The Wind's Path
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | QOL Update: New gameplay options and small fixes Back on the Wind's Path again with another update! More Quality of Life options to make the game just a little more enjoyable! New Input setting behavior: · Nintendo button layout now changes "Accept" to A button and "Cancel" to B button. Using the right mouse button to cancel is no longer an option in pop-ups and menus. New Gameplay options: · Added a gameplay option to turn vibration on and o… | 22849682 | |
| In-game event | Automatic Resolution Scaling - Performance Improvements What's new The game now scales to the player's monitor. This will make rendering the game easier on smaller resolutions giving a stable framerate. PC game emulation on Android and low end hardware Did you know you can emulate PC games on Android now? If you're using any low end hardware/small monitors or using an Android handheld gaming device, you should get much better performance now. I'm st… | 22245096 | |
| Major update | Difficulty Settings I added some difficulty settings into the game. This isn't the normal "Easy Mode" or "Hard Mode" though. In the settings menu under the gameplay settings, there will be options to modify the game. Things like, giving the player a higher jump (making platforming more forgiving), or not allowing dashing/dodging. These settings can be mixed and matched to create personalized challenge runs or to e… | — | |
| Major update | Delta Time Implementation Got a huge update for you! The Wind's Path is now framerate independent!🎉🎉 This means no more slow down making the game come to a snail's pace. The Wind's Path was designed around 60fps gameplay. So if you weren't getting that solid 60 before, it won't slow down. Instead, it will become a bit choppier. If you had no slowdown before, this won't be an issue for you at all. The gameplay will be… | — | |
| In-game event | Input Buffer A much needed new feature has been implemented. Input buffering! This will make the game a little more forgiving when handling inputs. If you press the jump, dash or attack buttons a little early, the game will now execute those inputs when allowed. (Thanks again, Tim!) This, along with previous updates, will make the gameplay smoother and be more forgiving on the players. Enjoy the new grace p… | 19888385 | |
| In-game event | Update! Dashing out of attack recovery animation + Performance Improvements A few updates based on feedback. · Now able to dash out of the attack recovery animation. Pressing dash after using the basic attack will let you instantly dash away or towards your target. (Thanks Tim!) · 1 old save file will be kept alongside the main save and backup files. Just in case you made a mistake and the autosave kicked in before you could quit the game. · Fixed Billboard light Place… | — | |
| In-game event | Save Backup Update A couple of updates: · The game will now create a backup save file. · Safer saving system to mitigate chances of corrupting save file. | 19709404 | |
| Game update | New save system The saving method has been changed. The game now uses a .sav file instead of .res. This will be reset your game's progression but will make the game less vulnerable to malicious exploits. Please contact me if you have any further issues. Thanks! | — | |
| Game update | Small Fixes Update Optimized particle effects to be less resource hungry | — | |
| Game update | Calamity Lag fix The screenshake was causing lag in the first few calamity rooms. I've taken them out for the time being. The levels shouldn't lag as much now. Please let me know if you are still experiencing issues. Thanks for your time! | 17744320 | |
| Game update | Demo Update! The Wind’s Path Demo on Steam has been updated with some badly needed fixes. Endless Project Games is still accepting feedback from anyone who plays the demo. So don’t be shy! These fixes include the following: · New tutorial - Added a new tutorial to teach players more of the game’s mechanics. · Smoother Difficulty - Eased some of the entry levels to ease players into the main game. · Increase… | — | |
| Game update | Added Tutorial! A new tutorial has been added to help people learn the mechanics. This should hopefully help ease players into the game. As always any feedback is appreciated! Thanks! | 16510960 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.