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Eclectic Expansion Enterprise›Events›Updating Experimental Branch to Build 7
In-game event

Updating Experimental Branch to Build 7

Eclectic Expansion Enterprise · published 3 years ago

All eventsPlayers around this dateRead on Steam

Hey Everyone,

Blog


It's been a bit, but I managed to resolve a bunch of life issues, and just got to work on EEE. I've decided to shift the focus back to be more tycoon.

There was a variety of elements from idle games that I was using just because they are expected of idle games, not because they work for the game. As such, a bunch of things have been changed around, chief among them being removal of Quanta. The speed controls are now just always available.

The next very big thing is an engine upgrade and implementation of ECS. The backend of the game has essentially been re-written. That's why I decided to start an experimental branch for the game. The game will stay in experimental branch for about two weeks, and that will hopefully catch out any bugs I missed from the backend change.

If you would like to test the experimental version:
Right-click on the game in steam library
Select Properties
Navigate to Betas from the window that appears
Select Experimental_Build

That should prompt an update for steam to get the experimental Build 7. If you don't see the experimental branch, you may need to restart steam to see it.

Note, some planned features are still missing from the experimental build, but it's in a stable enough state that players can test the new backend changes, and some of the new orbital features. There will be more content added over the next two weeks, before the release of Build 7.

I'll keep this brief, there is a changelog in the game if you'd like to see the changes. I'll put in the full changelog in the full Build 7 release post.

Links:


OOMM Interactive Discord: https://discord.gg/TnGm72hCAs

OOMM Interactive Ko-fi page: https://ko-fi.com/oomminteractive

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