Fading Echo
Playing now
3−3 vs. yesterday
5.7%of peak
All-time peak
Playing now
3−3 vs. yesterday
All-time peak
Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | 24 HOURS TO GO — Bob Le Critter is about to become your problem Just 24 hours until Bob Le Critter, voiced by Sam Riegel, becomes your problem. We’re incredibly excited to welcome you to Corel tomorrow, and we can’t wait to hear about your adventures. 💙 If you haven’t already, make sure to add Fading Echo to your wishlist — and try the free demo while you wait for the full release! 💬 Don’t forget to join us on Discord to share your thoughts and feedback.… | — | |
| Community | 2 DAYS TO GO — Cayrn is warming up Two days. Cayrn is warming up, and Liam O’Brien wants you ready. We’re incredibly excited to welcome you to Corel on July 21, and we can’t wait to hear about your adventures. 💙 If you haven’t already, make sure to add Fading Echo to your wishlist — and try the free demo while you wait for the full release! 💬 Don’t forget to join us on Discord to share your thoughts and feedback. — The Fading… | — | |
| Community | 3 DAYS TO GO — Vellum is almost in the wild Three days. Vellum is almost in the wild, and Laura Bailey wants you there with her. We’re incredibly excited to welcome you to Corel on July 21, and we can’t wait to hear about your adventures. 💙 If you haven’t already, make sure to add Fading Echo to your wishlist — and try the free demo while you wait for the full release! 💬 Don’t forget to join us on Discord to share your thoughts and fee… | — | |
| Community | 4 DAYS TO GO — Forecast: Rahne in 4 days Jasmine Bhullar brings Rahne to life in Fading Echo. Brave, determined, and always ready to face the storm, Rahne will join you on your journey through the Echoverse when Fading Echo launches on PC on July 21. 💙 If you haven’t already, make sure to add Fading Echo to your wishlist — and try the free demo while you wait for the full release! 💬 Don’t forget to join us on Discord to share your t… | — | |
| Community | 5 day left before the release - Samantha Béart Five days to go. Samantha Béart is calling you into the Echoverse. We’re incredibly excited to welcome you to Corel on July 21, and we can’t wait to hear about your adventures. 💙 If you haven’t already, make sure to add Fading Echo to your wishlist — and try the free demo while you wait for the full release! 💬 Don’t forget to join us on Discord to share your thoughts and feedback . The Fading… | — | |
| Community | Cayrn Sandh: The Last Idealist Some heroes fight because they believe they can change the world. Others fight because they know they probably can't. Cayrn Sandh belongs firmly in the second category. An emissary from Echo, leader of the notorious 5 Ghosts, and one of the most accomplished operatives in the Echoverse, Cayrn has spent centuries navigating impossible missions, impossible choices, and the consequences that inevi… | — | |
| Community | Ygdran Hollow: A Monument to Failure When people think about fantasy worlds, they often imagine ancient ruins swallowed by forests. Ygdran Hollow is the opposite. Once, this region was covered by oceans, thriving ecosystems, and some of the most advanced research facilities on Corel. Today, it is a vast desert dominated by an impossible structure: a colossal tree-like organism so large that it can be seen from miles away, its root… | — | |
| Community | Fading Echo Artbook & Original Soundtrack Hey Legends, Only one month remains before Fading Echo launches on PC! To celebrate this adventure with you, we're excited to reveal two special pieces of content that will help you dive even deeper into the world of Corel. 📖 The Official Artbook Ever wondered how Fading Echo came to life? The Official Artbook takes you behind the scenes of the game's development, showcasing exclusive concept… | — | |
| Announcement | Fading Echo launches on PC on July 21! Hey Legends, We're very happy to announce that Fading Echo will be available on July 21st, 2026 on PC! You'll finally be able to step into Corel and help One save her world from the Paradox... Thanks for the wishlists, the demo playtime, and the brutally useful feedback throuhought the development of our game. 💙 You’re helping us shape this game into something that hits harder. We can't wait t… | — | |
| Major update | The Definitive Demo Update - Patch Notes Hi Legends! Steam Next Fest is around the corner, starting June 15th — and yes, we’ll be there! So we figured it was time to give the Demo a little glow-up before welcoming more of you in. This update brings a revamped Perks screen, new UI and audio improvements, more languages, better performance, and Bob. Yes, Bob. As always, thank you so much for your support, feedback and suggestions. Big s… | — | |
| Community | Maddock Kelevra: the hero of his own story It's time to talk about the man behind the curtain: the architect, the manipulator, the voice whispering that perhaps freedom isn't worth the price it demands. His name is Maddock Kelevra, and he believes he can save reality itself. Who is Maddock? Before he became one of the leaders of the Paradox, Maddock was a Legend and, yes, a Kelevra (but we will not spoil further). A scholar, warrior, an… | — | |
| Community | Antagonist Trailer: Maddock joins the Echoverse Let's make it a f***ing opera! Maddock, the main antagonist of our indie game Fading Echo, finally steps into the spotlight in this brand-new trailer! Bringing the world to life with an incredible cast: Samantha Béart voices One, Matt Mercer voices Maddock, alongside Jasmine Bhullar, Laura Bailey, Liam O’Brien, and Sam Riegel . 🎶 Join our Discord to get the full song by Matt Mercer! It is quit… | — | |
| Community | We'll be at PAX East — where to find us, what to see, what to test It’s official: we’ll be at PAX East from March 26 to 29, and we can’t wait to meet you there. For the occasion, we’ve prepared a brand-new playable version of the game especially for those attending. Here’s everything you need to know so you don’t miss a thing. At our booth : Our booth #22055 will feature a playable build of the game, available throughout the entire event. Our Producer Elise wi… | — | |
| Game update | Fading Echo Demo Update #4 Hey Legends, We've just rolled out a small update focused on polish and overall experience : Volcano Arenas (cindervault) · Tweaked difficulty across a few combat arenas for a smoother challenge curve Localization · Improved translations for all currently supported languages · Fixed placeholder text and incomplete sentences · Added missing terms for better consistency Thanks for playing and sha… | — | |
| Community | Meet Bob: The Immortal, Highly Irritated Testing Dummy Bob Wasn’t Supposed to Exist During an early internal review of some creature concepts from one of our devs, the whole team instantly fell in love with them. The boblets were almost too cute to fight. Someone joked: “It would be sad to kill those.” Then the idea escalated. What if one of them was unkillable? What if he always came back, no matter what you did? His name would be Bob. ⚙️ The Bast… | — | |
| Game update | Fading Echo Demo Update #3 Hey Legends, We just dropped more languages into Fading Echo! Full text + subtitles support for: · Russian · Portuguese Brazilian · Spanish LATAM We also fixed more stuff: · Improvements (quality) for English, French, Spanish (EU) and German · Fix to audio mismatch in Cutscene 02 | — | |
| In-game event | Fading Echo Demo Major Update #2 Hey Legends, A major update is coming to Fading Echo Demo, focused on one thing: clarity. Clearer status effects. Clearer enemy tells. Clearer UI. Better feel. Also. We heard you. No more movement lock in dialogue . Keep moving. Keep flowing. 🔥 TL;DR · Burning is less punishing · Fights are easier to read: updated attack signs + improved combat HUD · Jump + Push attacks reworked to better matc… | — | |
| Community | We Built “Motion Comics” Instead of Cutscenes, Here’s Why Cutscenes are tricky, especially for an indie, gameplay-first studio like us. We knew early on that we wanted strong narrative moments in Fading Echo . But we also knew we didn’t want to constantly pull players out of the game. So instead of going for traditional cinematic cutscenes, we chose a different path. Here’s how and why. Our Graphic Novel DNA Visually, Fading Echo lives somewhere betwe… | — | |
| Game update | Fading Echo Demo Language Update Hey Legends, We just dropped three new languages into Fading Echo! Full text + subtitles support for: · German · French · Spanish 🔧 Fixes · Fixed a bug where the camera could get stuck in the Bastion . 🐛 Known issues Language / localization · You currently need to launch the tutorial to change languages . · Not all status effects are translated after changing language. · Aetherfact panel “Clo… | — | |
| Steam news | Fading Echo Demo is LIVE Hey Legends, If you played Fading Echo back in alpha: welcome home. 💧 Same core idea (save the world by aggressively splashing things). New slice of the game. More stuff to melt. 👉 Play the demo on Steam WELCOME (BACK) TO THE VOLCANO SOURCE 🌋 We’re turning up the heat with a demo set in the first Volcano Source . Deep in the heart of an ancient forge, One is chasing the first Ætheric source… | — | |
| Community | Devlog #11 – The One Where We Make A Game – Pt.3 The One Where The Team Nails Production Previously on the New Tales devblog... So now that we’ve covered the prototype and pre-production, it’s time to talk Production! Okay so now we know what we want to do, so let’s do it? Not necessarily that simple. We need to come up with a comprehensive roadmap that allows us to see how much time it should take to make our game, with the correct order of… | — | |
| Community | 🎁 The Closed Alpha Returns — Your Early December Gift Has Arrived! Ho ho ho, Legends! 🎅 The Maze has opened once again — and this time, it’s delivering an early holiday surprise. That’s right: the Fading Echo Closed Alpha is officially back online starting today , and we couldn’t be happier to invite you in for another round of fluid-bending chaos, exploration, and discoveries. Whether you played during the first playtest or you’ve just joined the community,… | — | |
| Community | Devlog #10 - The One Where We Make A Game – Pt.2 The One Where The Team Starts Pre-Production Just like building a car or a house (I assume…) it’s important to ensure there is a good foundation before starting production. Different industries use different names for this, but within games we call this Pre-Production. An important component of a successful pre-production is to know to answer questions without finishing features. It’s not about… | — | |
| Community | Shaping the Sound of Fading Echo — A Conversation with Our Composer Hey Legends! Since the reveal, there’s one thing you’ve talked about a lot : the soundscape of Fading Echo . So today, we’re pulling back the curtain on the person shaping all those eerie vibes and soaring themes: our deer composer, Maxwell Sterling . In a game where atmosphere and emotion do a lot of the heavy lifting, music had to be more than just background noise: we tried to make it a core… | — | |
| Community | Devlog #9 - The One Where We Make A Game – Pt.1 The One Where The Team Makes A Prototype As I sit here feeling bad about being a week late on delivering a devblog… I realised, why not share WHY I’m a week late? A bit of an explanation but also maybe a bit of healing for myself :D Currently, the team is working extremely hard to deliver the Alpha version of our game – For us, this means the entire game is playable from beginning to end. We kn… | — | |
| Community | Hair Force One Hey Legends! We know it’s been a couple of weeks since our last update. As you can suspect, we’ve been busy planning the next steps following the end of the Closed Alpha Playtest. While we’re cooking up what’s next, today we’re pulling back the curtain on one of the more subtle but visually powerful, aspects of Fading Echo: the hair of our main character. Getting it to feel right took a mix of… | — | |
| Community | Devlog #8 – Out of the Engine and into the Office Hey Legends! We're back! For this devlog, we’re doing something a little different, stepping out of the surreal world of Fading Echo, and into the very real one where it all comes to life. Between office moves, broken coffee machines (our true final boss), and epic team lunches powered by an unreasonable amount of butter, this devlog is a small love letter to our daily adventures. You’ll meet s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.