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Sword Hero Pre-Alpha›Events›Closed Alpha Update 4
In-game event

Closed Alpha Update 4

Sword Hero Pre-Alpha · published 26 days ago

All eventsPlayers around this dateRead on Steam

UPDATE 4 (0.0.14)

- Implemented Shields

- Implemented all False Limbs

- Implemented Physicians

- Implemented Quest system (No quests/journal yet)

- Dynamic Music system v1 (not yet active)

- Fixed Playername in texts not getting updated upon loading

- Fixed being able to manipulate and use items while both arms are missing

- Fixed object seletion running while camera is fading in/out and during Prison sequence

- Fixed flogging not being clamped to max 60 minutes

- Fixed being able to talk to your captor in Prison if you're quick

- Fixed Character Approaching having higher priority in NPC behaviours than Suspicions

- Made sure one assaulted character can only count as 1 Assault crime

- Required NPCs to see the button they want to press before they can press it

- Added Gamepad deadzone slider

- Fixed sold items appearing as stolen in the Trader UI

- Made non-stackable items get marked as Stolen by default, regardless of value

- Made all design-time items inside containers be owned by the same character who owns the container

- Fixed UI visuals during Trading end sequence

- Made Ledge Grab only happen if Jump input is being held

- Removed clover clipping into prison

- Fixed displaced Ability switch prompt

- Fixed missing icon masks

- Fixed becoming exiled following Jailbreak

- Fixed unintended mantling up on walkable surfaces

- Mantling consistency improvements

- Improved character shading

- Stepped sunlight angle changing to avoid shimmer

- Fixed HUD prompt mode saving

- Fixed Phantom Hand spam

- Fixed being able to break Kick sequence

- Fixed Gate guards being alerted away by Bells

- Made characters affected by Amnesia be blinded during the animation

- Fixed Mealbugs awarding XP twice if stepped on

- Made it easier to talk to NPCs standing behind a desk/counter

- Fixed arrow recovery dupe

- Fixed arrow pooling leak

- Adjustment to bow usage Dex scaling

- Made climb grip only deplete if you're climbing while wet

- Restoration of Hotbar items upon release from Prison

- Added cheat to spawn creatures (only starchbeasts for now)

- Tuned Starchbeast speed stats

- Fixed guards wanting to go to the Bell physically upon an alert instead of the button

- Fixed Greyskin owning items

- Made equipment and inventory automatically be owned by corresponding character

- Ensured only lawful Factions' items get marked as stolen - stealing from them still angers unlawful Factions (such as Bandits)

- Increased Psi cost of Phantom Hand (not yet final)

- Fixed load freeze issue

- Fixed IK bug which caused creatures to very rarely "bop up" for a single frame

- Changed potential witness warning text

- Fixed not being affected by gravity during Psi Kick

- Updated Female Morph (The placeholder clothes will be clipping a bit)

- Lighting fixes

- Made it so that creatures will only target bodyparts which are intact

- Made looting anim play with Left Hand if Right is missing/broken

- Added checks to unequip items the character is no longer eligible to wear

- Updated and optimized Blood Decals

- Increased fires' burn duration to 10 seconds

- Fixed particles not being affected by Wind

- Fixed Fire spread direction

- Fixed UI scroll sensitivity and scroll ray obstruction

- Made items owned by Factions who exiled player not show up as stolen

- Disabled 8K shadows setting

- Made water edges more prominent

- Made it so that non-creature Damage sources won't damage morale

- Made blood decals not affect decapitated bodyparts

- NPCs won't react to brandishing while either them or the accused are in combat, and for a short period afterwards

- Made NPCs react to being intentionally pushed around and being pushed into hazards (Leading to new Crime: Harassment)

- Updated Status screen

- Item price calculation upgrades

- Enabled drawing/sheathing of weapons while sprinting

- Improved Equip/Unequip animation blending

- Fixed head look direction when zoomed out fully

- Fixed not being able to dismember downed NPCs

- Fixed Dead NPCs not being removed from witnesses

- Made guards be lethal against Major Crime offenders where they are direct witnesses

- Improved close range projectile accuracy

- Made explosions move physical objects

- Fixed an issue with the lighting system that might have caused visual artifacts on some GPUs

- Made death/getting downed interrupt barks

- Added 5120x2160 resolution option

- Changed the icon of Fever

- Made Wounds close up when getting infection due to progressing

- Made NPCs normally set down corpses instead of just letting go

- Made ragdolls' collision damage only be counted if the fall is greater than 1 unit, or they are thrown

- Fixed flying body damage conditions

- Given a few frames delay before attacks on downed NPCs become deadly

- Added cheat to make target Faction become Hostile

- Made NPCs only face corpses they want to haul if they can see it

- Fixed Audio interruptions

- Fixed bug that caused loss of movement input under specific circumstances

- Fixed being able to use items while channeling an ability

- Fixed NPCs not being able to properly carry out another creature from the render distance

- Made guards actively help their Faction's members

- Less constricting camera during climbing

- Added saving of breakable prop fragments (Like broken down doors)

- Updates to archery feel

- Numerous NPC behaviour/reaction/robustness improvements

- Allowed NPC to sprint if they can and are too far in combat

- Added NPC bark reactions to seeing corpses

- Fixed characters trying to look behind themselves forcefully

- Updated Save/Load system to allow the addition of items between versions for existing new saves too

- Added windows to buildings

- Fixed merchant recognizing moving items during trading as theft if they are trading from their inventory

- Alternate bed getup animation if no sleep happened or sleeping wasn't satisfying

- NPC Performance optimization batch

- Surgeons can now bandage wounds and repair False Limbs

- Priests can now cure all other ailments and replenish Blood

- Various other Crime System related fixes and improvements

- Fixed some occasional weird leg movements

- Made projectiles splash in bodies of water

- Fixed fishes being affected by decals

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Major update17 Jul 2026Closed Alpha Update 3Hey hey Everyone! It's been a while. Sorry about the relative radio silence, but I've been chipping away at Update 3, which ended up being a giant in its own terms. Aside from the Crime System itself, which is the main course of this Update, I've also been doing tons of improvements and other updates to the base systems. Making everything more robust, strengthening the foundations to support th…Sword Hero Pre-AlphaGame update30 Aug 20250.0.10.A2Fixed Greyskin Posts being usable by Player Fixed Jump-Drink bug Fixed bugs around lights at night Fixed Medicine pivot Fixed being able to sprint with corpse Fixed "Take All" logicSword Hero Pre-AlphaGame update30 Aug 20250.0.10.AReplaced fonts with more legible ones Dialogues won't auto-proceed Readability updates on Trade interface Not showing "E" indicator on Radial menu Disallowed showing Radial Menu and Skill selection simultaneously Adjusted path of Dog1 More Prominent Psi Ready effect Added basic loot to everyone Creatures that are mid-attack will suffer 2x Impact Enemies wont rotate towards target while Damaging…