The Wind's Path
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| New Difficulty Settings, Bug fixes, and New Demo Release!major The Wind’s Path has a huge new update, new gameplay features and an updated re-release of the demo · A big update has been released for The Wind’s Path. Including, better readability and clarity of gameplay. · Improved combat visual effects. · More display options. · Steamworks bug fixes. Various bug fixes · Can use D-PAD to navigate Ability Wheel. · Fixed glitch where mouse cursor would appear… | 24777638 | |
| Minor Visual Bug Fixes 2 visual bug fixes: · Transitions are smoother · Fixed glitch where HUD would appear instantly when level started, disappear, then fade back in. | 24325973 | |
| QOL Update: New gameplay options and small fixesmajor Back on the Wind's Path again with another update! More Quality of Life options to make the game just a little more enjoyable! New Input setting behavior: · Nintendo button layout now changes "Accept" to A button and "Cancel" to B button. Using the right mouse button to cancel is no longer an option in pop-ups and menus. New Gameplay options: · Added a gameplay option to turn vibration on and o… | 22849682 | |
| Difficulty Settingsmajor I added some difficulty settings into the game. This isn't the normal "Easy Mode" or "Hard Mode" though. In the settings menu under the gameplay settings, there will be options to modify the game. Things like, giving the player a higher jump (making platforming more forgiving), or not allowing dashing/dodging. These settings can be mixed and matched to create personalized challenge runs or to e… | — | |
| Delta Time Implementationmajor Got a huge update for you! The Wind's Path is now framerate independent!🎉🎉 This means no more slow down making the game come to a snail's pace. The Wind's Path was designed around 60fps gameplay. So if you weren't getting that solid 60 before, it won't slow down. Instead, it will become a bit choppier. If you had no slowdown before, this won't be an issue for you at all. The gameplay will be… | — | |
| New save system The saving method has been changed. The game now uses a .sav file instead of .res. This will be reset your game's progression but will make the game less vulnerable to malicious exploits. Please contact me if you have any further issues. Thanks! | — | |
| Small Fixes Update Optimized particle effects to be less resource hungry | — | |
| Calamity Lag fix The screenshake was causing lag in the first few calamity rooms. I've taken them out for the time being. The levels shouldn't lag as much now. Please let me know if you are still experiencing issues. Thanks for your time! | 17744320 | |
| Demo Update! The Wind’s Path Demo on Steam has been updated with some badly needed fixes. Endless Project Games is still accepting feedback from anyone who plays the demo. So don’t be shy! These fixes include the following: · New tutorial - Added a new tutorial to teach players more of the game’s mechanics. · Smoother Difficulty - Eased some of the entry levels to ease players into the main game. · Increase… | — | |
| Added Tutorial! A new tutorial has been added to help people learn the mechanics. This should hopefully help ease players into the game. As always any feedback is appreciated! Thanks! | 16510960 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 18 Aug 2026 | Tue | 13:59 | New Difficulty Settings, Bug fixes, and New Demo Release! | 24777638 | public | 3 | — |
| 17 Aug 2026 | Mon | 13:55 | New Difficulty Settings, Bug fixes, and New Demo Release! | 24777638 | beta | 3 | — |