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ContagionNewsPatch Version: 2.2.1.17
Game update

Patch Version: 2.2.1.17

Contagion · published 6 Mar 2024, 15:18 UTC

All newsPlayers around this dateRead on Steam

Changelog

  • Added function "void ThePresident.SpawnZombiesInVolume(int &in iValue, Vector &in vMin, Vector &in vMax, bool ignoreplayers = false)"
  • Added function "SetEntityInfo" and GetEntityInfo for CBaseEntity class.
  • Added a new AS function called "SetVoice" for CTerrorPlayer, this will override the player voice while they are alive. Once respawned, it will reset. Can be overridden again on the "OnPlayerSpawn" hook as it calls after the override reset
  • Added "int GiveAmmo(AmmoTypeValue eAmmoTypeValue, int iAmount)" for CTerrorPlayer
  • Added "bool PutToInventory(CBaseEntity@ pEntity)" for CTerrorPlayer
  • Added new entity called func_button_interact
  • Added missing biotec.seq file.
  • Updated "SetCharacter" to allow the new "PlayerVoice" enum table that "SetVoice" uses
  • Updated weapon_gasmask, It will now it show up properly on the character once picked up like the rest of the weapons and will no longer be drawn twice when equipped
  • Updated ce_biotec and ce_biotec_christmas:
    • Updated the basement doors to the atrium, made them double doors
    • Clipped off the red pipes, players will no longer get stuck on them
    • Added some more detail at the locker rooms for the lab section after the red keycard

  • Updated ce_montclair:

    • Fixed park_gate_outer_b using close instead of closing
    • Updated the park note & park gates, they now use HTML interaction (except for the armory one that gets unlocked by the heli, still the same prop_button entity)

  • Updated Experimental BotAI2, fixed possible Flatline crash & made them follow the human leader more closer.
  • Updated boss value "Flatline Mode":

    • Boss entities are now limited to X current alive:
      • Max Screamers: 2
      • Max Chargers: 1
      • Max Carriers: 2
      • Max Riots: 3

    • Players will now spawn with more than a melee on this sub mode
    • Boss entities can now be staggered like normal zombies, except for Screamers (only works in this sub mode)

  • Removed "Space Zombies: Vengeance of the Engine" from Biotec.
  • Fixed helicopter sound not following the helicopter after 10 years on Biotec.
  • Fixed game_text and Utils.GameText not working.
  • Fixed where the infected player would shout "HE/SHE IS INFECTED"
  • Fixed a possibility where the survivor would not spawn with a phone on Campaign when respawning
  • Fixed Diego not having "eyes" and "mouth" attachment assigned. This caused the gasmask not being drawn while equipped.
  • Fixed melee weapons not showing up on the characters
  • Fixed infinite ammo breaking the gasmask
  • Fixed where the bots stood still while attacking, when they were following their human leader
  • Fixed a bug with screamers where they wouldn't die at 0 HP
  • Fixed kill feed not working from Infected AI at times.
  • Fixed Survivor AI not changing to melee when they run out of ammo.
  • Fixed the end wave not working correctly on Biotec
  • Fixed where you could get stuck on lakeland (all versions) on a very specific spot
  • Fixed (probably) where you could get kicked for killing a teammate that wasn't on your team (?????)
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Other announcements

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Game update8 Nov 2025Small patch: 2.3.0.1.7Changelog · Updated ce_laststop_08 · Fixed Akira elevator · Fixed detonator handle spawning inside an object · Fixed cam numbers not showing up properly · Updated ce_laststop_09 · Updated the elevator area, made the elevator broken, now the player has to walk up instead. · Updated ce_laststop_06 · Changed the ceiling lights to non solid · Updated ce_downtown_02 · Fixed the navigation and prop c…Game update19 Aug 2025Quick Hotfix: 2.3.0.1.6Changelog · Fixed Solo/Lobby games not applying their settings to auto.cfg file, which caused some variables to reset on next map change · Updated ce_laststop_08 · Fixed cam numbers not showing up properly. · Updated ce_laststop_06 · Changed the ceiling lights to non solid. · Updated chm_losmuertos · Fixed the player clip brush going into the playable area · Updated chm_barlowesquare · Fixed a…Game update5 Aug 2025Quick Hotfix: 2.3.0.1.5Changelog · Fixed the boat rotation on cp_broadway · Fixed the train escape sequence on ce_downtown_03 not working properly · Updated server tickrate for NextBot AI · Fixed ce_biotec, ce_biotec_christmas, ch_biotec and chm_biotec · Fixed atrium brush model being func_brush instead of func_detail · Fixed ce_biotec_christmas helicopter animations breaking apart · Updated ce_laststop_08 · Fixed Ak…