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Fading EchoNewsDevlog #8 – Out of the Engine and into the Office
Community

Devlog #8 – Out of the Engine and into the Office

Fading Echo · published 31 Oct 2025, 15:00 UTC

All newsPlayers around this dateRead on Steam

Hey Legends! We're back!

For this devlog, we’re doing something a little different, stepping out of the surreal world of Fading Echo, and into the very real one where it all comes to life.

Between office moves, broken coffee machines (our true final boss), and epic team lunches powered by an unreasonable amount of butter, this devlog is a small love letter to our daily adventures. You’ll meet some of our friendly NPCs, discover how many croissants it takes to fuel creativity, and get a glimpse of what it’s really like behind the screens.

So if you’ve ever wondered what a “Fluid Quest System” looks like in real life… this one’s for you.

Something Ctrl+N

In a small, dark corner of a fantastical forest of a majestic medieval town… just kidding! Fading Echo has been meticulously crafted to be surreal, enticing and mysterious; all from our comfy, air conditioned offices of Lyon and Paris. We love bringing you updates about the world we’ve created, but for this devblog we are doing something a little different; here is a sneak peek of the world we live in instead!

Setting up Multiple Checkpoints

They say raising a baby takes a village, and to be honest, so do video games! It’s not just the game designers and programmers, it’s the cooks at the local restaurants who are always excited to hear our updates and insist we take the time to try their latest dessert. It’s the neighbouring offices full of people who take the time to say hello, to wish us a good day and share a pre-caffeine smile. It’s the office managers who will stop and ask us to see the latest changes because they genuinely care about what we do. To everyone in our village... we salute you!

One Reality, Multiple Office Moves

While One travels through alternate realities, navigating complex enigmas, our journey from the office on the fourth floor to the seventh floor was perhaps a bit simpler. This blog is written from the top floor (let’s be real, it’s the penthouse, right?) of our castle (office) in a small (third biggest) mysterious town (Lyon). Whilst we all enjoy the benefits of hybrid work, there is nothing quite like a bustling office full of developers moving from desk to desk to solve complex problems, such as ‘who broke the build machine today’.

Aether

The coffee machine [insert god rays and angels singing here]

…More Aether

Being a studio based in France, it would be inauthentic to talk about office culture and not talk about one of the most critical parts: FOOD!

Part of creating an office culture, but even more importantly, a team, always relies on sharing in moments of joy together; and what brings more joy then BUTTER? .. Well, perhaps butter that has been rolled out over and over and folded into a fluffy, crispy, angelic moment of bliss, the perfect, the majestic (drum roll please) croissant! .. Maybe I should take a break and get some food. Just like Maddock being lost to corruption, I indeed am losing myself to the idea of a croissant. BRB!

Okay, I’m back. In case you were concerned about our diet, here is some proof of us eating much healthier things like Cinnamon Rolls, Raclette parties (cheesecheesecheese) and Galettes (Buckwheat pancakes) and of course, beer!

How the Collapse and Water Way realities combine in a very unique way…

Just like turning the corner and seeing a bunch of critters blocking your way, it wouldn’t be a creative process without some quirks getting in the way. Here are some examples of what it looks like making a game in the real world:

Making a game is a lot like real life, unexpected things happen and you have to learn to pivot and find the silver lining. For example, instead of saying ‘there is no roof in the toilet’ we can say ‘isn’t it nice getting some fresh air and hearing the sounds of birds?’

A Very Fluid Quest System

It’s important to note that not all the fun and games (ha!) take place just in the office. We have some friendly NPCs all around us that help form our habits and traditions, that help us on our quests. For example, the office mission of obtaining a Chouffe bottle opener; a simple mission really:

“If you drink enough Chouffe to finish this keg, I will give you the bottle opener”

*Mission Activated*

*Mission Accomplished*

At the end of the day, and this blog, we as a team love the world we have digitally created, as well as the physical one we’ve built together. Whether it’s fighting bugs, corruption or plumbing issues... there is no reality better than this one.

The Emeteria Team

🌊 Flow with us

✨ Wishlist Fading Echo

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💬 Join the Echoverse on Discord

And follow the adventure:

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