Contagion
Playing now
27+8 vs. yesterday
0.4%of peak
All-time peak
7,498Aug 2014
Playing now
27+8 vs. yesterday
All-time peak
7,498Aug 2014
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Quick Hotfix: 2.3.0.1.4 Changelog · Fixed the player collisions, the player should no longer get stuck on everything · Fixed money being dropped by zombies in Flatline going crazy by having a huge velocity · Updated Volt Physics Engine · Updated Flatline music, now uses 5 brand new tracks instead · Updated player code, added back Left 4 Dead 2's "Is player stuck" check · Updated Brazillian Translation · Updated Korean… | 19446289 | |
| Game update | Quick Hotfix: 2.3.0.1.3 Changelog · Fixed NextBot AI (Zombies) causing stuttering and crashing problems. Angelscript API Official Discord Patreon | 19373869 | |
| Game update | Hotfix: 2.3.0.1.2 Changelog · Fixed interactive prop causing crashes (aka, keypad or the monitors on ce_biotec) · Fixed doors not opening/closing properly if there is a AI Zombie behind it · Fixed Campaign console variables being reset on the next map, when it shouldn't. · In short, if you have infection disabled, it wanted to reset it back to enabled again. · Fixed ragdolls having a meltdown · Fixed grenade lau… | 19369902 | |
| Major update | Barlowe Campaign After 3 months, I hope it was worth the wait. This campaign does not replace the current barlowe maps that currently exist in the game. This campaign brings in 4 new maps specially created for Campaign mode. This campaign was supposed to bring in a new feature I was working on, but that was put in the back burner for now. It may return in a future campaign! (or a 1st April campaign joke, who kn… | 19256026 | |
| Game update | Small patch: 2.3.0.1.1 Changelog · Added new barlowe assets (with LOD's) · Added experimental LOD's for a few barlowe models · Added LOD's for the airfrreighter models, this should fix some FPS issues on ce_laststop04 and ce_laststop_04b · Updated Material System, fixed a possible memory leak. · Updated helicopter models, optimized their mesh, and added proper LOD's · Updated Korean language · Updated Italian languag… | 18037796 | |
| Game update | Small patch: 2.3.0.0.9 Changelog · Added console variable cl_campaign_draw_logo · Added console variable cl_campaign_draw_string · Added Santa hats and party hats for survivors (and inmates) so they can also celebrate the year · Added session purging for those who wants to erase previous data · Updated the Christmas and Halloween angelscript easter egg files · Fixed zombies instantly dying from fire when not in Horde… | — | |
| Game update | Small patch: 2.3.0.0.8 Changelog · Added cvar cl_classic_zombieaudio (Will use 2013 zombie audio only) · Added support for Custom votes (check dev_aitest.as file) · Updated Supporter Pack DLC, added the entire Contagion Comic in high quality. · Updated Flatline rewards.txt · Updated zombie walk & run animations not having accurate (or none at all) for footstep events · Updated Italian translations · Updated Flatline… | — | |
| Game update | Small patch: 2.3.0.0.7 Changelog · Added ce_barlowe_christmas · Added "GetBotProfile" for Angelscript. Check dev_aitest.as for an example. Can be found under contagion/data/scripts/maps . · Updated Flatline `rewards.txt` · Updated Flatline max money from `$18,000` to `$1,000,000` · Updated `contagion_ui2_english.txt` · Updated Flatline's Blackmarket system (These options has also been added into Solo / Lobby host opt… | — | |
| Game update | Small patch: 2.3.0.0.6 Changelog · Added Tonfa for Flatline · Updated cx_barlowesquare navigation mesh, by Y#shion · Updated ce_laststop_03 navigation mesh, by Y#shion · Updated cx_campwhitner navigation mesh, by Y#shion · Updated cx_lakeland navigation mesh, by Y#shion · Updated cx_montclair navigation mesh, by Y#shion · Updated cx_biotec navigation mesh, by Y#shion · Updated Italian Translations · Updated the radio… | — | |
| Game update | Small patch: 2.3.0.0.5 Changelog · Updated Vote Manager, now it read a % based yes to no votes check instead of being yes > no. Default success chance is 25% · Updated Italian translation · Fixed 0/8 players issue with the new Steam API with a workaround · Fixed Ban System crashing down instead of showing the reason of the connection being refused · Fixed an old exploit since 2014 where you could keep rejoining the z… | — | |
| Game update | Small patch: 2.3.0.0.4 Changelog · Added turret upgrade support for Flatline · Added turret ammo resupply · Added "Most defibrillators used" for Campaign Stats · Added missing English translation strings for Flatline gamemode (for mountable turret) · Updated Italian translation · Updated notes files for the Chinese language · Updated Barlowesquare (Extraction and Hunted): · Fixed the map from crashing by reduced the… | — | |
| Game update | datacenter console spam fix It's just fixes a dumb spam from the "datacenter" request in the console. All server operators, update your servers as this will simply fix a spam issue related to matchmaking_ds.dll file. | — | |
| Game update | Small patch: 2.3.0.0.3 Changelog · Added "mountable turret" buyable item for Flatline (can be used by modders) · Updated the 50cal model to be animated when firing · Updated the door in ce_laststop_08 non solid (when it blows up) · Updated ce_laststop_09, fixed the elevator button refusing to fire the function · Fixed map achievements not working (for real this time, also known as map_achievement_fix_final_fix ) · Fi… | — | |
| Game update | Small patch: 2.3.0.0.2 Changelog · Added support for "env_weaponfire" (and added to the FGD) · Added "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host) · Added missing world audio for "chm_lostmuertos" · Updated "ce_laststop_08", adjusted the blown up door to be to the side · Updated following nav meshes (by Y#shieon ): · chm_roanokepd · chm_harvest · chm_lakeland · ch… | — | |
| Game update | Quick patch: 2.3.0.0.1 Fixes where zombie riots keeps on spawning like crazy. This was not a feature, thank you Byo for reporting it right away! | — | |
| Major update | Rowen's Dam Grand Opening This update will finally mark this game as "Feature Complete", after 10 whole years. There are more things we want to do for Contagion, but due to lack of funding and resources, we can only sadly support the game for another 2-3 months (if lucky, until October next year). However, if anybody is interested of supporting the development of Contagion and maybe/hopefully for Contagion 2 (plus the n… | — | |
| Game update | Small patch: 2.2.1.24 Changelog · Added "bool CTakeDamageInfo.HasDamageType( int bitsDamageType ) const;" function · Added "void Utils.SetAmmoMaxCarry(int &in iAmmoIndex, int &in iMaxCarrySize);" function · Added "void Utils.ResetAmmoMaxCarry(int &in iAmmoIndex);" function · Added "Globals.AllowThirdPersonCamera( bool &in state );" function · Added "Engine.StartCampaign( const string& in CampaignName, const int &in… | — | |
| Game update | Small patch: 2.2.1.23 Changelog · Added "CTerrorPlayer.DropUnusedAmmo" function · Cleaned up Command register function · Updated "Schedule::Task", it now accepts dictionary inputs · Updated "CTerrorPlayer.DropWeapon" function · Fixed EOR (End Of Round) showing incorrect data · Fixed a few official plugins not being up to date · Fixed the "Bank" in Flatline not resetting on each map, this caused the money to transfer… | — | |
| Game update | Small patch: 2.2.1.22 Changelog · Added missing "grapple kill icon" for the kill feed · Updated lighting issues on ch_biotec · Fixed the kill feed not properly showing the attacker, if the attacker was a player · Fixed Campaign not writing the SteamID property for the session file, this would cause a crash · Fixed bots not hunting players properly on Hunted | — | |
| Game update | Small patch: 2.2.1.21 Changelog · Added "void SQL::TryReconnect(CSQLConnection@ hConnection )" · Added "SQL::SendQueryEx(CSQLConnection@ hConnection, string &in strQuery, SQLQueryFuncDict @pCallback, dictionary@ dict)" · Added "Events:: Player ::OnPlayerInfectedEx.Hook( @OnPlayerInfectedEx )" · Added "bool ASGameEvent.DumpEventStrings(string filename)" · Fixed Campaign causing crashes due to the new "*check for spli… | 14613724 | |
| Game update | Small patch: 2.2.1.20 Changelog · Fixed official plugins not being up to date · Updated ce_roanokepd and ce_roanokepd_halloween · Removed most of the survivors on normal Roanoke PD, and they only spawn on the first round. · Fixed old trigger_teleport triggers not being updated (teleported everything but clients) · Fixed doors becoming non solid when the round restarts (happened randomly) · Fixed zombies not spawning… | — | |
| Game update | Small patch: 2.2.1.19 Changelog · Fixed players getting haunted by zombie T-Pose Nick on Campaign Mode · Added support for grabbing physics objects with appropriate mass (and if they can be picked up by the level designer). · Updated ce_laststop and ch_unionstation sound system, by Y#shion · Updated ce_biotec and ce_biotec_christmas navmesh, by Y#shion · Updated ce_harvest and ce_harvest_halloween · Ported the vscri… | — | |
| Game update | Small patch: 2.2.1.18 Not a big update this time, mostly modding related & some necessary cleanup. We are still working on the last few remaining maps for LastStop. Changelog · Updated Biotec & Biotec Christmas navigation meshes, by Y#shion · Updated Brazilian and Italian language · Updated entire Contagion SDK · Moved Contagion Mod Tools to it's own AppID ( 2904710 ). This will reduce some bloat for clients & serve… | 13895011 | |
| Game update | Patch Version: 2.2.1.17 Changelog · Added function " void ThePresident.SpawnZombiesInVolume(int &in iValue, Vector &in vMin, Vector &in vMax, bool ignoreplayers = false) " · Added function " SetEntityInfo " and GetEntityInfo for CBaseEntity class. · Added a new AS function called " SetVoice " for CTerrorPlayer, this will override the player voice while they are alive. Once respawned, it will reset. Can be overridden a… | — | |
| Game update | Patch Version: 2.2.1.16 Changelog · Added "Flatline Mode" to Flatline Bosses. · Added "cl_allow_mouse_docked" for Steam Deck mode, which allows the mouse to be enabled in docked mode (there is no API that checks if you are in docked mode or not currently) · Updated default flatline boss mode to "Flatline Mode" · Updated screamer, they can finally crouch like the rest of the zombies · Updated SCAR and AR15 Suppressor a… | — | |
| Game update | Patch Version: 2.2.1.15 Changelog · Added GeoIP Support. " JsonValues@ FileSystem::ReadMMDB( const string &in address ) " · Added SQL Debugging (sql_debug cvar) · Updated Survivor AI, they now switch to melee once they run out of ammo (Flatline only) · Updated MP5K, Sig Saur and AR15 silencer/suppressor audio. · Fixed the Survivor AI shooting sound breaking with automatic rifles · Fixed where the game could crash if t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.