Sword Hero Pre-Alpha
Playing now
0Sampling since 11:44 UTC
0.0%of peak
All-time peak
28 Sep 2026
Playing now
0Sampling since 11:44 UTC
All-time peak
28 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.0.10.A Replaced fonts with more legible ones Dialogues won't auto-proceed Readability updates on Trade interface Not showing "E" indicator on Radial menu Disallowed showing Radial Menu and Skill selection simultaneously Adjusted path of Dog1 More Prominent Psi Ready effect Added basic loot to everyone Creatures that are mid-attack will suffer 2x Impact Enemies wont rotate towards target while Damaging… | 19797323 | |
| Game update | PIATCH Fixed jump attacks Fixed Melee aiming at smaller creatures Creature suspiciousness decays faster Dogs now signal their attacks better Crows now try to avoid characters while flying Dogs now have the same Faction as their master Overhauled inter-character collisions Made using ranged weapons viable in melee range | 19753804 | |
| Game update | 0.0.10.1 Fixed Duplicate Item issues New Logo More agressive dogs Fixed Damagers not getting enabled right after drawing the weapon Fixed AI walking direction issues Fixed weapon selection logic | 19726222 | |
| Game update | 0.0.01 - ClosedTest Different forward attack Rerouting trader Dialogue to start after trade over Removed the need to let go of Sprint if conditions fail Fixed being able to jump when an attack is already underway Further Character collision adjustments Work towards lessening the floating gib issue Sprint spam improvements Fixed running that looked as if the character sh*t himself Fixed Pause Menu not being closeab… | 19717640 | |
| Game update | 0.0.09.7 Fixed broken interactions | 19538498 | |
| Game update | 0.0.09.6 CharacterCollision improvement Obstruction check improvement NPC "angryness" tracking improvement Fixed Post-Equip attack fails Trading UI fixes | 19538038 | |
| Game update | 0.0.09.5 CharacterController Collisions adjustments Removed error reports from MM Minimum Damage clamped Fixed explosions Jump attack hit accuracy improvement | 19533215 | |
| Game update | Fix -Fixed Pickup error -More fitting hitboxes for enemy weapons -Clamped minimum damage (5 instead of 0) -Fixed blood not visible inside -Attack committing measures (added no-dodge/no-defend frames --- From first damage frame to next possible attack) | 19519535 | |
| Game update | 0.0.09 Removed Dust/Smoke dithering Fixed Darius "inspection" bug Made 1h charge 20% faster Cleaned up and readded 2H forward attack Removed downward force from Air Attacks Debuffed Air Attacks Changed 2H air attack - frontflip attack will be a perk. Air Velocity handling improvement Disabled Gamepad support temporarily Fixed carried NPCs getting yeeted Removed dust occasionally rising from creatures… | 19514879 | |
| Game update | 0.0.08 Hotfix -Fixed Ragdoll Collisions -NPCs now react to being thrown with corpses | 19498951 | |
| Game update | 0.0.08 -CPU Side Optimizations -Fixed NPCs ignoring dialogue and running away -Fixed animals teleporting after ragdoll -Fixed limb outlines staying behind at times -Exchanged Button prompt texts to Icons. -Debuffed thrown item damage -Fixed thrown items instantly knocking down creatures | 19497996 | |
| Game update | Dialogue Hotfix Dialogue Hotfix | 19489843 | |
| Game update | 0.0.07 Hotfix Fixed Animal damage Fixed jump while on fire Fixed Ragdoll not getting up at times Sprinting visual improvements | 19489325 | |
| Game update | Feedback Patch 3 - 0.0.07 -Fixed Curative Duplication bug -Fixed NPCs immediately regenerating to 100% if they received Damage before their first refresh -Fixed creatures ignoring other creatures that are interacting with something -Creatures will stop interacting with objects that no longer exist -Fixed Interaction transitions' smoothness -Attacks now get cancelled when opening top menu. -Fixed "Chicken Neck" during de… | 19488321 | |
| Game update | Feedback Patch 2 -Fixed a blood related Crash -Fixed jumping while throwing (and launching yourself) -Sprinting or jumping into a spike will now get you impaled -Fixed Character Menu staying open when dying -Made Animals take more frequent breaks when they instead pace around -Fixed (newly introduced) Ragdoll Bug -Fixed Ranged AI briefly switching to Melee when hit from far -Fixed NPCs ignoring Darius (Maybe ev… | 19473443 | |
| Game update | First Feedback Patch -Fixed being able to open character menus in Main Menu -Fixed getting knocked out while falling resulting in infinite griddy -Heads now receive 50% more damage by default -Fixed Jumping getting disabled on certain conditions -Interrupting Item Usage no longer locks the player character -Interrupting interactable/chair usage no longer locks the player character -All animals received the less spa… | 19471171 | |
| Game update | Hotfix 1 -Fixed Crash (Also cause for jump-crash) -Nerfed Dog AI -Debuffed Strength of Kennel Master | 19469450 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.