Human Host
Playing now
336Sampling since 07:11 UTC
65%of peak
All-time peak
5146 Sep 2026
Playing now
336Sampling since 07:11 UTC
All-time peak
5146 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | [EA 0.8.304] Hotfix ● Fixed a bug where nearby chunks would not load after dragging the map. ● Fixed a bug where closing the map caused strange post-processing effects and screen scaling issues. ● Fixed a bug where right-clicking on the map could not place flag markers. | — | |
| Game update | [EA 0.8.303] Update Notes ● Fixed a bug where splitting items and then placing them into the hotbar to merge with existing items would prevent entering build mode. ● Fixed a bug where the vehicle F2 window could not be closed. ● Fixed a bug where the Architect perk could infinitely duplicate torches. ● Fixed a bug where standing on a vehicle with a bow equipped would cause violent shaking of the vehicle. ● Fixed a bug w… | — | |
| Game update | [EA 0.8.301] Update Notes ● The game will now automatically detect whether Steam's incremental update system has corrupted game files. When detected, a prompt will appear informing players how to fix the issue. ● Biomes farther from the world center now have higher quality caps for items found in loot crates. Reaching Biome 10 or beyond gives a chance to obtain the highest-quality items without needing the "Scavenger" P… | — | |
| Game update | [EA 0.8.300] Update Notes ● Fixed a bug that caused the game's framerate to suddenly drop below 10 FPS (multiple VRAM leaks). ● Fixed a bug where the pickaxe occasionally failed to mine a targeted block. ● Modified the ore generation algorithm; it is now more random and no longer appears in predictable patterns. ● Fixed the invisible zombie bug again. ● Fixed a bug where climbing a ladder would teleport you to a nearby… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | [EA 0.8.299] Update Notes ● Fixed a bug caused by the previous update patch – backpacks dropped upon death contained no items. Items lost due to this bug will reappear after this update. ● Fixed a bug where zombies could not be hit. This bug is relatively complex, so if it occurs again in the future, please submit a bug report to us. ● Fixed a bug where the pickaxe produced fewer ores when digging underground. ● Based o… | — |
| Game update | [EA 0.8.297] Patch Notes ● Fixed a bug where the pickaxe occasionally hit the rock above it instead of the target; now the pickaxe will 100% perfectly hit where you aim. ● Fixed a bug where items from the old workbench appeared in the new workbench. ● Fixed a bug where dragging and closing the map repeatedly caused the screen to zoom in and apply various strange filter effects. ● Fixed a bug where, while a fracture spl… | — |
| Game update | [EA 0.8.294] Patch Notes ● Added to the error log: error code line numbers, auto‑hide of the upper‑left notification when the error window is closed, and duplicate errors will now only be shown once. ● Removed the character limit for custom storage box labels; you can now freely use colored tags. For details, search for the keyword "<color=green>" in the Steam discussion forums. | — |
| Game update | [EA 0.8.293] Patch Notes ● Added an automatic error reporting log system. If any error occurs in the game, a prompt will appear in the upper‑left corner of the screen. Press F8 to open the error log interface, where you can copy the log text and send it to us for analysis. This system can be configured to ignore notifications via a checkbox. ● Fixed a bug where the vehicle icon's name on the compass used the wrong lang… | — |
| Game update | [EA 0.8.292] Patch Notes ● Fixed a bug where occasionally neither the player could hit zombies nor zombies could hit the player (due to difficulty in reproducing, the fix was made solely through code analysis; actual player testing is still needed for verification). ● Fixed a bug where aiming down sights with firearms occasionally failed to hit zombie heads (internal testing passed, but player verification is still nee… | — |
| Game update | [EA 0.8.290] Fixed many serious bugs. ● Fixed a critical bug – there was an edge case in the system that was not considered, which could rarely cause the save data of buildings constructed by players on a certain plot to be deleted incorrectly, resulting in the base disappearing when players returned to base or loaded a save. ● Fixed a bug where, when a sleeping bag was placed on a vehicle and the player died at a very far distance… | — |
| Game update | [EA 0.8.289] Fixed the bug where the backpack disappeared after death. ● Fixed the bug where, after character death, if the respawn point was very far away, the dropped backpack would fail to load correctly. ● Fixed the bug where players returning to base from another biome would find that underground caves they had dug were covered by terrain. ● Added an option to make glue based on player requests. Press F1 to enter the crafting interface. Use Wood + Plant Fiber… | — |
| Game update | [EA 0.8.288] Fixed various issues with character animations. ● Significantly improved the hit accuracy of attacks using stone axes, stone pickaxes, and iron pickaxes. Now the crosshair points exactly to the hit location, and attacks will no longer hit rocks, buildings, or other objects behind you. ● Fixed the issue where mining and chopping animations were not smooth. ● Fixed the bug where the shield blocked the view when equipped in first-person view. ●… | — |
| Game update | Fixed 2 serious bugs. ● Fixed a bug where vehicles would appear several kilometers away after loading a save. (Vehicles that have already appeared far away can only be driven back; we are very sorry.) ● Fixed a bug where a vehicle was right in front of you but failed to load. (After the update, vehicles will load properly.) ● Also fixed the side effects caused by the above bugs — loading a save and entering the game… | — |
| Game update | Some small fixes. ● Rewrote the rain particle system; now using a custom particle collision detection system, which improves performance during rain. ● Fixed the bug where rain particles would appear deep underground. ● You can now turn off the "Screen Raindrops" effect in "Game Settings". ● Fixed some incorrect Russian translations. | — |
| Game update | Added a one-click Mod installation feature ● In the main menu scene, clicking the "Workshop" button will open a brand new Mod browser, allowing you to install, delete, and update Mods with one click. No more tedious manual installation as before. ● Fixed a critical bug where the game's frame rate would plummet after installing BepInEx. Players who have manually installed Mods should notice a significant drop in frame rates, but this fix… | — |
| Game update | Fixed a small bug ● Fixed the bug where right-clicking to add a map marker would place an extra marker. Note: The merchant system and currency system are now fully developed. We are currently adding a large number of new models (hundreds of items) to them, so it will still take some more time. Thank you all for your patience! | — |
| Game update | Fixed the bug where looting vehicle supplies in new saves would be empty ● Fixed the bug introduced by the previous patch where looting vehicle supplies would yield nothing (this bug only occurred in new saves). The series of bugs over the past few days have all stemmed from changes to the underlying storage system code, which were made to completely eliminate the rare issue of item loss in storage. After this update, all related systems should become relatively sta… | — |
| Game update | Fixed the bug where items in the death backpack disappeared in old saves ● Fixed the bug where all items in the backpack would disappear after the player died in old saves. After the update, reopening the death backpack will display all items normally. Note: The merchant system is now about 93% complete. It still needs some more time. Thank you all for your patience! | — |
| Game update | Fixed 2 small issues caused by the previous update ● Fixed the bug where zombie corpses would disappear. ● Fixed the bug where the airdrop crate icon on the map would not be marked as looted. Note: The merchant system is now about 93% complete. It still needs some more time. Thank you all for your patience! | — |
| Game update | Fixed a critical bug ● The reason for this update's large file size: We have extracted all shaders from asset bundles and pre-warmed them in batches before the game starts, which alleviates stuttering issues when players move. Since all asset bundles have been modified and need to be re-downloaded, this update is very large. If you prefer not to update, you can right-click the game icon in your Steam library, selec… | — |
| Game update | Recent Update Summary ● Since the last patch notes were released, we have been releasing hotfixes for critical bugs almost every day. Examples include: completely fixing the bug where items in storage containers would disappear (new saves only), the vehicle compass icon not showing when too far away, map generation errors caused by different world random seeds and initial settings, the death backpack disappearing bu… | — |
| Game update | Full dev on merchant system, updates slowed. ● Added the function to switch hotbar items with the mouse scroll wheel (disabled by default, can be enabled in Game settings). ● Optimized the building system. You can now fine-tune the position of modules freely without worrying about them falling off after breaking alignment. For example, when placing a wall on a floor, pushing it forward will automatically snap to the edge of the floor, eli… | — |
| Game update | Optimized Ladder Function ● Changed "Log" to "Wood". ● Fixed the bug where picking up a backpack dropped after death would instantly spawn some zombies. ● Optimized the ladder function. Now, when approaching a ladder, a prominent prompt will appear. Also fixed the bug where players would get stuck when climbing up, or suddenly fall when climbing down. Note: The merchant system is about 85% complete. Patches released dur… | — |
| Game update | Fixed some bugs ● Fixed a bug where the top of the ladder had no platform, causing players to get stuck. ● Fixed a bug triggered by saving and exiting after the character died. ● Modified the skill description of "Artisan" to prevent player misunderstanding. Note: The merchant system is about 85% complete. Patches released during this period may introduce some bugs. If you encounter any issues, please report t… | — |
| Game update | Fixed some minor issues ● Fixed the bug where the hand animation was incorrect after drawing and shooting a bow. ● Fixed the bug where, when hovering the mouse over a custom marker on the map, the marker's text box would appear at the bottom-left corner of the screen after closing the map. ● Fixed the bug where zombies would fail to spawn after their respawn interval had passed. Note: The merchant system is about 85%… | — |
| Game update | Attempted to fix memory leaks, crashes, and the Ghost Zombie bug ● Attempted to fix several bugs in the game that could cause memory leaks and lead to crashes. ● Attempted to fix the Ghost Zombie bug (may still occur). ● Fixed some Portuguese translation errors reported by players. ● Fixed a bug where some zombies spawned from hordes would stand still and not move. ● Fixed a bug where holding both left and right mouse buttons while dragging an item icon woul… | — |
| Game update | Fixed some issues ● Fixed some Portuguese translation errors reported by players. ● Reduced the intensity of glare effects (for example, the reflection intensity of copper ingots will be slightly lower). ● Removed the rotor item that was initially included with the Mechanic, which caused unnecessary confusion for new players who thought tires needed to be mounted on rotors. ● Fixed the issue where map coordinate… | — |