Game update

[EA 0.8.293] Patch Notes

Human Host · published

● Added an automatic error reporting log system. If any error occurs in the game, a prompt will appear in the upper‑left corner of the screen. Press F8 to open the error log interface, where you can copy the log text and send it to us for analysis. This system can be configured to ignore notifications via a checkbox.

● Fixed a bug where the vehicle icon's name on the compass used the wrong language after the vehicle moved more than 2 km away from the player.

● Removed the crane's timer system; vehicles can now remain in build mode permanently.

● Fixed multiple floating loot crates and floating fence issues.

● Based on clues from the Player.log provided by players, we found that the cause of player bases disappearing was that when an auto‑save was triggered, the save file was occupied by a third‑party process (possibly antivirus, firewall, cloud sync, or similar software), causing a write failure and an error, which then caused the save routine to hang permanently. At that point, manual saves also failed. If players continued to build their base while this was happening, those new constructions would not be saved, meaning that when they returned to the base or loaded a save, the entire base would be gone. When players died and respawned, they would also be stuck in mid‑air unable to respawn, because the base save had failed and could not be loaded, leaving no ground beneath them, resulting in an infinite freeze. We have now implemented a safeguard during saving: when this situation occurs, the system will automatically protect the process and retry. After 10 consecutive retry failures, the log system will be triggered to notify the player that an error has occurred.

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