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Eclectic Expansion Enterprise›Events›Updating to Build 2
In-game event

Updating to Build 2

Eclectic Expansion Enterprise · published 3 years ago · build 11238120

All eventsPlayers around this dateRead on Steam

Hello Everyone,

Blog


It's been one week since we release Eclectic Expansion Enterprise, and it's been a ride. As a solo dev, it's been great to see people engaging with and enjoying something I've created. This is just the beginning, and there's plenty planned for the road ahead!

That being said, this was my first time releasing to multiple platforms at the same time, and switching between the WebGL and PC build caused some unexpected issues. I think I've dealt with a large number of those bugs, so this build should be much more stable. Keep those bug reports coming though, I want to make sure there's as few bugs in the game as possible.

Now, on to the main show:

New Features

  • Added an offline progression mechanic
  • Added cost scaling to all buildings
  • Buildings now have a hollow image when turned off
  • Added a tech node to unlock the Field Station
  • Added a tech node to for Volatiles Processor self-replication
  • Added a large number of new tech nodes
  • Added a new setting menu for changing resolution and window setting
  • Added a new setting menu to control animation speed

Changes

  • Halved cost of most Matter Extractor and Solar Collector techs
  • Changed the dataliths per income to instead use number of buildings(no need to turn off things before Ascent anymore!)

Bug Fixes

  • Fixed Matter Extractor and Solar Collector not self-replicating properly
  • Fixed Landing Ship charge and cooldown increments being 0
  • Fixed Solar Collector Optimization Mk II not saving properly
  • Fixed Survey Hub not reducing it's volatiles expenditure when at max explore range
  • Fixed buildings not powering off properly from the building details menu
  • Fixed an ordering issue causing survey hubs to create extra tiles on load (if loading a map that has survey hubs on it, some buildings might shift around. New sites and future saves will not have this issue)
  • A variety of other tweaks and issues that are too small or too interconnected to mention here
More from Eclectic Expansion Enterprise

Other announcements

All events
Community26 Jun 2024Running it Back to the Drawing BoardHey All, Blog I'll leave this here as a spoiler for those that want to know what's being going in with the dev and the game. Main Blog: Let's get into it. Hi, I'm D, or Phaze if you prefer. I'm currently the only person working at OOMM Interactive. I have game dev friends and contractors who come in and help with different stuff if I don't specialize in it, but for the most part, the games don'…Eclectic Expansion EntGame update8 Oct 2023Hotfix Build 8.2Hello Everyone, Blog Just a quick hotfix for a tech and UI issue. Note: we had some issues with our development environment, and had to restore from backups. Please report is you run into issues with features not working that previously were. Now, on to the main show: Fixes · Fixed Predicate Terrain Mapping Mk I tech causing a crash · Fixed Predicate Terrain Mapping Mk I and II being named the…In-game event25 Sep 2023Updating to Build 8 - ControlHello Everyone, Blog A smaller update this time around. Keyboard controls and key bindings have been added to the game, along with an initial version of the Codex. As is, the Codex mostly allows for reviewing any tutorials that have already been completed. This will most likely be the last update for this year. I'm not in the best of states, and need to focus on job hunting on top of that. I wi…