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Sword Hero Pre-Alpha›Events›Feedback Patch 3 - 0.0.07
Game update

Feedback Patch 3 - 0.0.07

Sword Hero Pre-Alpha · published 13 months ago · build 19488321

All eventsPlayers around this dateRead on Steam

-Fixed Curative Duplication bug
-Fixed NPCs immediately regenerating to 100% if they received Damage before their first refresh
-Fixed creatures ignoring other creatures that are interacting with something
-Creatures will stop interacting with objects that no longer exist
-Fixed Interaction transitions' smoothness
-Attacks now get cancelled when opening top menu.
-Fixed "Chicken Neck" during defending
-Fixed being able to use abilities while unconscious/ragdolled
-Fixed Sprinting while locked on
-Fixed Dialogue Window bugs + text appears during animation
-Fixed Terrain clipping through floor in shop area
-Item stat comparisons will now show even if items are equal, or there's nothing to compare (empty slot)
-Fixed Camera sometimes rotating around when PC is dead
-Made Jump Attacks be compatible with lock-on
-Fixed Psi being able to go above maximum
-Now entering the Arena physically is no longer a requirement for winning a round
-NPCs now react to aiming a dangerous ability at them.
-Fixed truncated missing limb message.
-Fixed Being able to sit/interact while carrying a corpse/object
-Now beginning to read lockpick while holding cancel shouldn't immediately cancel.
-Wallrunning is now tied to its corresponding Perk.
-Changed logic of gates to avoid Player getting stuck in corridor
-Buffed Psi Potions
-Now characters will extinhuish their equipped torch before using interactive objects.
-Crawlers (Like Mealbug) less likely to fall through the ground when killed
-Split Stack window value now reacts to mouse wheel
-Increased Radius in which fires burn things
-Equipped item slots are now further differentiated with a red background.
-Adjusted Dialogue Window visuals: New speaker name color, and dividers for options.
-Ensured Dead creatures won't emit dust.
-Fixed posters on the wall being liftable.
-Fixed motion sometimes continuing even when the game is paused
-From now on, creatures can't hit through walls
-Unarmed Jump attack no longer thrusts you downwards
-Adjusted dust cloud visuals
-Removed the right arm requirement for item using
-Added price indicator to Stack split window
-Fixed limb stumps appearing Bandaged erroneously.
-Arrows now become physically embedded into physics objects
-Fixed lifting, dodging and throwing while crawling
-Improved AI target selection
-Landing straight on top of another creature will make the lander ragdoll by default
-Can no longer attempt to dodge/sprint while ragdolled
-Adjusted forward movement during attacks
-Another attack against Griddy
-Fixed Hotbar Items remaining usable even after depletition
-Different sound layer when game is paused
-Fixed One Handed jump attack
-Slightly debuffed unarmed damage
-Added Lift Prompt to Items
-Increased default walk speed to be more in-line with backwards walk speed
-Fixed Holding objects when general menu is open
-Equipping things while sitting no longer should make the camera jump
-Adjusted Gnawer damage hitbox
-Slightly adjusted jump physics
-Added Item indicator effect as an option
-Added Shoulder Camera option for ranged
-Items can only be placed on upright surfaces
-Added new 2 handed forward anim

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In-game event14 Aug 2026Closed Alpha Update 4UPDATE 4 (0.0.14) - Implemented Shields - Implemented all False Limbs - Implemented Physicians - Implemented Quest system (No quests/journal yet) - Dynamic Music system v1 (not yet active) - Fixed Playername in texts not getting updated upon loading - Fixed being able to manipulate and use items while both arms are missing - Fixed object seletion running while camera is fading in/out and during…Major update17 Jul 2026Closed Alpha Update 3Hey hey Everyone! It's been a while. Sorry about the relative radio silence, but I've been chipping away at Update 3, which ended up being a giant in its own terms. Aside from the Crime System itself, which is the main course of this Update, I've also been doing tons of improvements and other updates to the base systems. Making everything more robust, strengthening the foundations to support th…Sword Hero Pre-AlphaGame update30 Aug 20250.0.10.A2Fixed Greyskin Posts being usable by Player Fixed Jump-Drink bug Fixed bugs around lights at night Fixed Medicine pivot Fixed being able to sprint with corpse Fixed "Take All" logic