Eclectic Expansion Enterprise
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
18 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Updating to Build 7 - Rocketry Hello Everyone, Blog First off, I've decided to shift the focus back to be more tycoon. There was a variety of elements from idle games that I was using just because they are expected of idle games, not because they work for the game. As such, a bunch of things have been changed around, chief among them being removal of Quanta. The speed controls are now just always available. The next very big… | 12113939 | |
| Esports | Build 7 - Rocketry Dev Stream (Cancelled due to Technical Difficulties) Hey All, Build 7 - Rocketry, will be released tomorrow. Come join in for a dev stream! I'll be showcasing the new content, answering questions, and trying not to melt in the heat. The stream will be available from the steam store page, and also at our youtube page: | — | |
| Game update | Updating Experimental Branch to Build 7_E5 Hey Everyone, This will hopefully be the last experimental version before the full build 7 release. This one is a balancing pass and filling out the Tier One tech tree more. There is also the major feature of Warp to Another Planet, and with it comes the introduction of data novelty. I'll have a more detailed explanation of these in the full release changelog. Also, since the game has come a lo… | 12071655 | |
| Game update | Updating Experimental Branch to Build 7_E4 Hey Everyone, Just a quick bugfix, and I had another change finished, so I'm bundling that in. The hard reset fix I had to change around some code ordering. I think I got most of the issues sorted, but do let me know if anything weird is happening, like buildings not unlocking when they should, etc. Minor Change · Changed the build menu to use building icons instead of text Bug Fixes · Fixed ga… | 11992484 | |
| Game update | Updating Experimental Branch to Build 7_E3 Hey Everyone, Continuing with the experimental build, fixing issues, and adding a new feature. New Feature Vessel Modules - these are permanent ship upgrades that provide various bonuses and don't get reset when moving from planet to planet. Minor Change · Reworked the tech tree to better display if a tech can be researched or not · Changed tech nodes to use tooltips for better readability at a… | 11984217 | |
| Game update | Updating Experimental Branch to Build 7_E2 Hey Everyone, Just a quick hotfix for some small items I missed. Bug Fixes · Fixed Launch Pad build button not unlocking when researched · Fixed Cost Creep Difficulty settings not working · Fixed One-Click Build not being able to be toggled off Links: OOMM Interactive Discord: OOMM Interactive Ko-fi page: | 11928557 | |
| In-game event | Updating Experimental Branch to Build 7 Hey Everyone, Blog It's been a bit, but I managed to resolve a bunch of life issues, and just got to work on EEE. I've decided to shift the focus back to be more tycoon. There was a variety of elements from idle games that I was using just because they are expected of idle games, not because they work for the game. As such, a bunch of things have been changed around, chief among them being remo… | — | |
| In-game event | Updating to Build 6.2 Hello Everyone, Blog Another build, another random edge case. Thanks to everyone that engaged with the new content and left comments and posts. They do really help make the game better. There's a bugfix for the locked Early Access panel. The production and costs of almost all buildings were changed by 10x to begin with whole numbers, and use decimals later. The start of maps is now accelerated,… | 11571915 | |
| In-game event | Updating to Build 6 Hello Everyone, Blog Change of plans from what was planned for this build. The next prestige layer was taking longer than expected, currently at about 10 pages of design, with several different iterations designed, redesigned, and discarded. With that in mind, the next prestige layer will be released bit by bit, as opposed to trying to make the entire thing and once, and taking a month or more.… | 11557107 | |
| In-game event | Updating to Build 5 Hello Everyone, Blog Bit of a late update this week, had some IRL issues that got in the way. This week, two new systems have been added: Adjacency, and Clustering. Adjacency needs to be researched, and will have you putting more thought into where to land your buildings. Clustering works on top of that, if a building has the same type all around it, a new create cluster button will appear, all… | 11353733 | |
| In-game event | Updating to Build 4 Hello Everyone, Blog Another week, another build. Hopefully I'll be able to keep pace with this going forward. The game is in a pretty stable state now, so I can focus more on adding content. I had wanted to get the building adjacency system done this week, but it turned out more complicated that I had originally planned. I've pushed that back a week so that I can make the Codex system at the s… | 11286876 | |
| In-game event | Updating to Build 2 Hello Everyone, Blog It's been one week since we release Eclectic Expansion Enterprise, and it's been a ride. As a solo dev, it's been great to see people engaging with and enjoying something I've created. This is just the beginning, and there's plenty planned for the road ahead! That being said, this was my first time releasing to multiple platforms at the same time, and switching between the… | 11238120 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.