you to everyone who downloaded our Technical Alpha Demo, ran through the training grounds, and shared detailed feedback over the past couple of months. Seeing the response and crossing over 10,000 wishlists was a massive milestone for our team, and we are incredibly grateful for your continued support. While the team took some well deserved summer do…In-game event12 Jul 2026New Lighting SolutionGood evening operators! Over the past few weeks, the team at Attack Dog Studios has been sifting through all of the feedback you guys gave regarding the initial launch of our technical test demo! We've already implemented and tweaked several things, but the team is very excited to get the communities thoughts regarding one very specific (and fairly monumental) change. Our initial build revolved…Community22 Jun 2026Method of Entry passes 10,000 wishlists!Hey everyone, We’ve officially crossed 10,000 wishlists alongside the release of our Technical Alpha Demo. This is a huge milestone for the team. When we started Method of Entry, the goal was simple: build a grounded slow paced 5v5 tactical shooter inspired by the golden age of FPS games. Seeing over 10,000 of you connect with that vision genuinely means a lot to us. A Massive Thank You A big t…